Jump to content

[DH1e] The Damocles Contingency (OOC)


Mazer Rackham

Recommended Posts

Actually, if Armour is allowed, do we benefit from the AV of the Cover provided by the statues? Reynard should be immediately south of Thrall 2, which puts the statue directly between him and where Nicios is standing?


Edit: not to mention the power armoured dude battling the giant robot, also directly between Reynard and Nicios' current positions... :laugh:

Edited by Lysimachus
Link to comment
Share on other sites

Fair enough! :thumbsup:

 

(Can't blame a poor blinded guy for trying, right? :laugh: )

 

So, Wounds taken would be:


Reynard: 12 - AV6 - TB3 = 3 Wounds
Falk: 12 - AV5 - TB3 -Shield4 = 0 Wounds
Scourge: 12 - AV7 - TB4 = 1 Wound
Restal: 12 - AV4 - TB3 = 5 Wounds
Bardas: 12 - AV4 - TB4 = 4 Wounds
Nicios: 12 - AV2 -TB3 = 7 Wounds


 

Link to comment
Share on other sites

The only thing I will say - due to Scourge's PA being insulated to some degree, I will waive the inflicted wound.

 

The 'lightning' strike will just tingle his jingle a bit.

 

1 hour ago, Lysimachus said:

Fair enough! :thumbsup:

 

(Can't blame REYNARD THE poor blinded guy PROFESSIONAL SWINDLER for trying, right? :laugh:)

 

I will offer this to Necronaut/Scourge - 'Last Stand (Heroic Sacrifice)'

 

Rules:

 

You must Declare Last Stand as a Free Action at the Start of your Turn. Once this is done, there can be no revocation.

 

You Burn Fate to restore a Fate Point on a 1-1 basis. These must be used FIRST.

 

Once all Fate is Burned, you gain 1 Temporary Fate Point until the end of the Encounter. This Fate Point cannot be burned to save your life. You die standing. You may use this Temporary FP as the Rules allow, but if you do not use it, it is lost.

 

In addition: You ignore all Stunning (Including blinding, deafening) or Critical Effects such as Bleeding (you ain't got time to bleed), with the exception of limb loss etc.

 

Consider this carefully. Going once...

 

Edited by Mazer Rackham
Faustian Bargain
Link to comment
Share on other sites

Okay I do have one (or two, or five -- no, THREE) questions regarding the mechanics, and order of operations:

 

1. Scourge has spent all 4 of his Fate Points -- if I burn all 4 of these spent points, does he now have 4 fate points to spend, and do they have to be used immediately or can they be distributed over the remainder of the encounter? 

2. Once all 4 of these newly refunded/acquired fate points are spent, does he then gain the temporary 1 FP that he can use for whatever save for removing the effects of death?

3. If Scourge does this he will be at 0 Fate remaining; does this mean he will drop dead at the end of the fight or immediately upon use of the temporary FP? 

Edited by Necronaut
Link to comment
Share on other sites

17 minutes ago, Necronaut said:

Okay I do have one (or two, or five -- no, THREE) questions regarding the mechanics, and order of operations:

 

Three ist the number thou must count, not three, excepting by way of one and two - not four, and five is right out.

 

17 minutes ago, Necronaut said:

1. Scourge has spent all 4 of his Fate Points -- if I burn all 4 of these spent points, does he now have 4 fate points to spend, and do they have to be used immediately or can they be distributed over the remainder of the encounter?

 

They must all be used across as many Rounds as you please, but they have to be used before your Temporary one kicks in.

 

17 minutes ago, Necronaut said:

2. Once all 4 of these newly refunded/acquired fate points are spent, does he then gain the temporary 1 FP that he can use for whatever save for removing the effects of death?

 

Yes.

 

17 minutes ago, Necronaut said:

3. If Scourge does this he will be at 0 Fate remaining; does this mean he will drop dead at the end of the fight or immediately upon use of the temporary FP? 

 

Depends on your Damage. If your head is separated from your neck, that's it - game over, man. You don't need Fate to live, just functioning organs.

 

There is a decent chance you'll be a knotted twist of mangled dead meat, though.

Link to comment
Share on other sites

Thanks, but I think Bardas will be good for a round, the failed possession attempt has given me a narrative drive idea.

 

@Mazer, I intend to play the failed tech possession as Bardas gleaming enough to find his way to a console (by the glowy generate thing) as he stumbles around blind (half move, so might not even get there fully).

 

If this is not a reasonable course I’ll just have him move towards the eastern side of room along the moment/trajectory he had from the charge.  

Link to comment
Share on other sites

Yep, roll with it.

 

Just be advised there are three haptic consoles. One each at the feet of the smaller effigies, and a third, the master console at the feet of the Golem. You should see them on the map - all are shielded.

 

Immediate inspection of these shields will prove them to be Armiger Engine Class hard shields, which are impenetrable by matter or energy when powered (hence the strange glossy and partially blurred effect of the effigies behind them. Use this to inform your narrative when you approach them.

Edited by Mazer Rackham
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.