INKS Posted January 8 Share Posted January 8 Your Imperial fists, I mean Votann look awesome. :P I just got my 1st box of warriors, waiting on some paint but I am excited to play them. I have a lot to go through and work on but I hope we see some sort of release and codex later this year. I know it's not on the horizon yet, but fingers crossed. I really could do with more Votann Lore. Just love learning about these guys. And there isn't enough yet. Dr. Clock 1 Back to top Link to comment https://bolterandchainsword.com/topic/377912-galber-salvage-and-exploration-co-log/page/2/#findComment-6085988 Share on other sites More sharing options...
Dr. Clock Posted January 17 Author Share Posted January 17 First double Hekaton was a success! Played vs Chaos (Dread Talons for some reason - probably won't see them again lol). Primary is the 'units can Guard for extra points next turn if they survive' one? Really love how this list plays. It's forgiving, straightforward and flexible. 2100pts (Narrative home game): Brokhyr + 6 Thunderkyn (Grav) Kahl + 10 Hearthkyn (Hekaton) Grimnyr + 10 Hearthkyn (infantry) Einhyr + 5 Hearthguard (DS) 5 Hearthguard (DS) 10 Yaegirs 3x5 Beserks (2 Sagitaurs and Hekaton 2) 1x3 Pioneers Here's my left flank deployment. And deployment right: Opponent gets turn 1 and moves 2x5 Possessed out to tap middle and right. Whiffs shooting pretty much - 3 damage on the flying Hekaton from a Defiler. Defiler kills a couple Yaegirs maybe? My turn 1 I merk the Possessed and send Pioneers in to mess with Rhino on their flank which I nearly destroy with Sagitaur. I'm up 4 on secondaries here. Opponent Turn 2 sees Terminators and Lord charge left Hekaton from DS, plink a few wounds on. Raptors and Lord AND Daemon Prince arrive in my DZ to threaten home objective next turn. Yaegirs die from dismounting Havocs and Legionaries. Pioneers die to legionaries charging out of Rhino they tapped, and 5 more charge the Sagitaur I tapped the objective with, and plink a couple wounds on it. Enemy Forgefiend, lascannon Havocs, Defiler all pretty much flub shooting at my Hekatons again. My turn 2 basically everything fails their leadership checks on the flanks, so I only score centre. Also my vehicles on left don't fall back from the terminators and legionaries, but fire into combat and get some kills, and the Hekaton fires out of melee to kill 5 Legionaries that killed Pioneers. Legionaries on Sagituar and Terminator each take a unit of 5 Beserks on the chin, and 5 hearthguard make the charge on to terminators from Deep-Strike. I unleash the thunderkyn on 5 legionaries threatening right, killing all 5. Heathguard and Einhyr make their charge into the Havocs on that flank as well, and kill a couple. The Beserks that jumped out there while their sagitaur fell back don't make their charge tho. In centre the Kahl Guard jump out and I foolishly give them the Sustained strat to shoot on the forgefiend, but it randomly pay off when I roll a 6 to hit on their rail rifle to push 10 wounds on it and kill it. The centre Hekaton also ruins the lascannon Havocs. Opponent turn sees and Defiler shoots and then piles in on right Heathguard w/ Einhyr, killing all 5, but the Einhyr smashes it to bits in return. Raptors launch toward my home objective, but I Overwatch with Thunderkyn and kill them all except their Lord. Lord and remaining 2 terminators die to Beserks on right and I opponent conceded right there with just 20 cultists, 2 rhinos, 3 havocs, Chaos Lord and a daemon prince left while haven't lost a vehicle yet and I've got the run of the middle objectives. In future I think 5 hearthguard + Kahl are going in Hekaton instead of 10 Hearthkyn, who will just be relegated to rear screen, and eventual replacement. Till next time! Cheers, The Good Doctor. Pacific81, Lord Marshal, INKS and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/377912-galber-salvage-and-exploration-co-log/page/2/#findComment-6087849 Share on other sites More sharing options...
Dr. Clock Posted August 24 Author Share Posted August 24 New Codex, who dis? Gonna take the Kyn for a spin this week or next... List is staying pretty much where it was until I can get some Jacks going: Needgard: (1995pts) Brokhyr E-Champ (Speculator) Grimnyr (Dead reckoning) Uthar - Warlord 2x10 Hearthkyn 1x Kapricus Carrier (gunhauler) 1x Sagitaur 2x3 Thunderkyn 2x5 Beserks 2x Hekaton 1x3 Pioneers 1x10 Yaegirs 1x10 Hearthguard Beserks and 5 warriors / Brok in each Hekaton are the anvils, and then Hearthguard hammer drops, ideally with range to kill something with plasma and charge something else with that 8" re-rolling. I know people are a bit down on the Hearthguard, but if you think of them more like bladeguard than terminators they still make sense to me at 135/5 with plasma. Slapping Speculator in there is particularly amusing so you start wounding the whole game with plasma on 4+ or better, so we'll see how they get on. 2 options in this list I'm considering: drop all enhancements to pick up Memnyr, or drop Speculator and Brokhyr for 5 more Beserks. My suspicion is that Memnyr isn't better than speculator and reckoning if I have no Jacks, and I kinda just like the Brok more than third unit of Beserks. Anyhow - interested to hear about your first games, and I'll report on this one here when it's time. Cheers, The Good Doctor. INKS and Chaplain Lucifer 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/377912-galber-salvage-and-exploration-co-log/page/2/#findComment-6129486 Share on other sites More sharing options...
