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Apologies for being somewhat tardy in my response, went to a hockey game last night and got home rather late.

 

The idea behind Nicios using his Spasm power is that hopefully it will go off (much lower threshold so his extra die from Pys Rating 3 will make the target's Willpower test harder) and Helene should drop the child- hopefully allowing various team members to shoot her when down without risking the child and getting a bonus for her being prone. I don't really know what she would do if Terrify went off and she had to roll on the Shock table...

Edited by Lord_Ikka

Oof, not going to be able to do much with any of my telepathy powers, if a -40 on her WP test just barely snuck through. Pretty sure that Spasm was a good choice, but looks like we will be doing this the hard way.

She rolled really well, and she has a very punchy WP. Spasm did work, as you saw.

 

A Sense Presence Test would gain you insight into her stats per DoS if you want to do that later.

5 hours ago, Lord_Ikka said:

With her general craziness and power, I think Nicios will be hard-pressed to sacrifice half an Action to try to figure out her stats. We'll see...

 

Given the firing line of point blank bolters, shotguns, and automated weapons I think we'll get a pretty good idea of what we are dealing with by the time Nicios' initiative comes around

(or we will just do the normal dark heresy thing of rolling badly and somehow managing to miss someone three feet away with a machinegun)

Should I assume Reynard is starting Prone? From the map it looks like he has rejoined the firing line?

 

Edit: And just to check, the squares are 2x2m outside and 1x1 inside the buildings? So we are starting Point Blank?

Edited by Lysimachus
32 minutes ago, Lysimachus said:

Should I assume Reynard is starting Prone? From the map it looks like he has rejoined the firing line?

 

We can assume he got up after the child escaped.

 

32 minutes ago, Lysimachus said:

Edit: And just to check, the squares are 2x2m outside and 1x1 inside the buildings? So we are starting Point Blank?

 

Yep. Have fun. :wink:

2 minutes ago, A.T. said:

Falk has a pair of manacles if someone wants to slap them on while he reads out her rights.

 

Oops, sorry... I must have been posting IC at the same time as you were OOC...

 

Reynard isn't getting close enough for that until after she's dead, anyway! :tongue:

32 minutes ago, A.T. said:

Falk has a pair of manacles if someone wants to slap them on while he reads out her rights.

 

You could always try.

 

27 minutes ago, Lysimachus said:

Reynard isn't getting close enough for that until after she's dead, anyway! :tongue:

 

She thought you were her friend...such a heartbreaker, Reynard!

 

What a Cad, a Bounder, indeed!

 

EDIT: On the SAB, you have to make the move as part of your action, (you can't delay it) so I'm assuming you step back now?

Edited by Mazer Rackham
3 minutes ago, Mazer Rackham said:

You could always try.

 

There is a bionic called a 'lock arm' in the book of judgement for arresting Ogryns and similarly strong opponents.

 

It locks shut and then shoots grapple-stakes into the ground to hold the target in place. Good for stopping the ogryn escaping the grapple, not so good for the ogryn 'escaping' you from your fancy new arm.

10 minutes ago, Mazer Rackham said:

EDIT: On the SAB, you have to make the move as part of your action, (you can't delay it) so I'm assuming you step back now?

 

That's a good point. I was thinking shoot and then move away as part of the same action, but if it has to happen simultaneously, am I still considered to be at Point Blank for the +30 and Scatter?

If it causes problems, I'll stay where I am, the +10 won't change anything as far as number of Hits goes, but losing PB and Scatter would.

2 minutes ago, Lysimachus said:

That's a good point. I was thinking shoot and then move away as part of the same action, but if it has to happen simultaneously, am I still considered to be at Point Blank for the +30 and Scatter?

If it causes problems, I'll stay where I am, the +10 won't change anything as far as number of Hits goes, but losing PB and Scatter would.

 

It does have to happen at the same time as it's part of the same action, but it's the sequence that's important, so you can shoot and then move, or move and shoot.

Perfect, that's how I thought it worked! :thumbsup:

So Reynard's SAB action will go:

Shoot

(Dodge?)

Roll Damage

Move away (up to 5m, but I don't need to use all of that, just enough to space us out a bit so that she can't charge all of us in 1 go! :tongue:)

Edited by Lysimachus
7 minutes ago, Lysimachus said:

Perfect, that's how I thought it worked! :thumbsup:

So Reynard's SAB action will go:

Shoot

(Dodge?)

Roll Damage

 

Yep, that's fine. Go ahead and roll your damage as usual in your post so I can apply it if Helene fails her Dodge. The only difference from your normal procedure is your SAB Move (how much, direction).

 

I thought you had a query on damage vs hit, so just a work-through.

 

Each hit uses weapon base damage, and the hits will go through location as usual. There's a Multiple Hit Locations Table in DH: Core

 

Where you repeat a limb location, roll a D2, to establish left or right.

Edited by Mazer Rackham

It was more that I can never remember if a Dodge is passed, which Hits go through and which don't... :sweat:

 

I think(?) it basically goes backwards, right? Eg. If you got hit by 7 Hits, then rolled a Dodge with 2DoS, the damage the attacker rolled for Hits 5, 6 and 7 would be discarded (because those Hits never actually happened) but Hits 1-4 would still go through?

 

...I think...?

 

Anyway, edited my post to roll for all the Hits, I'll leave it to you to figure out what actually happens! :tongue:

Edited by Lysimachus
36 minutes ago, Lysimachus said:

It was more that I can never remember if a Dodge is passed, which Hits go through and which don't... :sweat:

 

I think(?) it basically goes backwards, right? Eg. If you got hit by 7 Hits, then rolled a Dodge with 2DoS, the damage the attacker rolled for Hits 5, 6 and 7 would be discarded (because those Hits never actually happened) but Hits 1-4 would still go through?

 

...I think...?

 

Ah, I dig.

 

There is no real convention on what hits get 'Dodged', but yes, that's the most logical way, and how I've always run encounters. There are exceptions, but they're for GM purposes for the benefit of the game.

Do they have tearing in Dark Heresy 1e? I checked the weapon profile in the back of the book and didn't see it. Was this added in the errata? 

 

Edit: ah found it. Cheers! @Machine God

 

Edit 2: @Mazer Rackham I have updated Scourge's boltgun damage for round 1. I took the liberty of pushing my first two rolls together as the hit #1 damage + tearing rolls, if that's okay. 

Edited by Necronaut

Thinking the short encounter over and the Dread-Witch vanquished, our heroes relax.

 

Thankfully the ever suspicious Falk, was suspicious....

 

The accursed Helene's mind transferred in death to both the Swing Lady and the Little Girl, who both attack!!!

 

 

 

 

Edited by Machine God
Typo

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