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Raven Guard Angel's Wrath list.


Claws and Effect

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Going to try this out sometime soon. Corax and his escort are a stupid amount of points in this one, totalling almost half the points of the list. 

 

I can't change a whole lot about it because this loadout is the only way I can do Angels Wrath with the models I have available. Ignore the Storm Eagle in the Fast Attack slot. It's there, but it's the Tactical Squads dedicated transport. 

 

I'm also not sure the points are quite right. Battlescribe is weird and not quite finished right now. 

 

 

++ Crusade Force Organisation Chart (LA - XIX: Raven Guard) [2,500Pts] ++

 

+ Expanded Army Lists +

 

Expanded Army List Profiles:: Exemplary Units On, Legacy Units On

 

+ Allegiance: +

 

XIX: Raven Guard

 

Allegiance: Loyalist

 

+ Rite of War: +

 

Rite of War: Angel's Wrath

 

+ HQ: +

 

Centurion [132Pts]: (Chaplain) Master craft one weapon to represent a Crozius Arcanum, Chaplain

. Chaplain: Artificer Armour, Bolter, Warhawk Jump Pack

. . Bolt Pistol

. . Power Weapon: Power Maul

 

Centurion [165Pts]

. Primus Medicae: Artificer Armour, 2x Raven's Talon, Warhawk Jump Pack

. Primus Medicae

 

Centurion [140Pts]: Librarian, Psychic Discipline: Telepathy, Psychic Hood

. Librarian: Artificer Armour, Warhawk Jump Pack

. . Bolt Pistol

. . Force Weapon: Force Sword

 

+ Elites: +

 

Apothecarion Detachment [55Pts]

. Apothecary: Artificer Armour, Bolt Pistol

. . Chainsword: Chainsword

 

+ Troops: +

 

Assault Squad [180Pts]

. Legion Assault Sergeant: Artificer Armour, Bolt Pistol, Power Fist

. 7x Legionaries (collective): 7x Bolt Pistol, 7x Chainsword

. Legionary w/ Options: Bolt Pistol, Power Axe

. Legionary w/ Options: Bolt Pistol, Power Axe

 

Tactical Squad [170Pts]

. Legion Tactical Sergeant: Artificer Armour, Bolt Pistol, Bolter, Power Fist

. 9x Legionaries (collective): 9x Bolt Pistol, 9x Bolter, 9x Chainsword

 

+ Fast Attack: +

 

Legion Primaris-Lightning Strike Fighter [205Pts]: 2x Kraken Penetrator Missiles

 

Storm Eagle Gunship [250Pts]

. Missile Launcher w/Frag & Krak Missiles

. Two Hull (Front) Mounted twin-linked lascannon

 

+ Heavy Support: +

 

Fire Raptor Gunship [300Pts]: Four Hull (Front) Mounted Hellstrike Missiles, Two Sponson Mounted Gravis Heavy Bolter Batteries:

 

+ Primarch: +

 

Corvus Corax [440Pts]

. Corvus Corax: The Korvidine Pinions, The Panoply of the Raven Guard, The Sable Armour, Wrath & Justice

 

+ Primarch's Retinue: +

 

Command Squad [463Pts]: Warhawk Jump Pack

. Legion Chosen: Bolter, Pair of Raven's Talons

. Legion Chosen: Bolter, Pair of Raven's Talons

. Legion Chosen: Bolter, Pair of Raven's Talons

. Legion Chosen: Bolter, Pair of Raven's Talons

. Legion Chosen: Bolter, Pair of Raven's Talons

. Legion Chosen: Bolter, Pair of Raven's Talons

. Legion Chosen: Bolter, Pair of Raven's Talons

. Legion Chosen: Bolter, Pair of Raven's Talons

. Legion Standard Bearer: Bolt Pistol, Pair of Raven's Talons

 

++ Total: [2,500Pts] ++

 

Created with BattleScribe

 

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Since you're arming the Tac squad with chainswords why not go for despoilers instead? For the same cost you can get a 15 man squad with the same upgrades except you loose the bolters which is a bit of a shame but since they're deploying from an assault transport it's not like they'll be using them 

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18 hours ago, suxdavide said:

I like the idea but the storm eagle to run 10 tacticals is not my favourite thing ever.

 

 

Don't have much choice in the matter. They have to be in a flying transport for the RoW. 

18 hours ago, Eternal Despair said:

Since you're arming the Tac squad with chainswords why not go for despoilers instead? For the same cost you can get a 15 man squad with the same upgrades except you loose the bolters which is a bit of a shame but since they're deploying from an assault transport it's not like they'll be using them 

Honestly it is just to keep them cheap-ish. I wouldn't care about dropping the chainswords altogether and keep them bare bones, except I couldn't think of anything else to spend the points on. 

 

I also don't have any Despoilers modeled yet. The group I play with doesn't care if Bayonets or chainswords are physically on the models as long as you're upfront about what they have at the start of the game. Lots of people are just starting out with the box set. 

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I'm sorry to say I don't see the point of you doing this. It hardly helps you at all. The problem as I see it is that the RoW only brings on transport flyers on turn one and that doesn't include your Fire Raptor. So all you're doing is bringing on 10 tacticals in a Storm Eagle, arguably sooner than they'd want to appear, while causing yourself all sorts of grief with the RoW's restrictions.

 

I may be wrong and just missing what your plan is here. If so I'd love to know more about your thinking.

