L30n1d4s Posted November 27, 2022 Share Posted November 27, 2022 As everyone is continuing to look through the new AM rules, with the Codex officially out now, one thing that jumped out to me was the crazy mobility you can get (we are talking Harlequin Jetbike levels of Mobility) when combining some of the new Guard options. So, for example, if you take Mechanized Infantry and Swift as the Wind for your traits, load a few squads into Tauroxes, and then give them the "Full Throttle" order, you have the following: -Taurox has base move of 14" -Swift as the Wind makes them move another +2" -Full Throttle makes them move another +2" -Mechanized Infantry allows the units they are carrying to disembark 3+ after moving That means your infantry can move/disembark a total of 21" in a single turn (oh, and still shoot, BTW)! Similarly, Valks can still move up to 40" (so almost the whole board) and disembark units anywhere along that move, but now Scions can be greater than 6" away from enemy forces (much better than the old 9" bubble) and no longer have danger of losing models to bad disembark rolls, making them ideal objective stealers (remember, a 5 man Scion squad is still only 55 points, so a great trading for getting an Objective or Secondary Objective when you need it). Finally, now that Scout Sentinels can set up 9" away from enemy Deployment Zones and move 12" (can be 14" with Swift as the Wind), plus can move another 6" after shooting with the "Maverick Maneuvers" Strat, they can get to almost any place on the board quite reliably, meaning no Objective is safe! Anyway, I am excited to see what happens here with AM competitively, especially at the Top Tables, where everyone seems to say that Mobility is the most important factor to consider. Link to comment https://bolterandchainsword.com/topic/376689-super-mobile-imperial-guard/ Share on other sites More sharing options...
jarms48 Posted November 27, 2022 Share Posted November 27, 2022 (edited) Full throttle also allows automatic 6 inch advance and count as stationary. Does that mean you can move the Taurox potentially 24 inches and still disembark? That'd be 27 inches then. I'd need to check the transport rules again. Edited November 27, 2022 by jarms48 Link to comment https://bolterandchainsword.com/topic/376689-super-mobile-imperial-guard/#findComment-5887630 Share on other sites More sharing options...
Emperor Ming Posted November 28, 2022 Share Posted November 28, 2022 If guard getting out of a transport was scary, then I would agree Most units are gonna shrug of that kinda damage and then wipe them out I suppose its handy for objective grabbing, if they survive Shamansky 1 Back to top Link to comment https://bolterandchainsword.com/topic/376689-super-mobile-imperial-guard/#findComment-5887659 Share on other sites More sharing options...
MrKoolPants Posted November 28, 2022 Share Posted November 28, 2022 If I were to trade Born Soldiers for anything, it would likely be Swift as the Wind, and one other. I don’t quite see Mechanized Infantry as the obvious pairing though, simply on the grounds that our infantry units aren’t “killy” enough to trade up effectively. 3 hours ago, Emperor Ming said: If guard getting out of a transport was scary, then I would agree I tend to agree on this front. In my lists so far, I’ve saved Mechanized Infantry for a Kasrkin Squad in a Taurox/Chimera. There are two or three strats that stack with this tactic well, and have the chance to do some not-insignificant damage. SatW on the transport is icing on the cake, in this case. The two standout regimental traits to pair with SatW are Armoured Superiority and (a dark horse) Recon Operators. The former synergizes with the vehicles which a hyper-mobile strategy relies on (vehicles, sentinels). The latter facilitates an interesting “board control” play for early turns that I think most hyper mobile armies also have. Link to comment https://bolterandchainsword.com/topic/376689-super-mobile-imperial-guard/#findComment-5887681 Share on other sites More sharing options...
sairence Posted November 28, 2022 Share Posted November 28, 2022 7 hours ago, jarms48 said: Full throttle also allows automatic 6 inch advance and count as stationary. Does that mean you can move the Taurox potentially 24 inches and still disembark? That'd be 27 inches then. I'd need to check the transport rules again. No, you can only get out after a normal move. Link to comment https://bolterandchainsword.com/topic/376689-super-mobile-imperial-guard/#findComment-5887706 Share on other sites More sharing options...
Emperor Ming Posted November 28, 2022 Share Posted November 28, 2022 Remember counts as stationary doesn't work if you get out of a transport If that's a rule for the transport, then the transport is fine Link to comment https://bolterandchainsword.com/topic/376689-super-mobile-imperial-guard/#findComment-5887768 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 28, 2022 Share Posted November 28, 2022 (edited) 14 hours ago, Emperor Ming said: If guard getting out of a transport was scary, then I would agree Most units are gonna shrug of that kinda damage and then wipe them out I suppose its handy for objective grabbing, if they survive Most armies are going to shrug off a dual melta/plasma blast possibly with a second plasma shot backed up by two autocannons and 7 lasguns? which armies are these exactly? same for chimeras…what armies are going to simply shrug off 2+ highS specials, 13 lasguns, a heavy bolter and a multilaser? Edited November 28, 2022 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/376689-super-mobile-imperial-guard/#findComment-5887875 Share on other sites More sharing options...
sairence Posted November 28, 2022 Share Posted November 28, 2022 Scions or Kasrkin getting out, getting full rerolls from that strat after disembarking and going full blast is going to leave a dent. Chuck in MWs on 6s for HS las and ho boi. Emperor Ming and Inquisitor_Lensoven 2 Back to top Link to comment https://bolterandchainsword.com/topic/376689-super-mobile-imperial-guard/#findComment-5887887 Share on other sites More sharing options...
Emperor Ming Posted November 28, 2022 Share Posted November 28, 2022 7 hours ago, Inquisitor_Lensoven said: same for chimeras…what armies are going to simply shrug off 2+ highS specials, 13 lasguns, a heavy bolter and a multilaser? Am I missing something that makes that scary to a unit.... cultists maybe Not dual heavy flamers on the chimera Link to comment https://bolterandchainsword.com/topic/376689-super-mobile-imperial-guard/#findComment-5887993 Share on other sites More sharing options...
Inquisitor_Lensoven Posted November 29, 2022 Share Posted November 29, 2022 (edited) 2 hours ago, Emperor Ming said: Am I missing something that makes that scary to a unit.... cultists maybe Not dual heavy flamers on the chimera 7 S5-6 shots will wreck most infantry units and light vehicles. 2 plasma or melta guns will likewise up most vehicles pretty well. the 13 lasguns are just a little bit of icing on the cake oh yeah and 7 of those las guns will probably have exploding 6s Edited November 29, 2022 by Inquisitor_Lensoven Link to comment https://bolterandchainsword.com/topic/376689-super-mobile-imperial-guard/#findComment-5887998 Share on other sites More sharing options...
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