Bouargh Posted February 27 Share Posted February 27 Hi there, I will drop into a kind of Wishlist Post, I know, but I wonder if you have any opinion on what could be the future of AdMech under a future new Ed of W40k... Do you see it as a simple reedition of the Codex with a small release of one iddled miniature or do you expect (wish/pray the Omnimessiah for) something wider? Rule wise, I do nt expect so much changes, except if the game mechanics is deeply affected. May be the data-tether thing might be cleaned up as I found it messy and the usual suspects (Strats) refunded into unit special rules. Should it be a wider release I would be then tempt to believe on some additional units - my guesses/bets/wishes/prayers to the Omnimessiah: another Robot unit, but in order not to compete with Heresy, a small robot release - someting like Bombots maybe a plastic kit for Battle Servitors Myrmidions - as they are one of the only AdMech armed branch no represented in 40 k (I discard Ordinatus). Could be a dual kit of course. But being in potentail competition wth HH, a multi-period kit (not multi-verse) might not be the most favoured option... and for the very same reason of giving a representant to un uncovered slot in 40k, a vehicle that would belong to the Ordo Reductor - Say for example a Defiler type platform with an ordonance weapon (Plasma decimator, a big neutron cannon or a sonic weapon for example) But I doubt it might be the case, and I would rather bet on a codex rerelease with teh usual goodies and a single mini release (Battle Servitors will be my guess). What about you guies? Warden-Paints 1 Back to top Link to comment Share on other sites More sharing options...
Warden-Paints Posted February 28 Share Posted February 28 I sold my Admech army back in 8th, before we got the last wave of new releases. I will build another one day. As far as new models, I would like to see more varieties of Tech-Priest, there could be some really wild and wonderful variations, in all of the force organization slots. Also a plastic 40k specific Myrmidon release would be great. Nagashsnee 1 Back to top Link to comment Share on other sites More sharing options...
Ulfast Posted February 28 Share Posted February 28 I would like ot get something heavy. like some kind of nuit that can take damage and still stand and also some kind of unit with a big gun to make lot of damage as it suits us. Right now we have actually a very weak army with low T and armour. And I miss something big shooting. Link to comment Share on other sites More sharing options...
Magos Takatus Posted February 28 Share Posted February 28 Personally I'd like some sort of heavy Skitarii that are powerful in small numbers and able to be carried by one of our flying transports since they currently have very little practical use. I'd also like some of the Forge World models to find their place in the army. I have a horse in that race thanks to my Triaros. Rules-wise, I'm struggling with both Canticles and Imperatives on top of the Tech Priest Holy Orders or whatever they are called. I wouldn't be devastated if they streamlined it a bit. Link to comment Share on other sites More sharing options...
Bouargh Posted February 28 Author Share Posted February 28 (edited) 3 hours ago, Magos Takatus said: Personally I'd like some sort of heavy Skitarii that are powerful in small numbers and able to be carried by one of our flying transports since they currently have very little practical use. I'd also like some of the Forge World models to find their place in the army. I have a horse in that race thanks to my Triaros. Rules-wise, I'm struggling with both Canticles and Imperatives on top of the Tech Priest Holy Orders or whatever they are called. I wouldn't be devastated if they streamlined it a bit. I guess there are enough options ontroduced in the various novels and books to cover this: Skitarri Sagitarius and Skitarri Protectores, Servitor Protector Praetorian (Ogryn sized Servitor - yummie)... Edited February 28 by Bouargh revised with Lexicanum exact names... Nagashsnee 1 Back to top Link to comment Share on other sites More sharing options...
Magos Takatus Posted February 28 Share Posted February 28 11 minutes ago, Bouargh said: I guess there are enough options ontroduced in the various novels and books to cover this: Skitarri Sagitarius and Skitarri Protectores, Servitor Protector (Ogryn sized Servitor - yummie)... Sagitarius was the name that showed up on the Jes Goodwyn concept art wasn't it? Loads of cool gun designs but no images of the bodies of the models? That's what I was thinking of when I made my post. :D Link to comment Share on other sites More sharing options...
Bouargh Posted February 28 Author Share Posted February 28 2 hours ago, Magos Takatus said: Sagitarius was the name that showed up on the Jes Goodwyn concept art wasn't it? Loads of cool gun designs but no images of the bodies of the models? That's what I was thinking of when I made my post. :D If you are thinking in this one, Lexicanum associates it with Skitarii protector: a big tough skitarii acting as Magii´s bodyguard Sagitarius are suposed to be heavy weapon teams or so and Skitarii praetorian, tougth guies under stimm that go frenzied. Link to comment Share on other sites More sharing options...
Magos Takatus Posted February 28 Share Posted February 28 That's interesting, I remember Praetorians being pretty much what we now call Kataphron Servitors. I think they described them being tracked units in an old story. I think it was called Deus Ex Mechanicus or something? It's a bit strange trying to sift through the old lore since they didn't have a strongly defined identity back then. Link to comment Share on other sites More sharing options...
