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Showing results for tags 'Wh40k 10th Edition'.
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This can have a separate thread: YC40Fxov5FhbXFRl.pdf (warhammer-community.com)
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- Wh40k 10th Edition
- BLood Angels Chapter
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Wh40k 10th Edition Adeptus Custodes Index
TrawlingCleaner posted a topic in + TALONS OF THE EMPEROR +
Watcher of the Porcelain Golden Throne -
Guns-a-plenty
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Doin' it for themselves
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Deodorant Optional Imperial Knights tomorrow.
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Wh40k 10th Edition Adeptus Mechanicus Index
TrawlingCleaner posted a topic in + ADEPTUS MECHANICUS +
Beep Boop -
I can see this being a point of contention for many players so rather than take things off subject or take over topics elsewhere, I thought I'd raise it in its own thread. So combi weapons seem... lost. Generic weapons that just don't have the feel of something they should have in a Marines army. They hit on 1 less than normal, have a low strength, single point of damage but on a 50-50 roll they'll cause a single Mortal wound on an infantry model. Just doesn't seem worth it really. Even a unit of 10 Sternguard all with combi weapons will rapid fire and manage 5 Mortal Wounds total. That's pretty underwhelming for 10 elite dudes, when you could invest in Terminators, or Devastators, or Hellblasters and do more damage/be tougher. For characters it might be worth a single cheeky Mortal Wound but then that's not going to change any games either. Worst of all though, is the theme of the weapons just... sucks. Since when did a combi-melta or flamer operate like that? Someone else on the forum referred to them as anemic and I think that's spot on in description. Potential solutions? More shots, better damage characteristics (2 or 3) or just give them a plasma, melta and flamer? I mean, the latter seems like an obvious solution.
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STOMP
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Luv me Krumpin', simpl'as
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Generations of planning hasn't prepared us for actually winning this fight
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Your Pain is my Gain!
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Khorne Khaine Guide me!
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You Better Believe That's A Grudgin'
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Wh40k 10th Edition Index for Imperial Armour Knights
Dr_Ruminahui posted a topic in + CHAOS KNIGHTS +
There is a seperate index for the imperial armour (aka Forgeworld) knights now up and available for inclusion in an chaos knights army list. Just in time for the new plastic cerastus that I'm told is coming. They are here, at the bottom, just above the Combat Patrol rules and indexes: https://www.warhammer-community.com/warhammer-40000-downloads/ Goonhammer has done a review of them (as well as the other, non-chaos options) which might be of interest and can be found here: https://www.goonhammer.com/the-goonhammer-review-the-10th-edition-imperial-armour-indexes/ Certainly, if I can think of how to chaosify them, I'd be interested in picking up one of the plastic kits to include in my own force. No points yet (though it seems that the Goonhammer guys had them, as they allude to point costs in their article), which is often the real determinator.- 3 replies
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- Imperial Armour
- Forge World models
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Your foster Overlords are dead
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Wh40k 10th Edition Imperial Agents Index
TrawlingCleaner posted a topic in + THE IMPERIUM OF MANKIND +
I am the law -
GW forgot to put it on the Downloads Page.
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Even sooner: https://www.warhammer-community.com/wp-content/uploads/2023/06/uVN1M55L0U3dQeWZ.pdf
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I haven't seen this anywhere else but the 40k website has been updated with preview pages of the 10th rulebook which includes a page on crusade and an example of the unit build sheet. https://warhammer40000.com I know a lot of people have been wondering how crusade will work in the new edition and this might give some clues. If this is old news feel free to lock and remove. Edit: It looks like it shows the points value of 2 units. A primaris techmarine and a unit of infiltrators. Not much to go on but I think this is the first point cost shown for this edition.