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7 minutes ago, Trokair said:

I assume everybody is in range to be affected by the all ranged weapons jam effect.

 

Correct. The range is measured from Nicios

 

7 minutes ago, Trokair said:

Should I also assume that this includes any side arms that we may have on our person but are not in our hands?

 

All ranged weapons, equipped or not. I will rule that this does not apply to such weapons as Throwing Knives.

 

I wouldn't try a grenade if I were you, though....

 

7 minutes ago, Trokair said:

How does this interact with the Reliable weapon trait?   

 

Weapons with the Reliable Quality may test as normal to see if Jammed. (Roll D10, only Jammed on a 9).

 

Edited by Mazer Rackham
Typo

Clear a Jam is a Full Action.

 

Slightly frustrating, isn't it, especially for those of us dual wielding pistols! 2 Rounds out of the fight! :wallbash:

 

@GM: Reynard has Rapid Reload, I know it doesn't strictly apply but can he unjam both bolt pistols as his Full Action?

 

 

 

Edit: it's especially galling as I had Reynard rechecking his bolt pistols while they were on the lift ride (no game effect, obvs, I just did it narratively to try and bring myself some good luck! Ha! :rolleyes: :laugh:)

 

 

 

Edited by Lysimachus
53 minutes ago, Machine God said:

What do you have to roll to clear a Jam in DH? 

In addition to being a full action I think it is also a Balistic skill test, and results in a reload with any amo in the gun being discarded (though I have a vague memory that Mazer might have dispenced with that earlier in the game).

Edited by Trokair
1 hour ago, Trokair said:

In addition to being a full action I think it is also a Ballistic skill test...

 

Correct.

 

1 hour ago, Trokair said:

and results in a reload with any amo in the gun being discarded (though I have a vague memory that Mazer might have dispenced with that earlier in the game).

 

Almost right - I house ruled any ammunition used in an attack would be lost, not the entire magazine. In this case, since no attack has occurred, it's just the chambered rounds.

 

Since no attack has taken place, and Quickload is related to Reload specifically, I will allow the Talent to be used to clear dual-wielding jammed weapons. It is still a Full Action however, as 'Clearing a Jam' dictates the duration.

 

I think that covers everything..?

 

To be fair, he almost got hit with a piece of the Warden's own body that would have one-shot Nicios if he didn't dodge. And the one conscious thrall's weapon  also jammed, so...fair?

Edited by Lord_Ikka

@Machine God My reading of the Charm item description (p.146 DH: Core) is that it makes you exempt from being a 'randomly' determined character for an effect, not exempt to that effect. There is no randomly generated roll here, unfortunately - it's a blanket status. The paragraphs on p.146 support this reading, since if all characters with Charms are selected via Random rolling - the GM must pick which is the more powerful and discount that character.

 

However, since you are, I think, the only one carrying a Charm, and Restal's previous IC belief he's 'chosen' in some way, I'll interpret to a halfway house, and allow you to ignore the Jam for one weapon. The rest must test for Reliable or be cleared as normal, with a Full Action. The Charm now breaks.

 

If you want to keep the Charm for futureproofing, then the weapons remain jammed.

 

Further, @Lord_Ikka is correct: the enemy weapons have also jammed.

In that case, @Machine God it might be worth taking the shot with the one unjammed pistol so the previous Aim isn't wasted, and then next Round do the Unjam Action on the other pistol? (Your call though, obvs!)

7 minutes ago, Machine God said:

I'm on the World's End pub crawl now , so I'll post this evening or tomorrow morning. 

Evading Thralls, Abominable Intelligences and Xenos atm. 

 

Facts.

Planning! :laugh:

 

So, I'm guessing we have 9 Rounds (plus Restal's actions in Round 10) before the Core reaches 100% and goes 'boom'?

 

Plus, looks like we will indeed need to target the shield generators on either side of the room before we can attack the Golem itself?

 

@Mazer Rackham Am I right in assuming that the Unconscious Thralls are basically out of the game? Given that Psychic Shriek going Unconscious from Fatigue says they are knocked out for (10-TB) minutes, and each Structured Round is approx 5-10 seconds? (This is assuming I am right about how many Rounds we have left!)

 

Edit: corrected rule location/effect.

Edited by Lysimachus
1 hour ago, Lysimachus said:

So, I'm guessing we have 9 Rounds (plus Restal's actions in Round 10) before the Core reaches 100% and goes 'boom'?

 

This Round plus 8, before the hive falls (it's a lot of rocks).

 

1 hour ago, Lysimachus said:

Plus, looks like we will indeed need to target the shield generators on either side of the room before we can attack the Golem itself?

 

Pfff, no, no, no :rolleyes: - nothing at all to see there...move along...ignore them...totally unimportant...concentrate on the DISTRACTION CARNIFEX, er beastly-hand-shaky-boy in the room. He's big, grr! And gribbly! Rarrgh!

 

1 hour ago, Lysimachus said:

@Mazer Rackham Am I right in assuming that the Unconscious Thralls are basically out of the game?

 

If it isn't removed from play, it isn't out of the game.

 

Edited by Mazer Rackham

Depends on if Nicios nullifies the power.

 

If not, wakey wakey. You should assume this will not happen until Thrall 2's turn, so although Reynard may 'feel' the weird power around him, he will not understand what it means (and can therefore not do anything proactively, unfortunately).

 

EDIT: Just as an aside to this - given the Golem's proclivities, and the ample foreshadowing this 'possession' of not dead people shouldn't be too far out of narrative coherency...

Edited by Mazer Rackham

GM ONLY:

 

Spoiler

To be honest, I was already planning on Charging Thrall 2? Unconscious target, AND gets me close to the less guarded generator?

 

If that is ok that I get to crump him while he's still down?

 

If he's now awake, I'll switch to a different target?

 

15 minutes ago, Mazer Rackham said:

Yes.

Can you at least give us an idea if we are hurting it. From the description it does not seem too fazed, but is that because we are just bouncing of it (aside from a point or two maybe) or because it is soo tanky. The former would suggest that Bardas and Saxa are better employed elsewhere while the latter means we just needs to keep going.

Edited by Trokair
38 minutes ago, Trokair said:

Can you at least give us an idea if we are hurting it. From the description it does not seem too fazed, but is that because we are just bouncing of it (aside from a point or two maybe) or because it is soo tanky. The former would suggest that Bardas and Saxa are better employed elsewhere while the latter means we just needs to keep going.

 

I had a whole post laid out explaining my innermost thoughts, hopes and fears.

 

Instead, if @Lord_Ikka wants to attempt a Test of some kind, I can then provide feedback IC.

 

Does that help?

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