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Character sheet updates:

 

Remove one Fate (down to one)

Take Forbidden Lore (Inquisition) and Common Lore (Adeptus Arbites) as those make the most sense from the choices for Bardas to have learned.

Added XP to saved total, not sure what to spend it on yet.

 

Questions:

  1. Cybernetic Arm, Left or Right?
  2. Any Insanity or Corruption from Burning Fate and or the near death experience
  3. You say wounds restored, is Bardas included in this or have recent events (the not death and surgery) left him injured and such
  4. Dose Bardas get the 250 Thrones as he is not at the sanctum
  5. What is the state of Bardas’s gear/posessions? All lost/all there? Damaged? Etc 

 

Bardas will go where required, if a little unsteadily on his new legs.

Edited by Trokair
4 hours ago, Marshal Valkenhayn said:

Got swamped by work over the weekend and am just now out of the hole. It's past 11 PM for me, but I plan on catching up on the thread tomorrow. Sorry for the absence.

 

No need to apologise, real life likes to do these to us!

 

2 hours ago, Machine God said:

@Mazer Rackham - The Award Skills do we have to spend XP to get them or are they gratis? 

 

They're GM Awards, so they're free. :thumbsup:

 

2 hours ago, Lord_Ikka said:

Was thinking about dipping into the Disciples of the Dark Gods book to take Soul Killer Psychic Power, but don't have the XP after getting Power Well and don't know if that would be possible.

 

Depends on if you cuddle a witch again...

 

2 hours ago, Lord_Ikka said:

I think, like normal apparently, Nicios will accompany Falk- the two work together pretty well. 

 

They do indeed. Birds of a certain feather perhaps.

 

1 hour ago, Trokair said:

Questions:

 

Cybernetic Arm, Left or Right?

 

Left. I wanted to leave you with a natural nose-picker.

 

1 hour ago, Trokair said:

Any Insanity or Corruption from Burning Fate and or the near death experience

 

1D3 Crazy pills. No Corruption for a Burn in those circumstances. The insanity can represent the NDE, the strange times your mind/spirit wandered outside your skull...

 

1 hour ago, Trokair said:

You say wounds restored, is Bardas included in this or have recent events (the not death and surgery) left him injured and such

 

You don't normally/permanently reduce Wounds from a Burn, the loss of the Fate Point is the compensation paid for your survival.

 

1 hour ago, Trokair said:

Dose Bardas get the 250 Thrones as he is not at the sanctum

 

Yes. You accept Crypto, right?

 

1 hour ago, Trokair said:

What is the state of Bardas’s gear/possessions? All lost/all there? Damaged? Etc 

 

Apart from being a bit worse for wear, with some new bumps, scratches and dings it should be fine. Again, the Burn is the compensation to the fickle gods of Fate. If you go back and look at the fallout (literally) of the train sequence, the loss of gear was the compensation for survival in place of the FP Burn.

 

There's only so much I can do with soft and hard fail states, sorry! :pinch:

19 minutes ago, Mazer Rackham said:

1D3 Crazy pills. No Corruption for a Burn in those circumstances. The insanity can represent the NDE, the strange times your mind/spirit wandered outside your skull...

 

Roll 3 on d6, so 2 Points, brings total to 8, It's 10 I need to start worrying baout if I recall correctly


 

Quote

 

You don't normally/permanently reduce Wounds from a Burn, the loss of the Fate Point is the compensation paid for your survival.

...

Apart from being a bit worse for wear, with some new bumps, scratches and dings it should be fine. Again, the Burn is the compensation to the fickle gods of Fate. If you go back and look at the fallout (literally) of the train sequence, the loss of gear was the compensation for survival in place of the FP Burn.

...

There's only so much I can do with soft and hard fail states, sorry! :pinch:

 

 

Thanks for clarifying. 

 

 

Quote

Yes. You accept Crypto, right?

Only if it is blessed, none of that DarkMech scrapecode please :tongue:

 

 

 

 

3 hours ago, Lysimachus said:

And will also immediately spend 50 of the 250 on a RDS for his Combat Shotgun - found it very useful on the pistol, and it should help with getting DoS for SABs and Scatter (and I can still just scrape it through without causing Encumbrance! :biggrin: )

 

Reminds me of this: (Naughty word, so spoilers).

Spoiler

 

 

 

Going to have to be lore:navy, since otherwise Falk would end up with +30 arbites

 

If available there are arbites advancement packages for investigating serial killers and psychotic countesses that total exactly 300xp. Or perhaps some command-related skills.

 

A shock maul looks appealing, or perhaps an auxiliary grenade launcher. Psy-jammers and null boxes are a little outside of his price bracket sadly :p

29 minutes ago, A.T. said:

Going to have to be lore:navy, since otherwise Falk would end up with +30 arbites

 

If available there are arbites advancement packages for investigating serial killers and psychotic countesses that total exactly 300xp. Or perhaps some command-related skills.

 

A shock maul looks appealing, or perhaps an auxiliary grenade launcher. Psy-jammers and null boxes are a little outside of his price bracket sadly :p

 

Book of Judgement?

 

What were you thinking? I'm amenable.

RDS = Red Dot Sight.

 

Pew, pew!