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Seems like the OP might just want to use the models he has, and Angel's Wrath lets the flyer come in turn 1.  I would suggest proxying the Fire Raptor as another Storm Eagle for this purpose and putting Corax and the Command Squad (w 1 less dude) with the jumppack Apothecary inside that (trading the Primus Medicae for a jumper Apothecary frees up some points too).  Then put the Chaplian and Librarian w your assault squad, maybe trade out that Command Squad guy that won't fit into the flyer to the assault squad.  

 

Definitely a swoop in kinda army, could be pretty fun!  But it would protect Corax and Command and let them charge after disembarking (zoom in turn 1, hover/disembark/jump/assault turn 2).  Get melta and las on the Storm Eagles to pop enemy transports as needed, watching fire lanes to avoid too much interceptor.

 

Not a ninja style sneak attack, but certainly a bird attack.  I want to do this with my Iron Warriors but I only have Dreadclaws and a Kharybdis.

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11 hours ago, Mandragola said:

I'm sorry to say I don't see the point of you doing this. It hardly helps you at all. The problem as I see it is that the RoW only brings on transport flyers on turn one and that doesn't include your Fire Raptor. So all you're doing is bringing on 10 tacticals in a Storm Eagle, arguably sooner than they'd want to appear, while causing yourself all sorts of grief with the RoW's restrictions.

 

I may be wrong and just missing what your plan is here. If so I'd love to know more about your thinking.

Why would the Storm Eagle not want to arrive on turn 1?

Arriving un turn 2 meabs you cannot disembark (i.e contribute to the game) until turn 3.

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5 hours ago, The Scorpion said:

Why would the Storm Eagle not want to arrive on turn 1?

Arriving un turn 2 meabs you cannot disembark (i.e contribute to the game) until turn 3.

Because it’s got 10 tactical marines in it. If it was carrying some sort of scary melee unit I’d agree with you that you’d want it on the board as soon as possible. But it isn’t worth having a storm eagle stop zooming, becoming incredibly vulnerable to enemy fire, just to let out ten guys with bolters. Those bolter guys could just infiltrate to wherever you wanted them anyway. 

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The flyer could Flat Out after disembarking even in Hover Mode and get some decent Shrouding....and deliver those tac guys somewhere else they could not have infiltrated....or just keep zooming until a good empty spot shows up later on.  Kinda depends on the mission/deployment/enemy forces.  But zooming around for a bit whilst blasting targets with near impunity is a fair strategy, even if not traditionally how the XIXth does things.  More like the Vulture Guard.  Makes me want a Storm Eagle now.

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There's nothing stopping you doing those things I suppose. I'm just saying it's not worth taking the Angel's Wrath RoW, along with the extreme restrictions it places on your list, just to bring one plane onto the board on turn one. That Storm Eagle with a tactical squad in could come in on turn 2 or 3 without causing you any problems.

 

Angel's Wrath is particularly crippling for Raven Guard because it prevents you from having anyone who infiltrate... which is kind of the whole thing about Raven Guard.

 

My advice to the OP would be to ditch the RoW, bring something like a master of signals to help you bring reserves in reliably on T2 and get some infantry.

 

As an aside, I didn't realise just how limited the Angel's Wrath RoW is till now. It only works to bring in transports that are in the detachment with the RoW. You can't bring in Fire Raptors or Xiphons because they aren't transports and you couldn't bring in a Thunderhawk because it's in a separate LoW detachment. I'd still love to see someone do something mad like field 5 Storm Eagles full of World Eater Despoilers but I'm definitely not going to be the one to build the things.

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19 minutes ago, Lord Krungharr said:

:jawdrop:

It's a problem with the command squad rules and how they're written; you only unlock the movement options if the leader has the specific gear.

 

So a raven guard using the special pack, a white scar using the special bike, or the various primarchs with analogues gear all get locked out of those options. It was similar in 1st, but command squads kinda sucked so it wasn't a big loss.

 

 

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That command squad issue is absurd and should be fixed by a FAQ. I do find it annoying that RG packs aren’t available to command squads or things like apothecaries, as it means adding them to dark furies actually slows down the unit.

 

On the other hand you can just take dark furies for not that many points and add a herald if you want more Line stuff. That’s probably what I’d do. 
 

The RG command squad does allow you to take an infiltrating land raider if you want, with a Praetor. That’s quite funny and might even be good. 

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18 minutes ago, Mandragola said:

That command squad issue is absurd and should be fixed by a FAQ. I do find it annoying that RG packs aren’t available to command squads or things like apothecaries, as it means adding them to dark furies actually slows down the unit.

 

On the other hand you can just take dark furies for not that many points and add a herald if you want more Line stuff. That’s probably what I’d do. 
 

The RG command squad does allow you to take an infiltrating land raider if you want, with a Praetor. That’s quite funny and might even be good. 

I'd infiltrate a land raider.

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1 hour ago, Mandragola said:

That command squad issue is absurd and should be fixed by a FAQ. I do find it annoying that RG packs aren’t available to command squads or things like apothecaries, as it means adding them to dark furies actually slows down the unit.

 

On the other hand you can just take dark furies for not that many points and add a herald if you want more Line stuff. That’s probably what I’d do. 
 

The RG command squad does allow you to take an infiltrating land raider if you want, with a Praetor. That’s quite funny and might even be good. 

Ya, it's one of many dumb things that needs a faq. It was dumb in 1st, infuriating when they faqd that terminator variants could always be taken regardless of armour, and replicated in 2nd. So maybe it's intent...

 

Infiltrating heavy armour is great fun. Do it all the time with sevatar in 1st where he can give out infiltrate to 3 infantry units. 

Edited by SkimaskMohawk
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