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Ha, that's the dichotomy of role-playing that I find interesting, choosing to either act in a way that is either A- meta and/or designed to be best for the individual or group, regardless of the character's view, or B- completely go into the role and run as the character would in the situation.

Is that on to R3? (other than Scourge's Dodge attempt, of course)

 

Is Reynard still considered to be in Structured Time Actions, or can/should I post narratively instead? (Either way, it will basically be move on down the tunnel and look for the secret passage Gheist used?)

 

 

Edit: Falk still has the hand cannon and Scourge still has the cure vial Dreyfuss made, right?

Edited by Lysimachus

Yes, when R3 comes around, Reynard will be out of the fight, and in Narrative.

 

A quick perception/scrutiny test would be appropriate looking for the panel from memory.

 

EDIT, yes they do.

Edited by Mazer Rackham
6 hours ago, Lord_Ikka said:

Interesting choice you gave me- warn Scourge or keep my reaction to Dodge. To be fair, my first thought was to keep the reaction because Nicios doesn't have any real defensive endurance, but then I had to think what Nicios would do. Focus on the mission, Scourge is better in combat and he (Nicios) would warn the teammate so that even if he would die the mission would succeed. 

 

Better is a relative term. We're still only human. ;)

1 hour ago, Lysimachus said:

Edit: Falk still has the hand cannon and Scourge still has the cure vial Dreyfuss made, right?

 

I still have the hand cannon, probably safer at this range than the shotgun if needed.

 

Also manacles, an injector, possibly obscura (which is a powerful sedative), and a spool of high strength safety line.

 

If it comes to it Falk also picked up a couple of incendiary shotgun shells ... just in case.

Inside the drugs package you will find 1D3 viable doses of Obscura. This reflects purity for the purposes of sedation. So narratively, there may be three or four packets, but your experience as a copper will be able to pick the best out (colour, consistency, amount etc).

 

Reynard may post at any time.

Edited by Mazer Rackham

My reading of Quickdraw is that it really only works for weapons, hence Characters (even Marines) still needing to Ready Grenades, since you have pay attention to what you're doing.

 

However, since this is an autoinjector, and it's literally like taking out a knife, you may Ready one of these injectors as a Free Action, as per the Quickdraw rules.

 

It will therefore allow your normal Full, or a combination of any permitted Half-Actions.

15 minutes ago, Mazer Rackham said:

It will therefore allow your normal Full, or a combination of any permitted Half-Actions.

 

I was overthinking it - forgot that the obscura was an injector kit and not just the vials.

1 hour ago, A.T. said:

Well it's done. I guess that leaves Nicios to fight off all the zombies while we grapple with the crazy talon-fingered witch.

 

If you all wallop the witch hard enough, the zombies should all fall over anyway...

 

:laugh:

Falk sadly does not have the 'takedown' talent for efficient use of his baton.

 

But he does have (rolls) 3 uses of obscura. Well, two now.

 

As a bonus Helenes level of fatigue means -10 to all her actions so less likely to get horribly murdered by her counter attacks.

Trying to give you guys some bonuses if the Spasm works (she'll need to get up from prone on her turn which should limit her actions) and I don't want to fire into melee and possibly shoot Scourge/Falk.

Edited by Lord_Ikka
9 minutes ago, Lord_Ikka said:

Trying to give you guys some bonuses if the Spasm works (she'll need to get up from prone on her turn which should limit her actions) and I don't want to fire into melee and possibly shoot Scourge/Falk.

 

Stamping on her is an unarmed attack that does inflict fatigue, so it's an option (though as per the errata you have to inflict meaningful damage, so not an option for Falk)

Edited by A.T.

@Mazer Rackham assuming I can remember correctly how opposed WP tests work for psychic powers, I'm afraid only you know the differential on degrees of success (Helene vs Scourge). I'm betting Helene has a much beefier willpower than Scourge. 

Is the door to the office open/broken through? I know it didn't have any means of opening it from outside (Gheist had to knock 3 times?)

 

Just checking before I try to walk through a closed door :tongue:

Edited by Lysimachus
5 hours ago, Necronaut said:

@Mazer Rackham assuming I can remember correctly how opposed WP tests work for psychic powers, I'm afraid only you know the differential on degrees of success (Helene vs Scourge). I'm betting Helene has a much beefier willpower than Scourge. 

 

Helene's WP drowns yours, but that means bum all.

 

Opposed Test are basically you roll, I roll and we add our DoS/DoF, if you have more DoS you win, if she has more she wins. That's it. Opposed Tests always carry a chance. It's not about Attribute Bonus, it's all about the DoS, baby. She could drown you in WP three times over, but if she ain't got no DoS...

 

3 hours ago, Lysimachus said:

Is the door to the office open/broken through? I know it didn't have any means of opening it from outside (Gheist had to knock 3 times?)

 

Just checking before I try to walk through a closed door :tongue:

 

Door's partially open. It can be assumed the sentry redecorating the wall with his brain knocked on.

Edited by Mazer Rackham

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