Galron Posted September 13, 2022 Share Posted September 13, 2022 (edited) This is my current actual Mechanized Tau force. The idea especially in the age of Voltan(sounds like a marvel movie) is for a fast moving army with a lot of moving parts to keep the opponent on the back foot. There is no one lynchpin for the opponent to concentrate forces on and enough light firepower to burn through armor of contempt by sheer forcing saves. Tau do not hold still and hold the line, they flow and strike and fall back when the tide turns and hit from a different angle. Borkan- the bonus vs small arms on the vehicles is essential and the extra range is very helpful coldstar-High output burst cannon, missile pod, plasma rifle, shield gen + advanced missile pod and overdrive power systems+ WLT: Seeker of perfection Fireblade- WLT through unity devastation, Puretide engram chip krootx10 - their job is the home objective unless your opponent is playing a push forward army or one that has rear line stuff that needs to be engaged breachers x10 breachers x10 strike x10 strike x10 strike x10 Crisisx3 - all with 1 plasma, 1 missile pod + shield gens. one with irridium Stealth team x3 kroot hounds x5 tetras x2 Hammer head Skyray Skyray devilfish x5 Ignore the center terminator blocks that people like me field for chaos and field two wings on the flanks and chip damage the hell out of everything and try to avoid getting into combat, although thats a given for tau I think. I would be tempted to drop the SMS on the skyrays for the cool new burst cannons. It only gives up 7 points to take no prisoners, although bring it down could be an issue. Obvious no psychic issues and its going to take a lot of mortal wound spam. Any slow armies are going to have a hard time getting to grips with anything important. Edited September 14, 2022 by Galron Link to comment Share on other sites More sharing options...
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