Jump to content

Recommended Posts

I think our best course of action might be to just get Scourge out front and let him face tank the impending hail of bullets. I'm of half a mind to get the old heater shield out in the vain hope of providing some more cover, breacher-style, but I recognize the rules don't provide an additional worn armor value to the arm carrying it, nor does it particularly provide cover like a tower shield or Astartes storm shield would/should. Running down the murder-tunnel at full steam looks like it is probably our best course of action, with Scourge leading the way as he presents a large and easy target for the defenders (unsure if running directly at someone imposes a penalty to hit per the rules? Obviously this would be counterbalanced with Hulking).

 

Either that or we hide at the mouth of the tunnel and blindly fire around the corner using full aim actions in between shots to mitigate visibility penalties until our group or theirs runs out of ammo, which is possibly a viable option too (shame on me for not purchasing a scope/optics). Running flat-out (no sprint talent, sorry) should take Scourge 3x turns to reach our assailants, at which point they will have to contend with a boltgun + flamer at extreme close range, assuming he survives to put either to use. If we go more slowly, taking half turns to move with extra dodge opportunities permitted, it would take us 16 turns to reach the defenders, (assuming we're unable to kill them beforehand, or they somehow fail to kill us). I'd much rather have to potentially make only 3-4x dodge checks than up to 16-32, as more opportunities for failure in this game will all but guarantee people being turned into burger meat, if we're charging in. 

 

My character has 2x fate points, and I'm a degenerate with a fistful of dice. Let's roll! :D

 

Just my $0.02/£0.02.

 

That is unless there's a handy air-duct nearby we can send our resident acrobat-assassin into to pull a surprise flanking maneuver on the defenders?

Edited by Necronaut
57 minutes ago, Necronaut said:

I'd much rather have to potentially make only 3-4x dodge checks than up to 16-32, as more opportunities for failure in this game will all but guarantee people being turned into burger meat, if we're charging in.

 

Dodge checks are also pretty hit and miss against autofire, you only avoid a couple of bullets.

 

IIRC Greysons men were firing at 1d10+3 damage, Pen 0. 13 max damage vs 11 armour and toughness - but if they have located a bucket of manstopper rounds it's decidedly 50/50.

 

Of course they might also be equipped with sniper rifles and meltaguns :p

 

 

Note though that ranged attacks against a running target are at -20 (-30 if you have hard target) - even if you are running directly into the gunfire.

Edited by A.T.

Yep, my point exactly! We could possibly do a hybrid option where we send in Scourge as a distraction (carnifex) and keep the rest of our firepower at the tunnel entrance making called shots while he bravely face-tanks a storm of lead. I'm pretty flexible, but just sitting tight at the mouth of the tunnel might just encourage them to radio back to base for additional help and/or result in us wasting a lot of ammunition (bolt rounds are pricy).

 

Edit: If they have meltaguns and sniper rifles then I'm hanging my spurs up. We ain't gettin' paid enough to deal with that kind of heat. ;)

 

Edit 2: the -20 to be hit while running, even when charging a gun nest down a tunnel, does make such a course of action more appealing (really a -10 since power armor makes Scourge hulking).

Edited by Necronaut
4 minutes ago, Necronaut said:

Yep, my point exactly! We could possibly do a hybrid option where we send in Scourge as a distraction (carnifex) and keep the rest of our firepower at the tunnel entrance making called shots while he bravely face-tanks a storm of lead.

 

Scourge is the only one with a long ranged weapon - it's all shotguns and pistols here.

3 minutes ago, A.T. said:

 

Scourge is the only one with a long ranged weapon - it's all shotguns and pistols here.

 

Yep I really should have brought the lasgun and passed it off to someone (anyone) with basic weapons training (las), assuming anyone else has that. 

28 minutes ago, Necronaut said:

Yep I really should have brought the lasgun and passed it off to someone (anyone) with basic weapons training (las), assuming anyone else has that. 

 

I'd have given you covering fire with my carbine, but the arbites quartermaster demanded it in trade for my shotgun :p

 

I think most of us are pretty heavily loaded up to, aside from Nicios.

1 hour ago, Necronaut said:

That is unless there's a handy air-duct nearby we can send our resident acrobat-assassin into to pull a surprise flanking maneuver on the defenders?

 

:rolleyes:

2 hours ago, A.T. said:

 

I'd have given you covering fire with my carbine, but the arbites quartermaster demanded it in trade for my shotgun :p

 

I think most of us are pretty heavily loaded up to, aside from Nicios.

 

Apart from the fact that Nicios is a Psyker!

Nicios has a heavy brain. Which could explode at any time. T'is the greatest burden.

 

@Machine God I admire your eagerness, Danny DeVito, :biggrin:. It was lucky no-one was in the initiative order before you - this time around!

 

Please always try to hang fire (heh!) until the Initiative Order is up, as I was letting the team conflab. I'll pop this up now.

 

Have at it boys, you're at war.

On 5/16/2023 at 12:31 PM, Trokair said:

Can Nicios make the enemy spasam and shoot each other?

Unfortunately no, his range is 50m with most of his powers- that was why I was asking about range earlier.

1 hour ago, Lord_Ikka said:

Pretty sure Nicios won't make a roll with a target of 04, or 14 with help. FEL isn't really his thing...

 

Falk can give it a go if Nicios wants to provide a +10 to him instead - fellowship 50 and trained in charm (though not command)

Before I start working on my post, by 'murder servitors' are we talking of the same style as we've already seen in the game, with the grappling claws, etc? Other varieties, guns or not, and so forth?

They are of the same type, yes - telescoping arms, red-robed, mechanical bodies.

 

When you're face to face with a couple, I will go into more detail - perhaps when you get to the medicae section, one will cling to a window or something. I could do with Tro filling in his post, as this is where a few things will come together - but I will move him on regardless, soon - I just want to know how to best integrate going forward with his decisions etc.

 

It's going to start leaning into horror here, boys. Get ready for the shift.

Yes, just busy, and today was entirel my own fault. :whistling:

 

Rather late last night I got a message from the local game club/store, they were runing a 2k tournament today and sombody had messaged at 10 last night to say they were dropping out, so I was asked if I could make the numbers even again. I scrambled to put a list together by midnight for the TO to check over and aprove, and today I played games all day, first match was agaisn a GT list of three named greater deamons + Bely, sufice to say it did not go well. 

Edited by Trokair

  

4 hours ago, Mazer Rackham said:

You happen upon more containers, identical to those going for disposal, yet these contain less hard machine parts, and instead textiles, soft plasteks. IV bags and drains, cannulas and stim-jectors litter one of the bins, whist another contains all manner of clothing. Robes of every type and colour, House Tirant menials, couriers, cleaning staff. Filthy rags from the dispossessed, glittering cloth from professional strumpets, even garments foreign to the hive. Male and female, adult, and even the small robes and little boots of younglings.

 

I think we know where all the combat servitors are from, and judging by the amount of recyclables there will be more.  

 

4 hours ago, Mazer Rackham said:

It becomes apparent that if you wish to progress from here, you must obtain one of the Servitor clavigers.

 

 

English question, what is a claviger, the internet is just showing me beetles. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.