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Fear Test: Wp25 -20 = 05(!), Roll: 86, Fail with 8DoF. That means an 80 on the Shock Table before even rolling… :cry:

 

No better chance of passing on a second go around, but I think I'll have to try a FP reroll?

 

FP Reroll: 13. Still a Fail, but 0DoF at least.

 

Can I use another FP to add 1 DoS, therefore making it (just) a Pass? Leaves me with only 1 FP left, but at least it avoids rolling on the Shock Table…

 

Will wait to see if that is allowed before adding any narrative to this post.

 

@Lysimachus - I think that as per p185 of the Rulebook, you are stuck with the Failure.

 

Spending a Fate Point allows a character to do one of the following things:

• Re-roll any one failed Test. The results of the re-roll are final.

• Count as having rolled a 10 for their Initiative.

• Add an extra degree of success to a Test.

• Instantly recover 1d5 Wounds.

• Recover from being Stunned.

 

So you have spent a Fate Point to re-roll the failed Test and failed.

 

Perhaps the GM may allow you to gain a success by Burning a Fate Point?

 

 

 

 

 

 

 

 

Edited by Machine God
Burning Fate Point
8 minutes ago, Machine God said:

Spending a Fate Point allows a character to do one of the following things:

 

I agree this is what it says. But it doesn't say you can't spend two FP at the same time? The first one to do the reroll, the second one to gain the +1DoS.

Let's see how the rest of the group fares, and I'll make a decision on things. I am considering a burnt offering...

 

2 minutes ago, Lysimachus said:

I agree this is what it says. But it doesn't say you can't spend two FP at the same time? The first one to do the reroll, the second one to gain the +1DoS.

 

MG has the 'uses' etc correct, but this is also correct. 

 

For example: If you scored a 'Pass' on a Strength Test, you could then add +1 DoS from a Fate Point. The rules allow +1 cumulative DoS per single Fate spent, allowing up to your full complement of FP's spent as DoS if you so wished. There is nothing preventing this.

 

However - you must PASS first. You cannot add DoS to a failed roll. You CAN add +10 before the roll, and, if the roll Passes, then add your FP + 1 DoS on top, effectively gaining an extra Degree.

 

I know this might not help at the moment, but I hope it makes sense?

 

Edited by Mazer Rackham
Stuff - got ninja'd a bit
7 minutes ago, Lysimachus said:

 

I agree this is what it says. But it doesn't say you can't spend two FP at the same time? The first one to do the reroll, the second one to gain the +1DoS.

That's of course up to @Mazer Rackham, but I seem to recall you telling me in Plunder that I couldn't spend more than 1 Fate Point at a time.

I'm pretty sure you can blow 'em all at once, it's just the context - you can't use a single FP to Recover from stunning, AND re-roll a test AND heal up all at once, otherwise they'd be horribly broken.

 

With 3 FP, you could - in one Turn:

  • Re-roll a test (x1 FP) and;
  • Add a DoS if passed (x1 FP), and;
  • Heal 1D5 Wounds. (x1 FP).

The problem is you've blown all your FP. That's the trade-off. That's been my reading all game.

 

If that hasn't been explicitly notified, then my apologies of course, but since everyone is (temporarily) still alive, I reckon we've managed ok thus far!

Fair enough, I'll roll on the Shock Table then. At least with the FP Reroll, there weren't any DoF to add +10s for!

 

@MG: I can't remember to be honest. If that's what happened, then either the wording is slightly different for DW (possible) or I got it wrong (more likely). Sometimes, when you're GMing, you just make a decision rather than slowing things down to go check. :shrug:

 

 

 

Edit: Ha ha! :biggrin: Hell, yes, I will take that! Rolled a 12, meaning that next turn can only do a Half Action, but that's gotta be a better result than having used an extra FP anyway! Thank you kindly, gentlemen! :thumbsup:

 

Edited by Lysimachus
10 hours ago, Machine God said:

Spending a Fate Point allows a character to do one of the following things:

 

I hadn't noticed before that the 'add +10 to a roll before you make it' was added in later games, not the original DH.

I don't think so - not yet.

 

@Trokairif you're on the fence, I can roll it if you prefer, leaving it up to fate..?

 

Some further map information: there are four small columns roughly in the middle of the map, each contains back to back man-sized miniature replicas of the golden statue of the Golem. These may be used as cover, providing AP 6.

 

EDIT: You can actually see them on the map, the two in the upper portion are closest to Thrall 1 and 2 respectively. You'll see them if you zoom in.

 

Edited by Mazer Rackham
Clarity
30 minutes ago, Mazer Rackham said:

@Trokairif you're on the fence, I can roll it if you prefer, leaving it up to fate..?

 

At work so no dice, go ahead if that what's best for the game, I can do any character sheet admin and adjustment when I get home tonight.

