Jump to content

Regimental rules help: Mech + ?


Recommended Posts

14 hours ago, Commander_Moustache said:

 I think sharpshooters would be your best bet. The others rely on being further away and since you are playing mech guard, you have the advantage in speed so you will logically be closer.

Geurrillas is a close range boost. 18” or less isn’t exactly long range dueling. I figured this would make it easier to shift enemies from objectives since they are often in terrain features.

 

and for heirloom I was thinking that extra 4” of range could really benefit melta weapons and any flamers I choose to use.

heirloom moves the melta rule from 6” out to 8”.

 

anyway that’s my thoughts on those two.

Link to comment
Share on other sites

3 hours ago, mertbl said:

Consider the counts as 3/5/10 model one if you'll have lots of transports. 

 

I played a game with mech and it was cute but also consider that you'll get to use it like once per transport so its got a limited utility. 

I thought about it, but if I can kill the enemy more efficiently then model count becomes less important.

 

besides that’s such a boring rule

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.