 

Good old fashioned irons aren't good enough for these young whippersnappers, MG. Why, I'll bet they ride around in flashy cars with the windows down and the wireless blaring!

 

 

Edited by Mazer Rackham
3 hours ago, Mazer Rackham said:

Book of Judgement?

What were you thinking? I'm amenable.

 

All of the book of judgement backgrounds appear to be for criminals , and we are about 6000xp short of something like the 'magistrate' advancement :p

 

I was just looking at the generic options from the inquisitors handbook. Picked up the shooting skills last time around so it's back to social/investigation advancements for Falk.

43 minutes ago, Machine God said:

RDS only works for Single Shot. Pretty pointless on a Combat Shotgun 

 

 

Oh, herp derp, well spotted MG!

 

I suppose on a single shot it might still make the difference of hitting or not and potentially add DoS for Scatter?

 

But then doing an SAB will also get a bonus to hit and potential for extra hits too.

 

Hmm, forget that idea then... :down:

42 minutes ago, A.T. said:

 

All of the book of judgement backgrounds appear to be for criminals , and we are about 6000xp short of something like the 'magistrate' advancement :p

 

I was just looking at the generic options from the inquisitors handbook. Picked up the shooting skills last time around so it's back to social/investigation advancements for Falk.

 

If you want the Calixian Pattern Killings Talent, that's not a problem.

 

7 minutes ago, Lysimachus said:

Hmm, forget that idea then... :down:

 

Nah man, think about it - whilst you're flailing that bad boy around, the Juves think they're at a rave and the Party get a Sneak Bonus.

Not really many ways to improve a Shotgun, is there? I suppose a Fire Selector with a few Inferno Shells could add a bit more versatility, if that were allowed? (...but I have a vague feeling you said you weren't allowing Inferno's...?)

 

I'm surprised there aren't any other Shell options available in DH, to be honest...

9 minutes ago, Lysimachus said:

Not really many ways to improve a Shotgun, is there? I suppose a Fire Selector with a few Inferno Shells could add a bit more versatility, if that were allowed? (...but I have a vague feeling you said you weren't allowing Inferno's...?)

 

Seen John Wick 4, have we? :cool:

 

I don't see any reason for such restrictions at this stage. If you can buy them, you can have them.

 

Shot Selector is always a good call on a shotty.

 

9 minutes ago, Lysimachus said:

I'm surprised there aren't any other Shell options available in DH, to be honest...

 

I'll be honest, I was surprised there's no 'Slugs'.

Edited by Mazer Rackham
1 minute ago, Mazer Rackham said:

 

Seen John Wick 4, have we? :cool:

 

I don't see any reason for such restrictions at this stage. If you can buy them, you can have them.

 

 

I'll be honest, I was surprised there's no 'Slugs'.

Heh this is 40K, there should by 1 Gauge Shotgun's!

21 minutes ago, Machine God said:

Heh this is 40K, there should by 1 Gauge Shotgun's!

 

I think those are called bolters! :biggrin:

 

But yes - every household should have a double-barrelled 1-gauge stopping rifle!  (I know I want one) There's no telling when one of those angry Alpha Bull Groxes are going to come a-thundering through your herbaceous Petunias!

 

Edited by Mazer Rackham
38 minutes ago, A.T. said:

 

In the past we've just used manstoppers - in part because manstopper slugs were the go-to in necromunda as well

 

I didn't realise they could be used in shotties... is that a house rule? Makes sense though. :thumbsup:

 

 

Thinking about it, I'll take the Fire Selector at least. Even if you don't use any kind of different ammo, it means you have three clips worth of shells to use before needing to reload - that's gotta be worthwhile!

 

(Though I might take three or four Inferno shells loaded in the first spots in one of the clips...)

Kerr Restal took Forbidden Lore: Inquisition and Common Lore: Adeptus Arbites.

 

I'm still think on the XP spend.

 

I was thinking of Quickdraw and Dual Shot.

 

But now I'm wondering about Dual Shot and Pistol Training Bolt. But he'll have to wait for Cephas to return.

Without any new weapon talents I think Falk has to pick between light enforcer carapace (good for not getting killed by needle pistols) or some additions to his batman utility belt.

 

A few more vials for the injector too as I keep jabbing dead people with it.

4 hours ago, Lysimachus said:

Not really many ways to improve a Shotgun, is there? I suppose a Fire Selector with a few Inferno Shells could add a bit more versatility, if that were allowed? (...but I have a vague feeling you said you weren't allowing Inferno's...?)

 

I'm surprised there aren't any other Shell options available in DH, to be honest...

 

Extra grip/pistol grip ro such, then wield one in each hand?

Scourge will take Forbidden Lore: Inq, Common Lore: Adeptus Arbites, Takedown (100xp), Sound Constitution (100xp), and either Intimidate +10 (100xp) or Basic Weapon Training (Flame) (100xp) (?). Chain Weapon training is tempting, but he hasn't such a weapon, and the axe is nearly as good, sans Tearing. 

 

With his filthy lucre, Scourge will acquire bolt shells. Many of them. If I opt for flamer training then possibly a couple of exterminator attachments will be acquired for heretic burning. 

 

What say ye, fellows? 

Edited by Necronaut

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