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Any News Regarding Imperial Militia?


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As the topic states, has there been any news regarding the talked about imperial militia army list? 
GW said it was supposed to come with the last Imperium book as a free download, but still nothing? 

I would really like to run my Vostroyans as militia again and to see whether survivors of the dark age is still a thing so I can get some land raiders for them... 

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At this rate it feels like they'll never drop the PDF with the rules, and even if they do I shudder to think what state it will be in. I'm contemplating running my milita (survivors and warrior elite) as Solar Auxilia under the cohorts doctrine rules as a reborn cohort. 

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14 minutes ago, Pacific81 said:

I honestly don't know how anyone puts up with this *expletive*

 

Trying to think of any other leisure passtime where you can spend hundreds of £ and hours on something and then are unable to use it in a game.

Lots of computer games literally stop working eventually, regardless of how much money and time you have spent. 

 

Games Workshop didn't send the police round to sieze my rulebooks when the new edition came out... I've got stuff from about 1992 that's still as functional then as it is today. 

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Yeah but they turn the servers off when next to nobody is playing the game, this is just them withholding rules for certain armies out of what is increasingly feeling like spite? Its pretty poor by GWs standards even.

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5 hours ago, Stitch5000 said:

Lots of computer games literally stop working eventually, regardless of how much money and time you have spent. 

 

Games Workshop didn't send the police round to sieze my rulebooks when the new edition came out... I've got stuff from about 1992 that's still as functional then as it is today. 

 

I am right there with you on the rulebooks, I still play Epic and 2nd edition 40k!

But I recognise Im fortunate in that regard in that I have people to play those games with.

I think lots of people are 'stuck' with pick up games against less familiar opponents and for whom its latest GW rules or nothing.

 

Not having some sort of 'legacy' army list is unforgiveable in that sense, more so when you consider costs in HH (possibly the highest of any game GW has ever released if you include a lot of FW). GW has done it for other systems (Blood Bowl and Necromunda to name but two) so why not in this case?

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Man imagine if any edition of GWs other main games launched and left out pre-established factions for months without even a get-you-by file, like 8th without indexes. The design philosophy between editions is different enough that you need to do some legwork to adapt crusade imperialis; fan work is always contentious, and it shouldn't be necessary 6 months after the edition launch. 

 

Maybe it's worth just using the crusade imperialis rules for both solar aux and C&M, as well as the old taghmata rules, considering the strength of custodes and marines.

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5 hours ago, SkimaskMohawk said:

Man imagine if any edition of GWs other main games launched and left out pre-established factions for months without even a get-you-by file, like 8th without indexes. The design philosophy between editions is different enough that you need to do some legwork to adapt crusade imperialis; fan work is always contentious, and it shouldn't be necessary 6 months after the edition launch. 

 

Maybe it's worth just using the crusade imperialis rules for both solar aux and C&M, as well as the old taghmata rules, considering the strength of custodes and marines.


Most marine players I've said similar too have been like 'well its the horus heresy, its about marines, so if non-marines don't have rules, I don't really care'.... 

Got an inkling that the writers of 2.0 are marine only players also...so the mentality and release lineup checks out. 

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59 minutes ago, TheTrans said:

Got an inkling that the writers of 2.0 are marine only players also...so the mentality and release lineup checks out. 

It stands to reason, then, that GW should be pushing for the PDF's to be released by their own roadmap. I wouldn't have had a problem with waiting to play my Cults and Militia or my Blackshields if the PDF's hadn't been given specific spots on the roadmap, but here we are.

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They never did give any specific dates, but ive just realised it only goes as far as October, (I thought it was all of 2022) which kinda implies they would be done by then. Hopefully we will get an update soon letting us know what the plan is going forward to 2023, but i doubt its going to happen until they are ready to announce the next book, specialist games do love their secrets after all.

