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Does Phosphex stack?


HeinzD
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Hey you guys, little rules question, does Phosphex stack? When i say phosphex, i really mean the special rule "lingering death". It reads:

"When a Blast weapon with this rule is used, after the attack is resolved leave the blast marker in play for the rest of the game and mark it with a counter of some kind. This area is now treated as dangerous terrain for all models with a toughness value" (Warhammer: The Horus Heresy - Age of Darkness Rulebook p242)

 

Lets say Rapier quad mortars with phosphex canister shots shoot at the same target multiple times and they leave 5 marks of lingering death in the same spot.

Since the marker turns the area into dangerous terrain it doesnt really matter how many markers their are in one place, you always have to take just one dangerous terrain test, right?

Or do they each count as their own piece of terrain and you had to take 5 individual dangerous terrain tests if you would step into that?

Thanks for your help guys!

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Good question - the rulebooks also says that if you enter or leave another pieces of dangerous terrain in the phase, you have to take another test - so if a unit goes through 2 overlapping markers, then they would have to take 2 tests. I'm unsure how it works if they are perfectly stacked one on top of the other, but I think you would just take one test, as you are 'already in' all of those dangerous terrains. 

 

From that, it might be best to use crawling fire to spread the templates out slightly to maximise dangerous terrain rolls. 

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The rule for lingering death says the blast from an attack creates dangerous. We also know that attack is used as a synonym for shot due to the whole rapid fire/fury of the legion fiasco. So, logically each blast would resolve into its own instance of difficult and dangerous. The final step would be to reference the dangerous terrain rules on page 222 that say the following:

 

Quote

Dangerous Terrain follows all the rules for Difficult Terrain. In addition, each model must make a Dangerous Terrain test as soon as it enters, leaves or moves within Dangerous Terrain....Once a model has taken a Dangerous Terrain test for a particular scenery model, it does not test for that terrain again in the same Phase. However, if the model moves into a different area of Dangerous Terrain, this must be tested for as normal.

 

This lets us know that models suffer from dangerous terrain as soon as they enter/leave/move within, and that each instance of dangerous terrain will trigger the test in a given Phase. 

 

So yes, 5 perfectly stacked phosphex canister blasts will create 5 unique instances of dangerous and will force 5 tests per model.

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6 hours ago, SkimaskMohawk said:

The rule for lingering death says the blast from an attack creates dangerous. We also know that attack is used as a synonym for shot due to the whole rapid fire/fury of the legion fiasco. So, logically each blast would resolve into its own instance of difficult and dangerous. The final step would be to reference the dangerous terrain rules on page 222 that say the following:

 

 

This lets us know that models suffer from dangerous terrain as soon as they enter/leave/move within, and that each instance of dangerous terrain will trigger the test in a given Phase. 

 

So yes, 5 perfectly stacked phosphex canister blasts will create 5 unique instances of dangerous and will force 5 tests per model.

I suddenly feel validated having printed out large blast templates on transparency that someone kindly circulated a few years back for Phosphex/Grav Markers; the transparency will make the tortured Venn Diagram of Death visible. lol

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