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No. Restal is facing down the corridor, I didn't want him firing through the Arbites Squad. They block his LoS to the horde in the Map Northern corridor.

 

His 12 O'clock is straight down the corridor in the direction of the Nuclear Stacks (Map East)

 

He shot at Red 4 in the corridor he is in.

 

 

 

 

 

Edited by Machine God
East

Derp, I misread 1 o clock as being from the map point of view (i.e. NNE)

 

I guess Reynard will have targeted the other one to the front, size 3?

Edited by Lysimachus

No worries, I'll tidy that up in the cleanup.

 

Just an FYI to all you cricketers - remember bombs are 3 x SB, which means that before Reynard's Str update, he could only chuck the bomb 1 metre more than it's blast radius! :eek:

 

It puts it into perspective just how far a Marine can bowl - and likely take your 'stumps' out with the bails!

Question, how does it work with Ranges with Grenades?

 

I get that StrBx3 gives you the standard Range, but does it then work like a normal shooting attack, i.e. you can chuck one (up to) double that distance before you start taking a -10 for Long Range? Or even triple but with an Extreme Range mod?

 

Edit: yeah, must be cos the box on throwing Grenades pg136 says 'including any mods for Range, etc.' So they must be throwable at Long/Extreme Range, meaning Reynard could chuck one up to 18m (StrB3 x3 x2) before taking a -10 to hit?

 

Ignore me, answered my own question! :laugh:

 

It's a good point though. I included a +10 for Short Range, but I think the group of 3 is further back than the group of 4 so they might actually be outside of that? MG, could we say that Restal targeted the group of 3 instead (as his guns have greater Range) and Reynard the group of 4?

 

 

Edited by Lysimachus

I'll allow that swap if you want, just this once - it will kill both groups outright.

 

Since these are Hordes-light, it's just about doing damage beyond TB and Arm, which ain't that much.

 

EDT: As an aside going forward, I'll colour code the Hordes, that way there's less confusion. Yellow Horde, Pale Blue etc etc)

 

I'll also number the Arbites squads, since the symbols are established.

Edited by Mazer Rackham
Colour coding

@Mazer Rackham sorry for the radio silence for the past few days. Nose to the grind and all that. I rolled to see if Scourge's boltgun actually jammed (spoiler alert: it didn't), but the outcome was going to be the same regardless because of the successful BS test to clear the jam that didn't happen, so it's a moot point. I'm not going to bother with editing my post since the outcome is the same either way. I'll know what to do going forward.

@Mazer Rackham  what are we testing against for the blind from the hammer

 

 

Edit: I see from Necros ICC post that it is a Toughness test.

Also what are you doing with my dice?

Edited by Trokair

@Mazer Rackham should I roll for the duration of blindness, or would you prefer to do so? 

 

Edit: I was also interested to learn, just now, that Guardsmen don't get Blind Fighting as a talent for purchase. Would that the Penitent had acquired some photo-lenses before setting out, or the funds to do so. 

Edited by Necronaut

I'm more of what you'd call a sado-masochist. 

 

Blind duration: 1d5 5

 

5 hours of darkness lol. Is Scourge also stunned for that duration? In which case am I just sitting out the remainder of the campaign? 

 

Edit: is it too late to take the sadistic option? ;)

Edited by Necronaut

I can't remember, did Mazer add the Stunning bit on the hammer's profile?

 

The Photon Flash Grenade just causes Blindness for the 1d5, nothing about being Stunned? (Unless I've missed it...)

 

Edit: Also, it's Rounds, not Hours, so maybe not quite as bad as you thought! :tongue:

Edited by Lysimachus
2 hours ago, Lysimachus said:

I can't remember, did Mazer add the Stunning bit on the hammer's profile?

 

The Photon Flash Grenade just causes Blindness for the 1d5, nothing about being Stunned? (Unless I've missed it...)

 

Edit: Also, it's Rounds, not Hours, so maybe not quite as bad as you thought! :tongue:

 

Ah! Humble apologisings, the DH Photon Flash doesn't incur stunning, but I may be getting confused with the DW one which might. You can ignore the Stunning effect, it's just blindness you're all testing for, and yes it is Rounds, per Hywelsbane special rules for reasons that will become apparent later.

 

Maybe.

 

On the subject of the door, unfortunately, Han Solo has to get inside the terminal, hence the Security Test. You're effectively breaking open the panel and committing the Rite of St. Jury's Rigging. The Test is difficult due to the advanced properties of the terminal, and how hardened it is against intrusion.

 

And the fact it's wired to a nucleonic stack. I mean, this thing isn't just going to put a tingle in your jingle, if you hotwire it wrong.

 

Edited by Mazer Rackham
Stuff
1 hour ago, Mazer Rackham said:

 

On the subject of the door, unfortunately, Han Solo has to get inside the terminal, hence the Security Test. You're effectively breaking open the panel and committing the Rite of St. Jury's Rigging. The Test is difficult due to the advanced properties of the terminal, and how hardened it is against intrusion.

 

And the fact it's wired to a nucleonic stack. I mean, this thing isn't just going to put a tingle in your jingle, if you hotwire it wrong.

 

 

Hmm, fair enough.So, weighing up the options for door opening…

 

Security:
Reynard Ag50 +30(Multikey) +20(Assists from Falk and Bardas) -40(Difficulty) = target of 60. However, comes with a risk of blowing the Stack…

 

Tech-Use:
Bardas Int39 +10(Tech-Use+10) +20(Assists from Restal and Nicios) -30(Difficulty) = 39.

Could get that Difficulty down to -20 and the total target up to 49 if Bardas plugs in… of course, that comes with its own risks, though hopefully not quite as potentially Hive-ending! :laugh:

 

 

@GM: Does that cover all the Skill availability, mods and variables…? I had thought Bardas picked up a Combi-tool, but I can't see it on his sheet so maybe I'm remembering that wrong...

 

Opinions, anyone?


 

Edited by Lysimachus
10 minutes ago, Lysimachus said:

Security:
Reynard Ag50 +30(Multikey) +20(Assists from Falk and Bardas) -40(Difficulty) = target of 60. However, comes with a risk of blowing the Stack…

 

To clarify - no, it won't blow THE stack - it will just blow YOUR stacks on 4+ DoF. There's lots of ICE (Intruder Countermeasure Electronics) to keep scruffy-lookin' nerf herders out of Mechanicus wiring. :tongue:

 

Let's just say you won't need a haircut for a while - well, anywhere on your body. :pirate:

 

Edited by Mazer Rackham
Stuff
21 minutes ago, Lysimachus said:

 I had thought Bardas picked up a Combi-tool, but I can't see it on his sheet so maybe I'm remembering that wrong...

 

I think it was sugested as something we might wanted as we run int poa situation where it owuld have been usefull, but I promptly forgot to buy one at any subsequent shopping oportunities. :facepalm:

 

I think this door migth be outsmarting us given all the dicsuiion on how to deal with it

i'll try and get some rolls in this afternoon/evening after i have taken care of Archeotech obligations 

8 hours ago, Necronaut said:

Once Scourge regains his senses, he could possibly use Hywelesbane to beat down the door since the Daemonhammer's statblock is not far off from an inferno pistol. 

 

Can anyone hear Brynjarr?

 

 

“I hope you are not intending to batter down the airlock of the Pride with that.”

“We are on these big ships called a planet, they move real slow and normally in circles, no place for a true Voidborn, but you can batter down all the airlocks you want without the vacuum biting you.”

I don't think we should beat down the door until we've exhausted our more, uh, gentle options. Or until Scourge has regained his sight. Safety first!

Edited by Necronaut

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