 

If we all die because I was hording fate dice so as to not die then that's on me, but if if I need that fate dice later to survive then that's on you lot :P 

1 hour ago, Mazer Rackham said:

Some further map information: there are four small columns roughly in the middle of the map, each contains back to back man-sized miniature replicas of the golden statue of the Golem. These may be used as cover, providing AP 6.

 

EDIT: You can actually see them on the map, the two in the upper portion are closest to Thrall 1 and 2 respectively. You'll see them if you zoom in.

 

 

 

Are they stone/plascrete pillars (with walls extending north and south) at the corners of the yellow floor as well?

 

What scale are we looking at, too? (I'm guessing maybe the grill -type squares we're standing on are 2mx2m ish, but that's pure guesswork! :tongue:)

Edited by Lysimachus
14 minutes ago, Machine God said:

Thank you Necro. Yes I know it was 17, I just got distracted.

 

Ooh look a Bee!

 

If you were at RIAT yesterday/day before you would've had plenty of excuse! :thumbsup:

 

Oh look - a Bee (52 Stratofortress!)

 

Anyway: The results @Trokair for such an important roll, I used real dice (my Astral Claw Daon Akkad Dice, to be exact).

 

First roll:

Spoiler

large.20230718_143018.jpg.5cadb383f69c2e

 

Second roll:

Spoiler

large.20230718_143008.jpg.4d73a880a1cc4b

 

Any good?

5 minutes ago, Lysimachus said:

Are they pillars (with walls extending north and south) at the corners of the yellow floor as well?

 

They're statues on plinths, the whole room is otherwise open. The segments on the floor are exactly that, just floor decoration. The dark grey 'panels' at the sides of the yellow floor are floor tiles, as you may have guessed.

 

Other than the statues, the obvious walls, the odd bit of tech here and there, there's no other cover over four inches high.

16 minutes ago, Mazer Rackham said:

They're statues on plinths, the whole room is otherwise open. The segments on the floor are exactly that, just floor decoration.

 

 

Just to be sure we're talking about the same thing, I meant the darker circles on the corners at our end of the yellow floor...? But that's cool, they're just floor markings, it's all one big room, no dividing walls. :thumbsup:

 

 

 

In that case, do we also get the same AP from the 4 statues that are on the red floor (in an upright rectangle around our position)?

 

 

Edit: Totally on-board with all of those requirements already. :biggrin:

Edited by Lysimachus

 

Floorplan:

Spoiler

large.TemplePlan.png.6ec0bca82c141d2331a

 

The red boxes show the plinths with accompanying statues.

 

The green boxes depict part of a solid wall promontories, which form the 'nave' of this mechanically devoted church, and shape the 'entrance' to the main hall. These bulwarks are floor to ceiling. I will rule they provide AP 8.

 

However, since the cover is convex, this AP will only exist from direct fire to your front arc. See the second example below. Blue Line: Cover applies, Red Line: Cover does not apply.

 

Spoiler

large.TemplePlanCover.png.11485b501626b3

 

Use real world common sense here, applying logic to your POV and arcs of fire.

 

Does this make sense?

 

 

Edited by Mazer Rackham
Stuff

This is the main control room, so it's not huge. You guys are going to have to rule-of-thumb-it, the Warden (or the yellow 'end-zone' if you play American Football) is about 30m away from you, so almost everything will be short range for long arms. Movement to the promontories will be about 5m, so a half move or thereabouts, then roughly 5-6m for the first plinth (1 x 1m in floorspace - enough to hide behind).

 

Don't worry too much on distance, we're playing that loose as this is the best map I could find. We're going to have to take a few cinematic liberties.

 

Any good?

 

EDIT: Thanks, MG:happy: the Dice are Chessex Gemini "Steel and Blue w/white" IIRC.

 

Edited by Mazer Rackham
Dice
4 hours ago, Mazer Rackham said:

Anyway: The results @Trokair for such an important roll, I used real dice (my Astral Claw Daon Akkad Dice, to be exact).

 

First roll:

  Hide contents

large.20230718_143018.jpg.5cadb383f69c2e

 

Second roll:

  Hide contents

large.20230718_143008.jpg.4d73a880a1cc4b

 

Any good?

 

 

So my tiered brain read that as a 100, and was already trying to work out if the extra DoF would push Bardas down the Shock table or if he was still fainted when I came to the precarious conclusion that it is a 1 and that therefore it is I not Bardas who is going insane.

 

 

Edit: Character sheet updated back to 8 insanity points. 

Edited by Trokair
15 minutes ago, Trokair said:

So my tiered brain read that as a 100, and was already trying to work out if the extra DoF would push Bardas down the Shock tale or if he was still fainted when I came to the precarious conclusion that it is a 1 and that therefore it is I not Bardas who is going insane.

 

Get some rest.

 

OOC is still open for queries. I've got things to do in real life - so we won't pick up again IC until Thursday/Friday.

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