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Actual Mechanized Tau list


Galron
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This is my current actual Mechanized Tau force. The idea especially in the age of Voltan(sounds like a marvel movie) is for a fast moving army with a lot of moving parts to keep the opponent on the back foot. There is no one lynchpin for the opponent to concentrate forces on and enough light firepower to burn through armor of contempt by sheer forcing saves. Tau do not hold still and hold the line, they flow and strike and fall back when the tide turns and hit from a different angle. 

Borkan- the bonus vs small arms on the vehicles is essential and the extra range is very helpful
coldstar-High output burst cannon, missile pod, plasma rifle, shield gen + advanced missile pod and overdrive power systems+ WLT: Seeker of perfection
Fireblade- WLT through unity devastation, Puretide engram chip
 

krootx10 - their job is the home objective unless your opponent is playing a push forward army or one that has rear line stuff that needs to be engaged
breachers x10
breachers x10
strike x10
strike x10
strike x10

Crisisx3 - all with 1 plasma, 1 missile pod + shield gens. one with irridium

Stealth team x3

kroot hounds x5
tetras x2
 

Hammer head

Skyray 
Skyray 

devilfish x5

Ignore the center terminator blocks that people like me field for chaos and field two wings on the flanks and chip damage the hell out of everything and try to avoid getting into combat, although thats a given for tau I think. I would be tempted to drop the SMS on the skyrays for the cool new burst cannons. It only gives up 7 points to take no prisoners, although bring it down could be an issue. Obvious no psychic issues and its going to take a lot of mortal wound spam. Any slow armies are going to have a hard time getting to grips with anything important.

 

Edited by Galron
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Bork'an Breachers can fire at 12" with the 'close range' profile which is nice. Strike teams getting rapid fire at 20" My list is somewhat similar though not as Devilfish heavy but the concept of weight of dice is there.. Im seeing a lack of Markerlights in your list.

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Cant figure out where to put them aside from the tetras. Their job is to range around and get ML shots on the biggest threats so the bigger guns can concentrate fire on it(it been awhile since I read ML rules) while the rest go after fast scoring units. I think it would be a fun T7 overload list that small arms would have a hard time with. 

If pathfinders were cheaper I might could consider dropping a strike squad but right now they are too over priced for what they do.

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Too expensive? They are barely over Breachers. They are basically better Strikes that can do the ML and still shoot after and have the pregame move. Pretty good I would say.  Alternates would be a few units of Stealth teams and deploy them anywhere.

Ive never considered Tetras...how do they perform?

Edited by Malakithe
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Fast and a little more durable than pathfinders for a little less. 

I can drop a strike squad and a devilfish and add a pathfinder unit and another stealth team + a marker drone somewhere.

So I gain 3 bodies and 10 extremely fragile dudes but lose a t7 chassis.

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12 hours ago, Galron said:

Fast and a little more durable than pathfinders for a little less. 

I can drop a strike squad and a devilfish and add a pathfinder unit and another stealth team + a marker drone somewhere.

So I gain 3 bodies and 10 extremely fragile dudes but lose a t7 chassis.

Pathfinders have the advantage of being able to move, do the ML, then shoot, then they have the strat allowing them to move again in order to hid them. 

Im looking at the Tetras now. They have the ability that lets them roll 2 more D6 for ML. Does that mean they get 3 ML per model? The only downside I can see to Tetras is they are super fragile and you have to expose them. But on the flip side they are just as fragile as Pathfinders or Strikes. Setting them up in Outflank will ensure they dont get popped though. They have some crazy movement too...I wonder why I havent seen them used more.

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Ah ok. Not sure then. I love mine and have seen other local players using them. 

EDIT: 

So in prep for a tournament I decided to play Tau again. 

I am keeping the main theme of the original list with some slight variation.

Borkan battalion

Commander Goshawk with his master of perfection, coldstar, HO Burst, advanced prototype burst, Overdrive system, shield gen and a plasma gun.

Fireblade with Master of Kauyon

Kroot x 10

2x 10 Breachers

2x 10 Strike

Stealth team + 2 marker drones

4 kroot hounds

2 Riptides with Ion +2 shield rocket drones

Hammerhead

4 Devilfish

Sunshark Bomber

Should give me a pretty decent highly mobile force with a great deal of firepower. I deny assassinate, take no prisoners. I have decent ability to get behind his lines, a lot of high power shooting for big things, I get a redeploy, also aside from Strike and Fade I am not too CP hungry. 

Edited by Galron
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