Bung Posted May 17, 2023 Share Posted May 17, 2023 10 hours ago, Noserenda said: Ahhh the Joy of mortitats and legion specific pistols rears its ugly head again, like the infinite hits hand flamer moritat it probably needs and FAQ tidying. How does that Work? Handflamers are templates weapons, so you cant use them to Chainfire. Its literally the first Point in the Chainfire rule. Link to comment https://bolterandchainsword.com/topic/377569-list-of-the-problematic-units/page/10/#findComment-5948310 Share on other sites More sharing options...
Slips Posted May 17, 2023 Share Posted May 17, 2023 4 minutes ago, Bung said: How does that Work? Handflamers are templates weapons, so you cant use them to Chainfire. Its literally the first Point in the Chainfire rule. This was a 1.0 problem that required an FAQ because back then there was no limits on maximum number of shots for Chain Fire OR what kind of pistols could be used. It only stopped once you missed. And since Handflammers auto-hit and thus cannot miss, your chainfire can thusly never end generating infinite hits and infinite wounds. Noserenda 1 Back to top Link to comment https://bolterandchainsword.com/topic/377569-list-of-the-problematic-units/page/10/#findComment-5948316 Share on other sites More sharing options...
Bung Posted May 17, 2023 Share Posted May 17, 2023 31 minutes ago, Slips said: This was a 1.0 problem that required an FAQ because back then there was no limits on maximum number of shots for Chain Fire OR what kind of pistols could be used. It only stopped once you missed. And since Handflammers auto-hit and thus cannot miss, your chainfire can thusly never end generating infinite hits and infinite wounds. Ah, wasnt clear it was about the old rules. Now i feared someone found another small hidden line that would allow auch stuff. Link to comment https://bolterandchainsword.com/topic/377569-list-of-the-problematic-units/page/10/#findComment-5948325 Share on other sites More sharing options...
Monkeychunks Posted May 18, 2023 Share Posted May 18, 2023 I'm wondering if Graviton Pistols could do with 'Gets Hot', or if that's being too heavy-handed. Immediately curbs the Gravitat to about half his current output, but that still feels like a good deal for his cost. Link to comment https://bolterandchainsword.com/topic/377569-list-of-the-problematic-units/page/10/#findComment-5948824 Share on other sites More sharing options...
Gorgoff Posted May 18, 2023 Share Posted May 18, 2023 1 hour ago, Monkeychunks said: I'm wondering if Graviton Pistols could do with 'Gets Hot', or if that's being too heavy-handed. Immediately curbs the Gravitat to about half his current output, but that still feels like a good deal for his cost. "Can't take Graviton Pistols" Done. It is a really stupid idea to allow that. Link to comment https://bolterandchainsword.com/topic/377569-list-of-the-problematic-units/page/10/#findComment-5948901 Share on other sites More sharing options...
MichaelCarmine Posted May 18, 2023 Share Posted May 18, 2023 How can you generate infinite hits with handflamers, when chainfire specifically forbids template weapons from making use of it? Oo Link to comment https://bolterandchainsword.com/topic/377569-list-of-the-problematic-units/page/10/#findComment-5948934 Share on other sites More sharing options...
Slips Posted May 18, 2023 Share Posted May 18, 2023 44 minutes ago, MichaelCarmine said: How can you generate infinite hits with handflamers, when chainfire specifically forbids template weapons from making use of it? Oo Not in 1.0 when the BA first got released and before that was FAQ'd. Thats when the infinite hits/wounds thing was an issue. Link to comment https://bolterandchainsword.com/topic/377569-list-of-the-problematic-units/page/10/#findComment-5948968 Share on other sites More sharing options...
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