Jump to content

Recommended Posts

Your Imperial fists, I mean Votann look awesome. :P

I just got my 1st box of warriors, waiting on some paint but I am excited to play them. I have a lot to go through and work on but I hope we see some sort of release and codex later this year. I know it's not on the horizon yet, but fingers crossed.

 

I really could do with more Votann Lore. Just love learning about these guys. And there isn't enough yet.

  • 2 weeks later...

First double Hekaton was a success!

 

Played vs Chaos (Dread Talons for some reason - probably won't see them again lol). Primary is the 'units can Guard for extra points next turn if they survive' one?

 

Really love how this list plays. It's forgiving, straightforward and flexible.

 

2100pts (Narrative home game):

 

Brokhyr + 6 Thunderkyn (Grav)

Kahl + 10 Hearthkyn (Hekaton)

Grimnyr + 10 Hearthkyn (infantry)

Einhyr + 5 Hearthguard (DS)

5 Hearthguard (DS)

10 Yaegirs

3x5 Beserks (2 Sagitaurs and Hekaton 2)

1x3 Pioneers

 

Here's my left flank deployment.

 

large.IMG_9264.jpeg.03f3d5acae26d195622c

 

And deployment right:

 

large.IMG_9265.jpeg.dcca9d9f093e73b00f7f

 

Opponent gets turn 1 and moves 2x5 Possessed out to tap middle and right. Whiffs shooting pretty much - 3 damage on the flying Hekaton from a Defiler. Defiler kills a couple Yaegirs maybe?

 

My turn 1 I merk the Possessed and send Pioneers in to mess with Rhino on their flank which I nearly destroy with Sagitaur. I'm up 4 on secondaries here.

 

Opponent Turn 2 sees Terminators and Lord charge left Hekaton from DS, plink a few wounds on. Raptors and Lord AND Daemon Prince arrive in my DZ to threaten home objective next turn. Yaegirs die from dismounting Havocs and Legionaries. Pioneers die to legionaries charging out of Rhino they tapped, and 5 more charge the Sagitaur I tapped the objective with, and plink a couple wounds on it. Enemy Forgefiend, lascannon Havocs, Defiler all pretty much flub shooting at my Hekatons again.

 

My turn 2 basically everything fails their leadership checks on the flanks, so I only score centre. Also my vehicles on left don't fall back from the terminators and legionaries, but fire into combat and get some kills, and the Hekaton fires out of melee to kill 5 Legionaries that killed Pioneers. Legionaries on Sagituar and Terminator each take a unit of 5 Beserks on the chin, and 5 hearthguard make the charge on to terminators from Deep-Strike.

 

large.IMG_9269a.jpg.bdf95dbd297400cc73e5

 

I unleash the thunderkyn on 5 legionaries threatening right, killing all 5. Heathguard and Einhyr make their charge into the Havocs on that flank as well, and kill a couple. The Beserks that jumped out there while their sagitaur fell back don't make their charge tho. In centre the Kahl Guard jump out and I foolishly give them the Sustained strat to shoot on the forgefiend, but it randomly pay off when I roll a 6 to hit on their rail rifle to push 10 wounds on it and kill it. The centre Hekaton also ruins the lascannon Havocs.

 

large.IMG_9268a.jpg.6fad7cf7d03283205ed9

 

Opponent turn sees and Defiler shoots and then piles in on right Heathguard w/ Einhyr, killing all 5, but the Einhyr smashes it to bits in return. Raptors launch toward my home objective, but I Overwatch with Thunderkyn and kill them all except their Lord. Lord and remaining 2 terminators die to Beserks on right and I opponent conceded right there with just 20 cultists, 2 rhinos, 3 havocs, Chaos Lord and a daemon prince left while haven't lost a vehicle yet and I've got the run of the middle objectives. 

 

In future I think 5 hearthguard + Kahl are going in Hekaton instead of 10 Hearthkyn, who will just be relegated to rear screen, and eventual replacement.

 

Till next time!

 

Cheers,

 

The Good Doctor.

 

 

  • 7 months later...

New Codex, who dis?

 

Gonna take the Kyn for a spin this week or next... List is staying pretty much where it was until I can get some Jacks going:

 

Needgard: (1995pts)

 

Brokhyr

E-Champ (Speculator)

Grimnyr (Dead reckoning)

Uthar - Warlord

 

2x10 Hearthkyn

1x Kapricus Carrier (gunhauler)

1x Sagitaur

2x3 Thunderkyn

2x5 Beserks 

2x Hekaton

1x3 Pioneers

1x10 Yaegirs

1x10 Hearthguard

 

Beserks and 5 warriors / Brok in each Hekaton are the anvils, and then Hearthguard hammer drops, ideally with range to kill something with plasma and charge something else with that 8" re-rolling. I know people are a bit down on the Hearthguard, but if you think of them more like bladeguard than terminators they still make sense to me at 135/5 with plasma. Slapping Speculator in there is particularly amusing so you start wounding the whole game with plasma on 4+ or better, so we'll see how they get on.

