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Showing results for tags 'Wh40k 10th Edition'.
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Note, this is not a wishlisting thread and I will purge such things. Warhammer Community is drip feeding us snippets and teasers with regards to the new edition, and these articles are appearing for discussion in the NR&A: + NEWS, RUMORS, AND BOARD ANNOUNCEMENTS + - The Bolter and Chainsword However, these discussions will be (quite rightly) more generalist in their approach. What we don't have in the BA slant on things, and this is what this thread will be for. Discuss the changes with your BA hat on, how you feel you can use it with your collection, how we can continue to push our faction for the new edition.
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Deodorant Optional Imperial Knights tomorrow.
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You Better Believe That's A Grudgin'
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Never Trust A Space Elf! Death Guard tomorrow.
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Your foster Overlords are dead
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Khorne Khaine Guide me!
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Wh40k 10th Edition Faction Focus: Leagues of Votann
Lord Marshal posted a topic in + LEAGUES OF VOTANN +
That's A Grudgin' -
Luv me Krumpin', simpl'as
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GW forgot to put it on the Downloads Page.
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STOMP
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Ring the dinner bell. No new Genestealer models :(
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The Tyranids Index/Datasheets are available for download Happy nomming!
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I'm Blue, Da Ba Dee, Da Ba Die Chaos Knights Monday
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'Ere We Go
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Today's faction focus is Chaos Demons: https://www.warhammer-community.com/2023/05/09/warhammer-40000-faction-focus-chaos-daemons-2/ Things to like from it: Greater demons have a 4+ invulnerable Keeper of Secrets' shield gives 5+++ feel no pain, which hopefully means there is more feel no pain elsewhere in the faction (here's hoping for all nurgle demons) The shadows of the warp is really interesting and potentially quite powerful. On the down side, it seems to be quite "win more" in that it is more likely to keep you ahead when you are already ahead and doesn't actually help you get ahead (which in turns can mean it won't help you win more games, but instead make you "win bigger" those games you would have won without it). I like the Corrupted Realspace stratagem they show as it will actually help you win games by allowing you to keep control of objectives you would otherwise lose (though it won't help you keep from being shot off objectives in the round you get to them). How useful it turns out to be will depend on a) how CP starved armies are; b) how useful our other stratagems are; and c) how cheap out chaff is - this stratagem gets a lot better if we cheap units we can "throw away" to grab out of the way objectives. It shows a lot of promise - if the rest of the faction's rules carry through (in particular unit point costs) I may well actually play my demons, instead of just painting them. One concern I have is the emphasis there seems to be on battle shock - this kind of previews have a tendency to overhype whatever the new mechanic is, and I feel this one does that with its reference to Shadow of the Warp's interaction with battleshock - obviously, Shadow of the Warp gets a lot better the more you can get units to fail their battle shock roll, but I'm left worried that is something that is rarely going to happen. On the other hand, from the previews we saw, leadership values are generally lower than they were in the past for non-marine units and we have yet to see any rules allowing units to circumvent battleshock or leadership tests, so I am cautiously optimistic.