INKS Posted August 24 Share Posted August 24 Let us know how it goes. I pre ordered but still haven't gotten any models or anything else. lol before you make changes I would see how your games go and see what weakness it has and how to address that. Dr. Clock 1 Back to top Link to comment https://bolterandchainsword.com/topic/377912-galber-salvage-and-exploration-co-log/page/2/#findComment-6129530 Share on other sites More sharing options...
Chaplain Lucifer Posted August 25 Share Posted August 25 Seems like a solid list! The only thing Im hearing about online is that with Needgard once you go to fortify is hard to get out of it, and sometimes is advantageous to go to 1st state and get re roll charges and/or shoot into objectives. Good luck and keep us posted! Link to comment https://bolterandchainsword.com/topic/377912-galber-salvage-and-exploration-co-log/page/2/#findComment-6129640 Share on other sites More sharing options...
Dr. Clock Posted August 25 Author Share Posted August 25 11 minutes ago, Chaplain Lucifer said: fortify is hard to get out of I think E-Champ Speculator is there for precisely that reason; drop up to 6YP without spending CP if you can shoot and fight, and it makes that unit actually pretty terrifying which it should be for the price. Also seems to make the Memnyr slightly less important since all he does is take up space and add 1 YP per turn basically... So that's nice. Cheers, The Good Doctor. Link to comment https://bolterandchainsword.com/topic/377912-galber-salvage-and-exploration-co-log/page/2/#findComment-6129642 Share on other sites More sharing options...
Chaplain Lucifer Posted August 26 Share Posted August 26 Memnyr can actually take 1 YP out as well but it's a drop of water in an ocean.. Dr. Clock 1 Back to top Link to comment https://bolterandchainsword.com/topic/377912-galber-salvage-and-exploration-co-log/page/2/#findComment-6129689 Share on other sites More sharing options...
Dr. Clock Posted September 5 Author Share Posted September 5 Galbers win! 2100 points list as above - Linchpin vs Sisters I put Beserks in all the transports and Thunders in Hekatons and walked Uthar and Grimnyr in their units up behind. Pioneers screened rear and Yaegirs on flanks. Hearthguard were only reserves. I got first turn and moved Hekatons toward flank objectives but denied centre, just lining up Sagitaur there but also threatening there with right Hekaton. Thunderkyn jumped out and them and Hekas etc. killed a Castigator on the right and a Rhino and 5 Sisters right centre. Scored 5 on Extend and +1CP from Assassinate. Enemy turn 1 I lose Right Heka, and Carrier on right objective, but Vahl fails charge on Thunderkyn/Ironmaster. Left Immolator flattens 3 Yaegirs and I lose that point. I score 8 Primary turn 2, and drop Hearthguard on Vahl, spending 6 YP to murder her bodyguard with plasma and thunderkyn and then punching her to death: I also get Uthar and a few warriors on centre, and right and centre Beserks start slamming Sisters into the ground there: On the left the Heka and Thunderkyn kill the Immolator and Beserks wipe the contents, taking back that objective. Opponent scores 3 Primary, and is able to push me back from left with third Castigator and some Retributors, but I'm all over centre and he doesn't make progress elsewhere. I score 13 Primary, and just keep pinging away on his Castigators but effectively route his infantry, and then Hearthguard a) kill 10 Sisters on their flank and b) make the 8" charge on to his home 3 arco-flagellants, and we shake hands. He's never killed a Hekaton before but was able to this time, so I guess that's progress? I don't think he'll let Vahl get sniped like that again though either... And I'm basically not likely taking the full Hearthguard package much once my 12 Steeljacks are ready... That's gonna look like: Brokhyr (A perfectly decent unit still I think, though points allowing 3 more Thunderkyn probably better for a centre beamer unit) Einhyr Memnyr: Speculator Uthar Hearthkyn Warriors (+Uthar) - sticky is never bad Carrier Sagitaur 2x3 Thunderkyn 2x5 Beserks (Sagitaur and 1 Hekaton w/ Master + Thunderkyn) 1x5 Hearthguard (DS) 2x Hekaton (I like 1 rail 1 beam) 1x3 Pioneers 1x10 Yaegirs 1x6 Volkite Steeljacks 2x3 Melee Steeljacks (1 in Hekaton, one Reserved) Basically this is just a bit more dynamic than the big swing of 10 Hearthguard + Speculator... This year I'll probably get a proper Carrier and third Thunderkyn for the flex, but honestly the army feels great even without Steeljacks or Thunderkyn spam. Anyway - strong inspiration to get those Steeljacks painted up... I won't make it in time for next week, but likely the one after. Till then! Cheers, The Good Doctor. phandaal 1 Back to top Link to comment https://bolterandchainsword.com/topic/377912-galber-salvage-and-exploration-co-log/page/2/#findComment-6130966 Share on other sites More sharing options...