 

2 options in this list I'm considering:  drop all enhancements to pick up Memnyr, or drop Speculator and Brokhyr for 5 more Beserks. My suspicion is that Memnyr isn't better than speculator and reckoning if I have no Jacks, and I kinda just like the Brok more than third unit of Beserks. 

 

Anyhow - interested to hear about your first games, and I'll report on this one here when it's time.

 

Cheers,

 

The Good Doctor.

Let us know how it goes. I pre ordered but still haven't gotten any models or anything else. lol  before you make changes I would see how your games go and see what weakness it has and how to address that.

Seems like a solid list!

The only thing Im hearing about online is that with Needgard once you go to fortify is hard to get out of it, and sometimes is advantageous to go to 1st state and get re roll charges and/or shoot into objectives.

 

Good luck and keep us posted!

11 minutes ago, Chaplain Lucifer said:

fortify is hard to get out of

I think E-Champ Speculator is there for precisely that reason; drop up to 6YP without spending CP if you can shoot and fight, and it makes that unit actually pretty terrifying which it should be for the price. Also seems to make the Memnyr slightly less important since all he does is take up space and add 1 YP per turn basically... So that's nice. 

 

Cheers,

 

The Good Doctor.

  • 2 weeks later...

Galbers win!

 

2100 points list as above -  Linchpin vs Sisters

 

I put Beserks in all the transports and Thunders in Hekatons and walked Uthar and Grimnyr in their units up behind. Pioneers screened rear and Yaegirs on flanks. Hearthguard were only reserves.

 

I got first turn and moved Hekatons toward flank objectives but denied centre, just lining up Sagitaur there but also threatening there with right Hekaton. Thunderkyn jumped out and them and Hekas etc. killed a Castigator on the right and a Rhino and 5 Sisters right centre. Scored 5 on Extend and +1CP from Assassinate.

 

Enemy turn 1 I lose Right Heka, and Carrier on right objective, but Vahl fails charge on Thunderkyn/Ironmaster. Left Immolator flattens 3 Yaegirs and I lose that point.

 

I score 8 Primary turn 2, and drop Hearthguard on Vahl, spending 6 YP to murder her bodyguard with plasma and thunderkyn and then punching her to death:

 

large.Hearthguard_punch.jpeg.a355be75dec

 

I also get Uthar and a few warriors on centre, and right and centre Beserks start slamming Sisters into the ground there:

 

large.Beserk_charge.jpeg.df1b5d285fa4ddc

 

On the left the Heka and Thunderkyn kill the Immolator and Beserks wipe the contents, taking back that objective.

 

Opponent scores 3 Primary, and is able to push me back from left with third Castigator and some Retributors, but I'm all over centre and he doesn't make progress elsewhere.

 

I score 13 Primary, and just keep pinging away on his Castigators but effectively route his infantry, and then Hearthguard a) kill 10 Sisters on their flank and b) make the 8" charge on to his home 3 arco-flagellants, and we shake hands. 

 

He's never killed a Hekaton before but was able to this time, so I guess that's progress? I don't think he'll let Vahl get sniped like that again though either... And I'm basically not likely taking the full Hearthguard package much once my 12 Steeljacks are ready... That's gonna look like:

 

Brokhyr (A perfectly decent unit still I think, though points allowing 3 more Thunderkyn probably better for a centre beamer unit)

Einhyr

Memnyr: Speculator

Uthar

 

Hearthkyn Warriors (+Uthar) - sticky is never bad

 

Carrier

Sagitaur

2x3 Thunderkyn

 

2x5 Beserks (Sagitaur and 1 Hekaton w/ Master + Thunderkyn)

1x5 Hearthguard (DS)

2x Hekaton (I like 1 rail 1 beam)

1x3 Pioneers

1x10 Yaegirs

1x6 Volkite Steeljacks

2x3 Melee Steeljacks (1 in Hekaton, one Reserved)

 

Basically this is just a bit more dynamic than the big swing of 10 Hearthguard + Speculator... This year I'll probably get a proper Carrier and third Thunderkyn for the flex, but honestly the army feels great even without Steeljacks or Thunderkyn spam. 

 

Anyway - strong inspiration to get those Steeljacks painted up... I won't make it in time for next week, but likely the one after.

 

Till then!

 

Cheers,

 

The Good Doctor.

 

 

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.