Lord Marshal Posted May 2, 2023 Share Posted May 2, 2023 (edited) WarCom Article, the first of many no doubt. Edited May 2, 2023 by Lord Marshal HolyPestilience, Spyros, phandaal and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/ Share on other sites More sharing options...
Lexington Posted May 2, 2023 Share Posted May 2, 2023 (edited) Not loving that they’re bringing a similar amount of special rules back to armies via Detachments. Why do they feel the need to do this? Edited May 2, 2023 by Lexington MegaVolt87, MithrilForge and Scribe 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942668 Share on other sites More sharing options...
Special Officer Doofy Posted May 2, 2023 Share Posted May 2, 2023 Hahaha. Guilliman is T9. Mortarion is going to be like T12. Nice. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942669 Share on other sites More sharing options...
phandaal Posted May 2, 2023 Share Posted May 2, 2023 Quote And while re-rolls to hit and wound are much rarer now, Space Marines have more access to reflect their elite status – chiefly through the Oath of Moment faction ability. Your warriors may be few, but they’re terrifyingly efficient Angels of Death. That is the ironic thing. If Space Marines have it, then in practice it is not rare. Dark Shepherd, Special Officer Doofy, Scribe and 9 others 3 3 6 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942670 Share on other sites More sharing options...
sandrorect Posted May 2, 2023 Share Posted May 2, 2023 2 minutes ago, Lexington said: Not loving that they’re bringing a similar amount of special rules back to armies via Detachments. Why do they feel the need to do this? So they can create more units and more options so we can buy more models. Lork and bloodhound23 2 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942671 Share on other sites More sharing options...
marspeople Posted May 2, 2023 Share Posted May 2, 2023 Does this mean Gulliman gets 21 attacks? Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942672 Share on other sites More sharing options...
Doobles57 Posted May 2, 2023 Share Posted May 2, 2023 1 minute ago, marspeople said: Does this mean Gulliman gets 21 attacks? My guess is that it'll be in the rules that, unless otherwise stated, each model can attack with one weapon. Not all. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942673 Share on other sites More sharing options...
TrawlingCleaner Posted May 2, 2023 Share Posted May 2, 2023 (edited) 11 minutes ago, Doobles88 said: My guess is that it'll be in the rules that, unless otherwise stated, each model can attack with one weapon. Not all. If we're going by AoS (which this seems to be modelled off), you make attacks from all weapons you're equipped with. So Vashtorr's "pick 1 ability from this list of 3" could be the norm as we see from GMan's datasheet. Pretty cool! Vehicles and Monsters are definitely getting a glow up it seems! Edited May 2, 2023 by TrawlingCleaner Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942675 Share on other sites More sharing options...
Marshal Reinhard Posted May 2, 2023 Share Posted May 2, 2023 I'd assume other factions of few elite units, like custodes, will also have access to more rerolls. Rerolls should be more powerful on horde armies with many units and models. Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942677 Share on other sites More sharing options...
Kallas Posted May 2, 2023 Share Posted May 2, 2023 Looking forward to my Land Raiders actually being good for the first time in like, 5 editions. ZeroWolf, Dark Shepherd, Subtleknife and 10 others 4 9 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942679 Share on other sites More sharing options...
Brother Carpenter Posted May 2, 2023 Share Posted May 2, 2023 Still somewhat sceptical. But well see how this turns out. MegaVolt87 1 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942680 Share on other sites More sharing options...
Borbarad Posted May 2, 2023 Share Posted May 2, 2023 Looks tasty. If they are hyping up marines to be the pinnacle of elite, I wonder what’s left to say about Custodes. Really looking forward to the other faction focii. Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942681 Share on other sites More sharing options...
Captain Idaho Posted May 2, 2023 Share Posted May 2, 2023 Devastating wounds was 6s to wound cause a Mortal wound in addition? Or was it they cause Mortal Wounds of the damage characteristics? Or was that something else? Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942682 Share on other sites More sharing options...
WrathOfTheLion Posted May 2, 2023 Share Posted May 2, 2023 2 minutes ago, Captain Idaho said: Devastating wounds was 6s to wound cause a Mortal wound in addition? Or was it they cause Mortal Wounds of the damage characteristics? Or was that something else? If I remember right, it's mortals equal to the damage characteristic. Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942684 Share on other sites More sharing options...
Doobles57 Posted May 2, 2023 Share Posted May 2, 2023 3 minutes ago, Captain Idaho said: Devastating wounds was 6s to wound cause a Mortal wound in addition? Or was it they cause Mortal Wounds of the damage characteristics? Or was that something else? 6's to wound = Mortals equivalent to the weapon's damage. Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942685 Share on other sites More sharing options...
marspeople Posted May 2, 2023 Share Posted May 2, 2023 (edited) 5 minutes ago, Captain Idaho said: Devastating wounds was 6s to wound cause a Mortal wound in addition? Or was it they cause Mortal Wounds of the damage characteristics? Or was that something else? Not in addition. A 6 to wound causes a mortal wound equal to the damage of the weapon and the attack sequence ends. Edited May 2, 2023 by marspeople Oxydo 1 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942686 Share on other sites More sharing options...
mecanojavi99 Posted May 2, 2023 Share Posted May 2, 2023 So we still don't know how Subfactions will work, meaning, what's the difference between playing Salamanders and Iron Hands? Maybe it works like 9th edition Guard where the Chapter/Regiment is meaningless and you just choose a Detachment? Too soon to say, but my fears about loosing flavour for the different Subfactions remains the same. Blight1, JimVandy85, Boyadventurer and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942687 Share on other sites More sharing options...
marspeople Posted May 2, 2023 Share Posted May 2, 2023 I wish there was some clarification on if you get to attack with all melee weapons or only one. 21 attacks for Guilliman seems kinda mad. Captain Idaho 1 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942689 Share on other sites More sharing options...