Ill link the article as it was surprisingly hard to find, apparently they say roadmap a lot...
https://www.warhammer-community.com/2022/06/07/warhammer-the-horus-heresy-road-map-the-age-is-dark-but-the-futures-bright/

Edited by Noserenda
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If I was GW and I saw the reactions to the legacies units I'd delay the crap out of the army list too. Alot of us were predicting Militia to be absolute garbage tier based on the profiles of the artillery and tanks big guns. While the wait kind of sucks I often find delays to be a good thing. I imagine the deamons list was problematic too, likely a direct port of older rules and doomed from the start without a massive overhaul.

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21 minutes ago, OttoVonAwesome said:

If I was GW and I saw the reactions to the legacies units I'd delay the crap out of the army list too. Alot of us were predicting Militia to be absolute garbage tier based on the profiles of the artillery and tanks big guns. While the wait kind of sucks I often find delays to be a good thing. I imagine the deamons list was problematic too, likely a direct port of older rules and doomed from the start without a massive overhaul.

 

The issue is that the major overhauls for 2nd is what made solar aux so garbage tier to begin with. For them to be holding off on militia to "fix" the issues, they would also need to fix them across solar aux and marines due to worthless blasts being intentional game design. And if there is a major overhaul coming, there's no harm releasing an interim pdf to at least let people use their army in the meantime (especially as you were able to do things like counts-as squats and sisters of battle with the provenances).

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Really thats what i was expecting, especially as the Heresy team had some people added, but given the swift publishing of PDFs it feels like we might have seen one of them by now? Or heard anything at all. Id also thought it likely these were stopgaps and we would get the full lists in Q1 in a book like Liber Imperialis and now im guessing they are more worried about sales cannibalisation for some reason and theyll spin the book as the better option when its announced.

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On 12/7/2022 at 4:34 PM, SkimaskMohawk said:

 

The issue is that the major overhauls for 2nd is what made solar aux so garbage tier to begin with. For them to be holding off on militia to "fix" the issues, they would also need to fix them across solar aux and marines due to worthless blasts being intentional game design. And if there is a major overhaul coming, there's no harm releasing an interim pdf to at least let people use their army in the meantime (especially as you were able to do things like counts-as squats and sisters of battle with the provenances).

Against anything but marines those worthless blasts are actually terrifying. I dunno I imagine there's a slippery slope with militia since it's not a straight port of a small selection of units from FW and legacy units (Solar Aux can really use expansion) and instead you have the entire Astra Militarum and Necromunda range to work with the army could easily end up being pretty OP as well depending on how they do go about the provenances but I imagine it has more to do with resources than balance. Either way I expect the lists will drop early next year.

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3 minutes ago, OttoVonAwesome said:

Against anything but marines those worthless blasts are actually terrifying.

 

Uhh....No they're not? A str 8 ap 4 small blast is way worse against custodes, sos, and admech than it is against marines. A str 9 ap 4 large blast with 6+ rending is also way worse against those three than marines. They can't instant kill/ignore FNP against the t5+ models, have far more multi-wound models to deal with, have better armour saves to deal with against the custodes, and far cheaper 3+ saves to deal with against SoS. The only faction the blasts are terrifying against is solar aux.

 

14 minutes ago, OttoVonAwesome said:

I dunno I imagine there's a slippery slope with militia since it's not a straight port of a small selection of units from FW and legacy units (Solar Aux can really use expansion) and instead you have the entire Astra Militarum and Necromunda range to work with the army could easily end up being pretty OP as well depending on how they do go about the provenances but I imagine it has more to do with resources than balance.

 

I don't really know what you mean by this. Ya, the militia rules were pretty open-ended unlike solar aux, but so were the marines. What does the model ranges matter though? They were always a faction that allowed for complete modelling freedom; why does the opportunity to use models from multiple ranges have anything to do with their strength? You previously speculated stuff was held back because it was terrible and needed to be overhauled, so I'm extra confused by them now being too strong.

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