Nagashsnee Posted March 1 Share Posted March 1 Rules will be as they are. I would like a combat themed skitarii HQ to balance out the current marshal. Maybe the kit can be done that makes a generic one, o theme it towards sicaraan/pteraxii with rules to suit. I would like a orthodox tech priest special character to balance out Cawl theme/lore wise. Not from mars. Model wise i dont want new units, i want both flavours of priest to be re done and come in boxes of 10. And some of the 30k stuff to be done in plastic and come into the army as relic units (to show how few/precious they are). Also we are solely lacking in artillery, which for a faction that contains the ordo reductor is hilarious. Maybe a new/updated crab tank that can also make a new version or two? Bouargh 1 Back to top Link to comment Share on other sites More sharing options...
Bouargh Posted March 2 Author Share Posted March 2 On 3/1/2023 at 9:41 AM, Nagashsnee said: Model wise i dont want new units, i want both flavours of priest to be re done and come in boxes of 10. And some of the 30k stuff to be done in plastic and come into the army as relic units (to show how few/precious they are). Sure, the sculpts themselves are not that great (fast click Negavolts cultists looks better IMHO) and a kit of 5 electropriests at this price is just, well, looking like a kinda organized robbery. On 3/1/2023 at 9:41 AM, Nagashsnee said: Also we are solely lacking in artillery, which for a faction that contains the ordo reductor is hilarious. Maybe a new/updated crab tank that can also make a new version or two? Could not agree more, but some might argue that Knight of the Cog rule allows you to field serious fire power and artillery under the form of a knight Castellan... Covering the slot Link to comment Share on other sites More sharing options...
Madao Posted March 2 Share Posted March 2 Aaaand you cannot run Knight of the Cog in AoO detachment. My wishlist: - non-supporting HQ with nice punch - dual kit of heavy infantry (melee/ranged option) - heavy vehicle ~250 points (like Rogal Dorn) Link to comment Share on other sites More sharing options...
Bouargh Posted March 2 Author Share Posted March 2 2 hours ago, Madao said: Aaaand you cannot run Knight of the Cog in AoO detachment. Well, I do not have it so clear, and I didn´t found any explicit cancelation of knight of the cog rule in AoS. But probably the prohibition to field any other detachment then the AoS one may support the inhibition of Knight of the Cog? I frankly dunno. But fortunatly enough this can be overcome easily through the very same AoS Grand Tournament pack rules: muster an army with a battle brother detachment consisting in a Freeblade with Questoris Mechanicum alliegeance... Do I have it right? But fortunatly enough AoS is not the only optional rule pack there and except if you go on the tournament scene under a tournie that impose this pack, well, there is probably no real residual issue I think... By the way, a rule question I have not been able to solve linked with Kinght of the Cog: If though Knight of the cog rule you add a Super Heavy Auxiliary detachment with a Questoris Mechanicum knight in it, do you have to pay the +3 CP or can you get it for free? If you have to pay these CPs, what is the benefit of this rule vs. fielding the detachment on your rooster as it is? Knight of the Cog keyword does not really gives any kind of benefits, does it? Or I am missing a point related to the factions keywords and the apparent useless / counter productive nature of "IMPERIUM" key word that will be overcome by the knight of the cog keyword? Link to comment Share on other sites More sharing options...
Madao Posted March 2 Share Posted March 2 (edited) Yes, you have to pay 3CP. KotC allows your AdMech detachments to use their faction bonuses (canticles and dosctrinas) if you bring Questoris Mechanicus knight. With addition of the Freeblade special rules for Imperium factions, KotC became irrelevant (and unusable in AoO) I have just noticed, that it is an off topic. Going back to track - additional element to my wishlist: being able to take Questoris as LoW in AdMech detachment with some rule support (strats, superdoctrinas/subfaction bonuses, relics) Edited March 2 by Madao Link to comment Share on other sites More sharing options...
Nagashsnee Posted March 3 Share Posted March 3 14 hours ago, Bouargh said: Could not agree more, but some might argue that Knight of the Cog rule allows you to field serious fire power and artillery under the form of a knight Castellan... Covering the slot Ordor reductor artillery. A knight is not artillery. There is more to warhammer then battlefield roles. Link to comment Share on other sites More sharing options...
brother_b Posted March 3 Share Posted March 3 I want simplified rules. Having doctrina and canticles needs to change. I know lore-wise why they split skitarii and cult but it’s too much. Same with basic/advanced modes on our abilities like Logi. Please simplify. I do hope for something new. Why not? It keeps the army feeling fresh. I would definitely enjoy a high toughness melee tank, but then we have kataphron breachers so I don’t know. Bouargh and Magos Takatus 2 Back to top Link to comment Share on other sites More sharing options...
Nagashsnee Posted March 18 Share Posted March 18 On 3/3/2023 at 6:23 PM, brother_b said: I want simplified rules. Having doctrina and canticles needs to change. I know lore-wise why they split skitarii and cult but it’s too much. Same with basic/advanced modes on our abilities like Logi. Please simplify. This, i had a game yetserday and there was not 1 turn where i did not have to basically go down a check list of what is being applied where and how. Between auras, doctrinas, canticles, logi, relics and auras. The other side was just 'i will take your word for it' but i honestly was lost at times. Add in having your opponent having to remember what applies to where to plan his turn it was less then optimal. Ork turn seemed so much more streamlined. Bouargh 1 Back to top Link to comment Share on other sites More sharing options...
Ulfast Posted Monday at 08:37 AM Share Posted Monday at 08:37 AM Yes, I agree that it´s to much. In next codex/edition GW should make the army easier to use. Bouargh 1 Back to top Link to comment Share on other sites More sharing options...
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