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Yes it does. Good work (and to all my players who have walls'o green text. :cool:

 

You are also correct - the blinding effect of Hywelsbane activates on RF, it does not require confirmation.

 

Oof, another phenomena coming up. Sorry guys, but Nicios has an unsanctioned pysker in his sights and his power can get past the shields, so he's going to keep pushing. 

On 7/29/2022 at 11:01 AM, Mazer Rackham said:

Or, could be, you know, a Daemonic Incursion just waiting to happen? ;p

 

Does anyone remember this? :angel:

 

Well...

 

Spoiler

We'll have to see tomorrow. I'm knackered and need sleep. Sweet dreams!

 

:laugh:

 

I just woke up and was reading through last night's posts thinking 'OK, wow, things are improving, cleared out all the thralls, awesome'...

 

Then I got to the last post. :eek::ohmy:

Presumably if Dodging is not possible, there is no way to avoid the effect?

 

In which case, Reynard suffers (12 -AV6(Body) -TB3) 3 Wounds.

 

(Happy I bought that breastplate now... :laugh:)

 

 


 

 

 

Edited by Lysimachus
27 minutes ago, Lysimachus said:

...there is no way to avoid the effect?

 

Correct. The wording is *takes* 1D10+5 damage, there is no stipulation against armour though, where there is in other results specifically stating *ignores/ignoring armour*.

Actually, if Armour is allowed, do we benefit from the AV of the Cover provided by the statues? Reynard should be immediately south of Thrall 2, which puts the statue directly between him and where Nicios is standing?


Edit: not to mention the power armoured dude battling the giant robot, also directly between Reynard and Nicios' current positions... :laugh:

Edited by Lysimachus

Fair enough! :thumbsup:

 

(Can't blame a poor blinded guy for trying, right? :laugh: )

 

So, Wounds taken would be:


Reynard: 12 - AV6 - TB3 = 3 Wounds
Falk: 12 - AV5 - TB3 -Shield4 = 0 Wounds
Scourge: 12 - AV7 - TB4 = 1 Wound
Restal: 12 - AV4 - TB3 = 5 Wounds
Bardas: 12 - AV4 - TB4 = 4 Wounds
Nicios: 12 - AV2 -TB3 = 7 Wounds


 

The only thing I will say - due to Scourge's PA being insulated to some degree, I will waive the inflicted wound.

 

The 'lightning' strike will just tingle his jingle a bit.

 

1 hour ago, Lysimachus said:

Fair enough! :thumbsup:

 

(Can't blame REYNARD THE poor blinded guy PROFESSIONAL SWINDLER for trying, right? :laugh:)

 

I will offer this to Necronaut/Scourge - 'Last Stand (Heroic Sacrifice)'

 

Rules:

 

You must Declare Last Stand as a Free Action at the Start of your Turn. Once this is done, there can be no revocation.

 

You Burn Fate to restore a Fate Point on a 1-1 basis. These must be used FIRST.

 

Once all Fate is Burned, you gain 1 Temporary Fate Point until the end of the Encounter. This Fate Point cannot be burned to save your life. You die standing. You may use this Temporary FP as the Rules allow, but if you do not use it, it is lost.

 

In addition: You ignore all Stunning (Including blinding, deafening) or Critical Effects such as Bleeding (you ain't got time to bleed), with the exception of limb loss etc.

 

Consider this carefully. Going once...

 

Edited by Mazer Rackham
Faustian Bargain

A ridiculous one-time offer when the chips are down to do my best impression of <insert 80s action hero making heroic last stand> for the Emprah?? Yes please and thank you! I accept your Faustian bargain without question, sir! 

Sold.

 

Or is that Soul-ed. I can never remember.

 

Be warned, Aldario Senior is a well dirty :cuss: and has a few tricks up his sleeve. His only sleeve in fact.

Okay I do have one (or two, or five -- no, THREE) questions regarding the mechanics, and order of operations:

 

1. Scourge has spent all 4 of his Fate Points -- if I burn all 4 of these spent points, does he now have 4 fate points to spend, and do they have to be used immediately or can they be distributed over the remainder of the encounter? 

2. Once all 4 of these newly refunded/acquired fate points are spent, does he then gain the temporary 1 FP that he can use for whatever save for removing the effects of death?

3. If Scourge does this he will be at 0 Fate remaining; does this mean he will drop dead at the end of the fight or immediately upon use of the temporary FP? 

Edited by Necronaut
17 minutes ago, Necronaut said:

Okay I do have one (or two, or five -- no, THREE) questions regarding the mechanics, and order of operations:

 

Three ist the number thou must count, not three, excepting by way of one and two - not four, and five is right out.

 

17 minutes ago, Necronaut said:

1. Scourge has spent all 4 of his Fate Points -- if I burn all 4 of these spent points, does he now have 4 fate points to spend, and do they have to be used immediately or can they be distributed over the remainder of the encounter?

 

They must all be used across as many Rounds as you please, but they have to be used before your Temporary one kicks in.

 

17 minutes ago, Necronaut said:

2. Once all 4 of these newly refunded/acquired fate points are spent, does he then gain the temporary 1 FP that he can use for whatever save for removing the effects of death?

 

Yes.

 

17 minutes ago, Necronaut said:

3. If Scourge does this he will be at 0 Fate remaining; does this mean he will drop dead at the end of the fight or immediately upon use of the temporary FP? 

 

Depends on your Damage. If your head is separated from your neck, that's it - game over, man. You don't need Fate to live, just functioning organs.

 

There is a decent chance you'll be a knotted twist of mangled dead meat, though.

I'll allow it. The order of circumstances shows you get butt nekkid at the end, the detonation happens first, so the warp hits you like a lightning rod first, then blows your shreddies off.

 

That is my reading.

Thanks, but I think Bardas will be good for a round, the failed possession attempt has given me a narrative drive idea.

 

@Mazer, I intend to play the failed tech possession as Bardas gleaming enough to find his way to a console (by the glowy generate thing) as he stumbles around blind (half move, so might not even get there fully).

 

If this is not a reasonable course I’ll just have him move towards the eastern side of room along the moment/trajectory he had from the charge.  

Yep, roll with it.

 

Just be advised there are three haptic consoles. One each at the feet of the smaller effigies, and a third, the master console at the feet of the Golem. You should see them on the map - all are shielded.

 

Immediate inspection of these shields will prove them to be Armiger Engine Class hard shields, which are impenetrable by matter or energy when powered (hence the strange glossy and partially blurred effect of the effigies behind them. Use this to inform your narrative when you approach them.

Edited by Mazer Rackham

I'm going to let this exchange between Falk and the Warden play out before posting Scourge's return to the fight after a few seconds to catch his breath. Unsure what @A.T. is planning here exactly beyond letting the Penitent gather himself for another attack, but this is great narrative stuff. 

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