Doobles57 Posted May 2, 2023 Share Posted May 2, 2023 1 minute ago, mecanojavi99 said: So we still don't know how Subfactions will work, meaning, what's the difference between playing Salamanders and Iron Hands? Maybe it works like 9th edition Guard where the Chapter/Regiment is meaningless and you just choose a Detachment? Too soon to say, but my fears about loosing flavour for the different Subfactions remains the same. They keep focusing on the "Gladius" detachment which any marines can use. However in the footnote it says: * Several other famously less conventional Chapters – including the likes of the Space Wolves, Blood Angels, and Dark Angels – will get their own unique Detachment rules. You’ll be able to choose which ones to use as you compose your army list. So there will be some flavour left available. But it does feel like the differences between say Ultramarines, Imperial Fists, Salamanders might be less pronounced. Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942690 Share on other sites More sharing options...
TrawlingCleaner Posted May 2, 2023 Share Posted May 2, 2023 (edited) 5 minutes ago, mecanojavi99 said: So we still don't know how Subfactions will work, meaning, what's the difference between playing Salamanders and Iron Hands? Maybe it works like 9th edition Guard where the Chapter/Regiment is meaningless and you just choose a Detachment? Too soon to say, but my fears about loosing flavour for the different Subfactions remains the same. Your "subfaction" (IH, WS, Sallies etc) is the Detatchment and it's rules. Subfactions of old are gone as we knew them When the indexes drop, there will be one for each army which is the Gladius Strike Force for Space marines. When the codexes drop you will get more detatchments to better reflect the various ways SM do war but on release there's nothing to differentiate IH, WS, Sallies, RG etc. Edited May 2, 2023 by TrawlingCleaner Edit: Ninja-ed Blight1, tzeentch9, DemonGSides and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942692 Share on other sites More sharing options...
Dried Posted May 2, 2023 Share Posted May 2, 2023 2 minutes ago, mecanojavi99 said: So we still don't know how Subfactions will work, meaning, what's the difference between playing Salamanders and Iron Hands? Maybe it works like 9th edition Guard where the Chapter/Regiment is meaningless and you just choose a Detachment? Too soon to say, but my fears about loosing flavour for the different Subfactions remains the same. From what I understand there'll be no rules for Salamanders, Iron Hands, etc. In the codex there will be multiple detachement and I think they'll have little flavor text like "The mechanized detachement is the favoured way for Iron Hands to fight" for example. Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942694 Share on other sites More sharing options...
Borbarad Posted May 2, 2023 Share Posted May 2, 2023 4 minutes ago, mecanojavi99 said: So we still don't know how Subfactions will work, meaning, what's the difference between playing Salamanders and Iron Hands? Maybe it works like 9th edition Guard where the Chapter/Regiment is meaningless and you just choose a Detachment? Too soon to say, but my fears about loosing flavour for the different Subfactions remains the same. Don’t expect too much for the Index. The real proving ground will be the Codex release. AenarIT 1 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942695 Share on other sites More sharing options...
CCE1981 Posted May 2, 2023 Share Posted May 2, 2023 Very interesting. I was right in multi-meltas keeping two shots. bringing rend back is awesome. Doctrines…yeah, with nothing to compare them to look pretty good. Inferno Sqauds will like Devastator Doctrine followed by Tactical Doctrine. Land Raiders look great, still need pts to really judge. The Assault Ramp, is great but missing disembark and shoot but no charge after the vehicle advances. Guilliman looking like a Primarch, though he can still die in one turn. Hopefully the ‘can only take x damage a phase’ is gone. That is so annoying. Is the Heavy Laser Destroyer good now? Gonna have to wait and see. I would love to use my Repulsors/Executioners. Oh, not only Terminators, but Gravis and Centurians got extra toughness, interesting. What will that be? Guessing Gravis toughness 6, and Centurians toughness 7 or 8.. Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942696 Share on other sites More sharing options...
Commander Dawnstar Posted May 2, 2023 Share Posted May 2, 2023 (edited) Slightly concerned to see the Multimelta at Strength 9. It's still got two shots and -4 pen to the good, but losing 6" of range and having to get within 9" for the +2 damage feels a bit limiting when we're seeing multi-shot Las weapons with D6+1 damage from 48" and a Strength that puts then at +2 to wound over the Melta against heavy tanks. Edited May 2, 2023 by Commander Dawnstar Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942697 Share on other sites More sharing options...
mecanojavi99 Posted May 2, 2023 Share Posted May 2, 2023 Just now, Doobles88 said: They keep focusing on the "Gladius" detachment which any marines can use. However in the footnote it says: * Several other famously less conventional Chapters – including the likes of the Space Wolves, Blood Angels, and Dark Angels – will get their own unique Detachment rules. You’ll be able to choose which ones to use as you compose your army list. So there will be some flavour left available. But it does feel like the differences between say Ultramarines, Imperial Fists, Salamanders might be less pronounced. I don't think that anyone doubted that Blood Angels, Space Wolves, Dark Angels and Black Templars would get some kind of special rules. My fear is mainly for the more standard Chapters, it already gutted me to see Guard Regiments loose all their flavour in 9th, would hate for it for that to happen to everyone else. Odd-ad, Toxichobbit, Mmmmm Napalm and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/378515-faction-focus-space-marines/#findComment-5942699 Share on other sites More sharing options...
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