NemoVonUtopia Posted August 7, 2022 Share Posted August 7, 2022 I have had a couple of games where my Raven Guard Dark Furies failed a moral test and my opponent said that they should fall back 3d6". I disagreed and looked through the rulebooks and did not see anything in the moral section nor in the jump pack wargear that would indicate that they would not fall back 2d6" like all other infantry. Since this has come up multiple times I would like to check if I am right or am missing anything. An additional jump pack question, is there any reason why the jump packs could not be activated when disembarking from a transport like a storm eagle? Link to comment https://bolterandchainsword.com/topic/375394-falling-back-with-jump-packs/ Share on other sites More sharing options...
stretch_135 Posted August 8, 2022 Share Posted August 8, 2022 On the Falling Back question - the rule is "Fall Back Moves are 2D6", unless a rule specifies otherwise" per page 192. Jump Packs set the Movement Characteristic to 12 for the duration of the turn, and gain any other benefits of a M characteristic of 12 per page 163. There's a specific callout that this includes a bonus to charge distance, but nothing about falling back distances. In the previous edition Jump Pack units would Fall Back 3D6", so maybe check your opponent hasn't assumed this is the same. Link to comment https://bolterandchainsword.com/topic/375394-falling-back-with-jump-packs/#findComment-5854681 Share on other sites More sharing options...
Brother_Angelus Posted August 8, 2022 Share Posted August 8, 2022 Cavalry have a 3D6 fall back, but not Infantry with jump packs. Link to comment https://bolterandchainsword.com/topic/375394-falling-back-with-jump-packs/#findComment-5854685 Share on other sites More sharing options...
Xenith Posted August 8, 2022 Share Posted August 8, 2022 13 hours ago, NemoVonUtopia said: I disagreed and looked through the rulebooks and did not see anything in the moral section nor in the jump pack wargear that would indicate that they would not fall back 2d6" In this instance, your opponent has made the claim, and the onus is on them to find the rule that says 3d6! GodEmperorOfMankind 1 Back to top Link to comment https://bolterandchainsword.com/topic/375394-falling-back-with-jump-packs/#findComment-5854823 Share on other sites More sharing options...
GodEmperorOfMankind Posted August 16, 2022 Share Posted August 16, 2022 On 8/8/2022 at 12:11 AM, NemoVonUtopia said: I have had a couple of games where my Raven Guard Dark Furies failed a moral test and my opponent said that they should fall back 3d6". I disagreed and looked through the rulebooks and did not see anything in the moral section nor in the jump pack wargear that would indicate that they would not fall back 2d6" like all other infantry. Since this has come up multiple times I would like to check if I am right or am missing anything. An additional jump pack question, is there any reason why the jump packs could not be activated when disembarking from a transport like a storm eagle? Activated how when disembarking? Like a charge? Link to comment https://bolterandchainsword.com/topic/375394-falling-back-with-jump-packs/#findComment-5857679 Share on other sites More sharing options...
NemoVonUtopia Posted August 18, 2022 Author Share Posted August 18, 2022 On 8/16/2022 at 7:58 AM, Altis said: Activated how when disembarking? Like a charge? Yes, to get the bonus to the charge and to move more than 7" when disembarking. Could a storm eagle move 9" then a unit disembark 12" from using jump packs then charge with the bonus from having 12" movement. GodEmperorOfMankind 1 Back to top Link to comment https://bolterandchainsword.com/topic/375394-falling-back-with-jump-packs/#findComment-5858455 Share on other sites More sharing options...
GodEmperorOfMankind Posted August 18, 2022 Share Posted August 18, 2022 Yes, but only if you declared the storm Eagle was hovering and not zooming that turn. Zooming means you have to move at least the full movement characteristic, and you can only move uo to half your move if you want to disembark. Additionally the hover subtype states its how passengers embark and disembark. 51 minutes ago, NemoVonUtopia said: Yes, to get the bonus to the charge and to move more than 7" when disembarking. Could a storm eagle move 9" then a unit disembark 12" from using jump packs then charge with the bonus from having 12" movement. On 8/16/2022 at 2:58 PM, Altis said: Activated how when disembarking? Like a charge? Link to comment https://bolterandchainsword.com/topic/375394-falling-back-with-jump-packs/#findComment-5858461 Share on other sites More sharing options...
Misterduch Posted August 19, 2022 Share Posted August 19, 2022 (edited) PG 163 of the core book. There is no mention of additional fall back distance on falling back under the jump pack section, therefore the fall back range is 2D6 UNLESS your jump packs variant has a special rule that says they do. Edited August 19, 2022 by Misterduch Link to comment https://bolterandchainsword.com/topic/375394-falling-back-with-jump-packs/#findComment-5858503 Share on other sites More sharing options...
OttoVonAwesome Posted August 22, 2022 Share Posted August 22, 2022 3d6 fallback is from older editions no? Prolly got confused. Link to comment https://bolterandchainsword.com/topic/375394-falling-back-with-jump-packs/#findComment-5859595 Share on other sites More sharing options...
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