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Anyway it's always helpful to offer suggestions in the OOC Thread.

 

Seeing as I'm on the same planet and not Plundering another one in the same system.

 

I might get in trouble with the GM doing that:cool:

That's fair enough.

 

Well, either way (whether we want to sneak to the van, or get the Arbites to pull the gangers out of position) I guess the first step is to get the Arbites on our side? Which I assume is down to Falk?

 

I suppose we could always try and order them to start shooting, but if that Command Test fails (even if Nicios can Assist, we're looking at a target of 30) then we could tell them we will try to get to them and ask them to give us covering fire if we are spotted?

 

 

 

Unless there are any other options we haven't considered?

57 minutes ago, Trokair said:

Is Teleportation a power Nicios can learn? 

Nope, though he could possibly do some nasty stuff with the combination of Terrify and Fearful Aura. The other party members would have to look away from him (Fearful Aura is based on viewing the psyker), but he could probably ramp up the chaos of the firefight in a way that may help sneak everyone else past. Of course, to make sure he is effecting everyone possible I'd have to roll his max manifestation dice, which increases the chance of rolling a 9 and having something...odd happen.

1 hour ago, Mazer Rackham said:

It's the suicidal orders to charge a rioting mob that needs the test.

 

:laugh:

 

I don't know about anyone else, but I wasn't thinking a suicidal charge at all. We get them to shoot everything they've got, then immediately start a fighting retreat down the right hand passage. Go slowly enough that the gangs follow, but they've got a vehicle so shouldn't get caught? Then, once the square has emptied, we waltz across and carry on going straight ahead.

11 hours ago, Lysimachus said:

 

:laugh:

 

I don't know about anyone else, but I wasn't thinking a suicidal charge at all. We get them to shoot everything they've got, then immediately start a fighting retreat down the right hand passage. Go slowly enough that the gangs follow, but they've got a vehicle so shouldn't get caught? Then, once the square has emptied, we waltz across and carry on going straight ahead.

Be careful what you wish for.

 

Nice idea.

 

It goes from this:

 

https://www.youtube.com/watch?v=TpyEhaluiA4

 

To this:

 

https://www.youtube.com/watch?v=JxR7RYuF2fU

 

Or this:

 

https://www.youtube.com/watch?v=b0kunBGZmK4

 

 

Edited by Machine God
Better APC death

Don't mean to butt into your plans, but I've been wondering if there might be room to join this game at the start of the next arc, or potentially another game after this one ends? I haven't been reading every post, but I keep an eye on this as it shows up in my feed and it's looked like loads of fun.

Hail, @Marshal Valkenhayn

 

Firstly, I can assure you that you're not butting into anything, this is the OOC and it's a free-for-all, so no sweat. Secondly, thank you for your time in reading our little saga, we very much appreciate all participants, and that includes readers too. :cool:

 

And, Thirdly, even though you've been around the Imperium Maledictum thread, allow me to formally welcome you to the sharp end of the RPG Nook.

 

It's funny, actually, I spotted your interesting comments about pratfalls and I hoped I hadn't subjected my players to any, but then realised I've tried to kill them in more ways than there are paragraphs in the Bible, and gave up pretending. (That's not an admission though - just before anyone says anything).

 

The Damocles Contingency is heading towards its brutal and bloody climax, but I may be able to fit you in for the final arc, depending on what type of character you would consider. (As long as isn't 'Tom Cruise, but in a submarine').

 

It might be worth visiting the Player Register, and dropping a few details in there for future reference, and to give us an idea of what you're looking for - just whilst you're kicking about in here. :happy:

Hah. The pratfalls were usually due to a mix of things. My group was particularly indecisive, and the GM liked to put us in absurd situations. One example off the top of my head was us walking up to a building we needed to enter that had one extremely long line of people coming out of it, and 2 completely empty doors with no lines. We tried approaching the empty doors and security turrets aimed at us, so we walked to the line.

 

Our adeptus Administorum character rolled to see if he could figure out what to do, crit failed, and goes 'I know what to do! I'm going to stand Right Here in this line.' 

So we stand around a while, and the GM is like, 'it's been 45 minutes. The line hasn't moved. Some of the people in line are very old.' 

So I, being a Priest, convinced the next person in line that the person in line in front of him was a heretic, caused them to attack each other, and took their place in line. Repeat...'

 

It got messy.

 

So it was this odd mix of feeling like trying to do things smart got us nowhere, and the only way to progress was just to toss these ridiculous long bomb ideas that usually exploded in our face.