Dr. Clock Posted September 19 Author Share Posted September 19 Steeljacks! Just got the last 3 of these finished and I'm out the door in a minute for my first game with them... My list is basically as above except I'm short the second 3 melee steeljacks who are replaced by some Beserks. I'll report back on the game later on! Cheers, The Good Doctor. Urkh and CL_Mission 2 Back to top Link to comment https://bolterandchainsword.com/topic/377912-galber-salvage-and-exploration-co-log/page/2/#findComment-6132895 Share on other sites More sharing options...
Dr. Clock Posted September 20 Author Share Posted September 20 Galberkin Win! Quick game summary as I neglected to take an pics... Played into Death Guard, Take and Hold; Hammer and Anvil and High Octane (only came up a couple times) I deployed a fort and support transport each flank. Ironmaster + Thunderkyn were in the left fort, and then Yaegir infiltrated kinda halfway between right and centre objectives. Warriors and shooty Steeljacks generally centre, with Pioneers screening rear. I got first turn and caught Marked for Death where he chose his 2 PBCs chilling behind a ruin. I get Carrier on right, Sagitaur left and Yaegirs centre, but I'm out of range mostly so I can just peel off 4 wounds apiece from the PBCs. I uncharacteristically hold Marked for Death assuming I'll score it once Thunderkyn can get the 24" on to the PBCs. He rocks out and pushes me off left by killing Sagitaur and camping Spawn and Rhino, right with sheer shooting, and then centre by killing 3 Yaegirs and parking another Rhino there. He scores 9 on Extend and something else. I pull Engage On All Fronts and line up to hit back. I walk melee Steeljacks on to right objective (also for engage) and then deep-strike Einhyr deep left to max those points (they fail their charge, but it's fine...). I jump out Thunderkyn right and they and their fort kill a PBC for Marked for Death. Then the right Thunderkyn kill centre Rhino, I kill a couple of the marines inside with cannon fire and then go all-in on Speculator Steeljacks shooting to remove that centre unit (it was 7+character). On the left I flub one of the Beserks' charges into the Rhino, but the other gets in on the lone Spawn and kills him but 2 die to those dang mortals. His turn he also scores just 5 Primary and I brace for impact. His Daemon Prince pops out on right to threaten Steeljacks, he uses a Hauler to steal centre from my 2 Yaegirs (who also just die moments later from drone cannon), and the surviving Plague marines jump out of their Rhino to grab left. His shooting does some damage to left fort, kills 3 shooty Steeljacks and a hearthguard. His failed charge on right steeljacks leaves me to score 10 at top of 3, and I know I have to gun it. Heavy bolt cannons ignoring cover absolutely slap left plague marines, and all those plague marines die. Last PBC takes a bit more damage from beam, but Heathguard fail their charge on to it. Melee steeljacks walk over to keep Prince back, but also fail their charge (but it's a move block). Thunderkyn walk on to right objective as they go. Shooty Steeljacks walk on centre to steal it from a hauler, and surviving Beserk over there charge and kill Rhino, and tap a drone behind. Opponent scores 5 primary turn 3, and Deathshroud show up and kill right thunderkyn while Prince charges and kills... 1 steeljack lol. He kills a couple randos, but I come into turn 4 scoring 10 primary again, and then use my turn to kill his PBC with hearthguard charge and clear right and centre objectives entirely while. I also pull back Steeljacks with ordered retreat and alongside charging Beserks on to Deathshroud I'm able to take the point from him by 1 OC. He's pushed back to 5 primary on turn 4 and he clears right with Prince and Shroud, but he's completely gassed otherwise with just a hauler about to get merked, 4 poxwalkers on his home looking down an E-Champ and friends, and when I score 15 Primary turn 5 he concedes. In sum... going to round 5 is always a treat and I was glad not to have to face Morty. When he gets a second deathshroud unit I'm going to be afraid. Cheers, The Good Doctor. Chaplain Lucifer and Urkh 2 Back to top Link to comment https://bolterandchainsword.com/topic/377912-galber-salvage-and-exploration-co-log/page/2/#findComment-6132969 Share on other sites More sharing options...
Urkh Posted September 21 Share Posted September 21 Nice BR and grats on the win! Toil earns. Rock and stone! Dr. Clock 1 Back to top Link to comment https://bolterandchainsword.com/topic/377912-galber-salvage-and-exploration-co-log/page/2/#findComment-6133085 Share on other sites More sharing options...
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