Das Hound Posted Tuesday at 02:43 PM Share Posted Tuesday at 02:43 PM (edited) Afternoon all, I hope you're all well. I've followed Warhammer (particularly 40K) for years without ever really making a concerted effort to collect an army. I spent most of January working out which SM chapter to collect and landed on the Ultramarines. The Roman aesthetic appeals, I think Guilliman is a great character and I buy into everything they stand for. I've only ever played a couple of games of 40K so looking forward to investing some time into learning the ins and outs of an army. Anyway, looking forward to contributing to this forum and after a bit of initial advice. I currently have the models below and I have a question - what would you buy next? I'm a fan of Bladeguard, Aggressors and have grown to like the Invictor but after some advice on what would be a sensible purchase. 1 x Primaris Captain w/ Storm Shield 1 x Primaris Chaplain 1 x Redemptor w/Plasma, Storm Bolters and Gatling 5 x Assault Intercessors 5 x Intercessors 6 x Inceptors Thanks! Edited Tuesday at 02:51 PM by Das Hound Posted too early ArielRSA, Ramell, Brother Lunkhead and 2 others 5 Back to top Link to comment Share on other sites More sharing options...
greatcrusade08 Posted Tuesday at 02:58 PM Share Posted Tuesday at 02:58 PM Welcome aboard. I would say blade guard are always a welcome addition to a SM force Link to comment Share on other sites More sharing options...
NKirkham24 Posted Tuesday at 04:49 PM Share Posted Tuesday at 04:49 PM Bladeguard are great, I pretty much always take them and Redemptors in all my lists. Eradicators are good, and you could get some Heavy Intercessors to add to the Gravis theme. At the moment, we're approaching a new edition, so I would say get whatever you like the look of and would enjoy painting the most. Link to comment Share on other sites More sharing options...
Captain Idaho Posted Tuesday at 06:04 PM Share Posted Tuesday at 06:04 PM Welcome to the Fortress of Hera, Brother. Feel free to use the gym and tennis court, but the nuln oil deposits are all mine! If Primaris is your preference, which see what you got is probably what you'd fancy, then yes Bladeguard fit into just about any Marine faction. Especially if you want an escort for Guilliman to lead. I got to echo further sentiments with regards to Eradicators. My friend used the Heavy melta Rifles with his Space Wolves and their increased damage output is essentially free to Ultramarines in Tactical Doctrine as we don't suffer the heavy penalty. If in doubt though, add another Dreadnought! As well as thematically being cool and good on the table, it'll split the fire/focus on your existing Redemptor. Plus he'd be lonely. Das Hound and Prot 2 Back to top Link to comment Share on other sites More sharing options...
Prot Posted Tuesday at 07:31 PM Share Posted Tuesday at 07:31 PM The one caveat to the Eradicators is if they come in off of reserves (even in Tactical Doctrine) they don't get the super trait unfortunately. It's something that GW changed that drove me batty. I love the Eradicators, and always try to get the MM in the squad as well, but just beware of the timing of the super doctrine. There's a strong list out there utilizing Redemptors as well (any dread will do) and the secondaries make this seem a decent choice now. Link to comment Share on other sites More sharing options...
Captain Idaho Posted Tuesday at 08:21 PM Share Posted Tuesday at 08:21 PM Also I always consider a Techmarine for my heavy vehicles. Healing models (Master of the Forge) 3 wounds a turn makes a genuine difference. If you've got a couple Redemptors I'd consider a Techmarine. Link to comment Share on other sites More sharing options...
Das Hound Posted Tuesday at 08:34 PM Author Share Posted Tuesday at 08:34 PM Thanks for the feedback and warm welcomes from all. I actually need to get everything that I have painted first but I like having my next unit in mind for some motivation. Will update this thread with my progress! Link to comment Share on other sites More sharing options...
Captain Idaho Posted Tuesday at 08:46 PM Share Posted Tuesday at 08:46 PM Yeah please do! Always happy to see pictures of models. And if you want to talk army lists, tactics, strategy or anything else, just open a thread and the community here will respond Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted Tuesday at 11:59 PM Share Posted Tuesday at 11:59 PM Eradicators or BGV. I recommend 4x heavy melta rifles and 2x multi-melta… that’s a blistering 16 shots !!! Captain Idaho 1 Back to top Link to comment Share on other sites More sharing options...
Captain Idaho Posted Wednesday at 07:13 AM Share Posted Wednesday at 07:13 AM Hard to argue with that! It'll set your army up nicely for anti-tank capacity so you can breath a little easier. Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted Thursday at 02:09 AM Share Posted Thursday at 02:09 AM They delete everything plus you can make them quite tanky too. Link to comment Share on other sites More sharing options...
Tacitus Posted yesterday at 11:39 AM Share Posted yesterday at 11:39 AM On 1/24/2023 at 3:59 PM, BLACK BLŒ FLY said: Eradicators or BGV. I recommend 4x heavy melta rifles and 2x multi-melta… that’s a blistering 16 shots !!! I don't know, I went with the assault Melta Rifle. If I need to I can still Advance +2 with Guilliman, and reroll. If not, I didn't lose much. Melta Marines are more about range than shots. In addition to fall back and shoot and a few other tricks up the blue sleeve. Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted 22 hours ago Share Posted 22 hours ago Heavy meltas are always at least 2+ damage, in half range it’s 4+ damage. There’s really no reason to take the melta rifle… especially in tactical doctrine. Link to comment Share on other sites More sharing options...
Captain Idaho Posted 18 hours ago Share Posted 18 hours ago My friend (Space Wolves) used the Heavy Melta Rifles and I was much more worried of them. The +2 damage is scary when you think you're out of Melta range, especially if he got 2 out 3 hits. BLACK BLŒ FLY 1 Back to top Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted 16 hours ago Share Posted 16 hours ago Heavy melta makes stuff disappear real quick. If if you’re hitting on 4+ the math works out in its favor. I have split fired with the squad I posted above taking out a Chaos Knight and a Wardog in one go. Sure my opponent’s saves were not good but he had run out of CP so couldn’t rotate an ion shield. Link to comment Share on other sites More sharing options...
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