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26 minutes ago, Lysimachus said:

The entire team noticing how quickly and easily they killed Helene:

 

warhammer-concern-meme-uqiu883ojvonqadz.

 

:laugh:

 

I have typed and deleted 2-3 different posts about Scourge's *CONCERN*. Will throw something up there shortly to get us started. ;)

6 minutes ago, Lord_Ikka said:

I was happy that we survived, didn't think about the implications of the speed of the encounter.  Dang.

 

I forsee one of two possibilities:

1) It's the clone

2) It's the wicked witch of the west and we have just saved oz.

 

Before I post anything, does anyone else think it's not a good use of our time fighting already-dead bodies? Maybe we should be considering a fighting withdrawal, given that we might end up facing more and more enemies?

 

@Mazer Rackham

Am I right in remembering that Reynard wants the top left passage to go towards Drexler, and the others are headed south down the passage between Knights and Wrack to go to Gwynne?

Edited by Lysimachus
45 minutes ago, Lysimachus said:

Before I post anything, does anyone else think it's not a good use of our time fighting already-dead bodies? Maybe we should be considering a fighting withdrawal, given that we might end up facing more and more enemies?

 

@Mazer Rackham

Am I right in remembering that Reynard wants the top left passage to go towards Drexler, and the others are headed south down the passage between Knights and Wrack to go to Gwynne?

If you don't fight them Helene gets away!

Normally I'd be fine with not fighting a bunch of raised corpses. The problem with withdrawal is whether or not we can figure out where Helene is without defeating the...zombies, I guess they are? Nicios can't get a bead on her, or whatever is causing the dead rising, and we don't really have any clues right now. 

49 minutes ago, Machine God said:

If you don't fight them Helene gets away!

 

Either Helene is already dead and raising these zombies was her last breath action...

 

...or if that wasn't her, there's nothing to suggest the real her is going to stay around and actually fight once we put all the zombies down again? (Assuming she doesn't just keep raising more and swamping us, that is...)

 

Either way, I don't see there being a good reason to stay if we can get out? `\:confused:/`

 

Up to you guys in the room, though. If you think we should all stay and fight, Reynard will stay too?

 

 

Edit: Ninja'd, sorry Ikka. I wonder if getting to Gwynne would be a better way to find Helene anyway? (Guarantee if everything is kicking off, who does a girl go after first? Her sister that she doesn't like, that's who! :tongue:)

 

 

Edited by Lysimachus

@Lysimachus you want to run away at the first sight of some zombies (no fear test triggered... yet), and thus negate all of our intrepid GM's hard work poured into this encounter and map?? For shame! :P

 

INTO THE BREACH, LADS! RIP AND TEAR!

 

... on the other hand, discretion is the greater part of valour. I suspect there is more yet to come. That and/or if we do choose to run it looks like we might be funneled in a particular direction for enhanced GM enjoyment (read: comedy torture hour).

Edited by Necronaut
51 minutes ago, Lysimachus said:

...there's nothing to suggest the real her is going to stay around and actually fight once we put all the zombies down again?

 

We could try taunting her, or have Nicios retry his test until he finds her. Or perhaps she cunningly disguised herself as the swing woman...

12 minutes ago, A.T. said:

 

We could try taunting her, or have Nicios retry his test until he finds her. Or perhaps she cunningly disguised herself as the swing woman...

or the litle girl...

Ok, GM to Player quality time.

 

Encounter design is placed in front of you like a table of rather grisly sweetmeats. The objective is to allow you to approach the trap er, map, yes, map, as you like. I've specified the doors are open, thus allowing you to just walk out of it. I'm not going to hammer you for bugging out if that is the IC smart play. Is what you may gain here worth the ammo or wound expenditure?

 

It's up to you how you engage. Don't just save it for the OOC though - you could stir up some confrontation IC as well.

 

Scourge wants to bust heads, Falk wants the Perpetrator caught. Reynard might - as usual - want the quick fix. Talking between yourselves is free, and you can do that out of turn, until the current Player declares his actions. Let's push some buttons.

 

Just for completeness, I haven't asked for a Fear Test, because you passed the WP Helene threw at you (I Know Reynard failed). However, the situation is now different, the encounter is continuing. Seeing dead friends is more harrowing than seeing dead folks, which I think it goes up to Stage 3, but you don't know these guys (even though some of you may have felt for them).

 

3 hours ago, Lysimachus said:

@Mazer Rackham

Am I right in remembering that Reynard wants the top left passage to go towards Drexler, and the others are headed south down the passage between Knights and Wrack to go to Gwynne?

 

Correct on Drexler. IIRC the way to Gwynne was past the Sultry Grox (Map East), but it doesn't matter, we can assume the canny lawman and psychic detective steer themselves aright. 

 

And yes, they are zombies in effect, but I've called them puppets for a reason...:wink:

Edited by Mazer Rackham

Hmm...

 

Sorry gents, but the more I think about it I just can't see Reynard hanging around? If Helene is still there, he won't be much help in that fight anyway, and he would figure that information gathering is more important than killing (not-killing?) Zombies as well?

 

I think he will be bugging out, but I don't hold it against you if you want to stay and 'rip and tear', or if people want to call him a coward to his running backside... :tongue:

Honestly I think Scourge could be fairly easily talked into a fighting withdrawal -- I'm planning (at present) to RP this with a strong/vigorous nod towards the body horror angle of things, and this is his first time being truly confronted with the terrors of capitol-c Chaos(TM) outside of possibly slaying traitor IG troopers or renegade PDF personnel. Once warp-magick is involved all bets are off of the table. 

 

Edit: @Lysimachus when in doubt, it never hurts to ask: what would my character do? 

Edited by Necronaut

Have those conversations in IC boys, when the chips are down, sparks fly. :wink:

 

Remember, until the encounter is resolved we are still in Structured Time, and all Combat Rules apply.

15 hours ago, Trokair said:

or the litle girl...

 

Just realized, if this is true, at least we will know pretty quickly, as the puppets should all fall over as Reynard has absconded with their controller!! :laugh:

26 minutes ago, Necronaut said:

You're clearly making this up as you go! Mutiny! 

 

You doubt my convoluted Machiavellian machinations, Mr Christian? :ohmy:

 

To the yard-arm with you sir!

Edited by Mazer Rackham

Interesting choice you gave me- warn Scourge or keep my reaction to Dodge. To be fair, my first thought was to keep the reaction because Nicios doesn't have any real defensive endurance, but then I had to think what Nicios would do. Focus on the mission, Scourge is better in combat and he (Nicios) would warn the teammate so that even if he would die the mission would succeed. 

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