 

That aside though, I tend to gravitate toward Guardsman, Priests, Arbites, etc. I'll toss a post in the other forum tonight filling out the info there.

 

And thanks for the warm welcome.

7 hours ago, Mazer Rackham said:

It's funny, actually, I spotted your interesting comments about pratfalls and I hoped I hadn't subjected my players to any, but then realised I've tried to kill them in more ways than there are paragraphs in the Bible, and gave up pretending. (That's not an admission though - just before anyone says anything).

 

:whistling:

 

If Locke had set guards on the wreck then why did he not tell us?

 

Also as far as we are aware the ‘Evil’ has escaped, unless the Golem has a rival that was/is also on the ship.

Edited by Trokair
1 hour ago, Machine God said:

Do we have any way of contacting Inquisitor Locke?

 

Not this far from Primus. If Tertius was still up, then, maybe by relay, but not at this point.

 

Besides, where would be the challenge if you could just call up your dad and say "Square it with the house, yo." :sweat:

 

19 minutes ago, Trokair said:

If Locke had set guards on the wreck then why did he not tell us?

 

If this a player observation, then run// Shrug.exe

 

If player query to GM, run// scratch_head.exe

Execute Bat. Explain_1:

Spoiler

There's two main IC reasons for this:

  • They aren't guards per se, (which will come out in dialogue, although I'm dropping serious hints these boys are nomads);
  • Locke trusts you to deal with problems without having to drop every detail.

Such is the nature of the Inquisition.

 

There are a couple of Mechanical/GM reasons as well, which are totally unimportant, and have no bearing whatsoever on anything, and you don't need to worry about them at all. Ever. For any reason. Ever.

 

Edited by Mazer Rackham
13 minutes ago, Mazer Rackham said:

If this a player observation, then run// Shrug.exe

 

If player query to GM, run// scratch_head.exe

Execute Bat. Explain_1:

  Reveal hidden contents

here's two main IC reasons for this:

  • They aren't guards per se, (which will come out in dialogue, although I'm dropping serious hints these boys are nomads);
  • Locke trusts you to deal with problems without having to drop every detail.

Such is the nature of the Inquisition.

 

At the moment it is player random thoughts, though I can see Bardas wondering the same thing down the road once he learns what was has been said in the Tent, if he does. For now all he knows is that Kerr Restal has appeared to make a good impression and gone into a tent as I assume the conversation is not being relayed in real time by vox.  

 

Spoiler


13 minutes ago, Mazer Rackham said:
  Reveal hidden contents

There are a couple of Mechanical/GM reasons as well, which are totally unimportant, and have no bearing whatsoever on anything, and you don't need to worry about them at all. Ever. For any reason. Ever.

 

 

Glances at sky, no rocks there... still suddenly worried....

 

Edited by Trokair

More smoke and mirrors from the GM there.

 

I got the nomads part alright.

 

I'm also getting Last Crusade guardian vibes too.

 

I'm Also Getting This:

 

 

We were told by Locke (GM) that there was something useful out there. We (Players) think its something in the Gladius.

 

The same Gladius infested by The Golem who crash landed on Damocles and infected the hives with itself.

 

We search through the Gladius and get to the Command Deck. There we were informed nicely by a Cogitator (Remaining on a ship infected by The Golem) that in the Holding Vaults there is a treasure vault locked by Inquisitor Locke's Ident.

 

(We don't even know if he'd been on the ship. Hey perhaps he left something behind that he thought would be needed later. Isn't that nice of the GM.)

 

I just wanted to blow the ship up. Then we went on a Treasure Hunt and got the two locked cases of Locke and try to leave.

 

 

Cases secured with Inquisitor Locke's that we can take back to him to get a reward.

 

Or.

 

Two Cases that are locked and we were told they were there by a Cogitator on a ship infected by The Golem. We get them on the Cutter and then the boxes go Hardware / Moontrap on us.

 

 

 

The cogitator only responded to the Inquisition imprint we carried, so if the Golem used it to set a trap for us then it has broken Inquisition grade security. Then again we knew it might have a source inside the inquisition already, so yes... erm...

12 minutes ago, Trokair said:

The cogitator only responded to the Inquisition imprint we carried, so if the Golem used it to set a trap for us then it has broken Inquisition grade security. Then again we knew it might have a source inside the inquisition already, so yes... erm...

Yes.

 

There was I going for another nice post IC. But now I've got That Idea stuck going around and around ထ

 

 

 

Edited by Machine God
Infinity

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