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1 hour ago, jaxom said:

Huh, just occurred to me that with Pistol not being a type, that shooting while Engaged may be gone.

1 hour ago, SteveAntilles said:

Isn't Pistol a special rule for guns?

It is still a type:

SOgc7FhPxduyGA0z.jpg.841f0482357cb34ef81a2e19140d42a2.jpg

Terminators with Thunder hammers using Oath of Moment are gonna do some damage.  3s to hit and 6s to wound cause mortal wounds will hurt if you have a lot of them.  Massed Thunder hammers in general, look like they will be great against just about everything,  those mortal wounds mean sweeping through single wound models pretty well.  Only thing you really need is Critical Wounds on a 5 or 6 to make those Thunder hammers really hurt.

1 minute ago, Karhedron said:

I feel like I have missed something. Have Thunder Hammers been previewed somewhere?

https://www.warhammer-community.com/2023/05/09/ways-to-play-warhammer-40000-combat-patrol-is-fast-and-fun/

Captains datasheet

6 minutes ago, CCE1981 said:

Terminators with Thunder hammers using Oath of Moment are gonna do some damage.  3s to hit and 6s to wound cause mortal wounds will hurt if you have a lot of them.  Massed Thunder hammers in general, look like they will be great against just about everything,  those mortal wounds mean sweeping through single wound models pretty well.  Only thing you really need is Critical Wounds on a 5 or 6 to make those Thunder hammers really hurt.

It will likely hit on 4s instead of 3s. The Captain hits with most other weapons on 2s, so just like the Chainfist, it will have a lower base WS.

9 minutes ago, CCE1981 said:

You forgot that Terminator that target the unit designated by Oath of Moment get +1 to hit.

Not every unit will be the OOM target though.

 

Edit: That said, we've seen Terminators with Power Fists hitting on 3s, where other units like Aggressors have the old -1 baked in. So it would stand to reason that Terminators would have 3+ Thunder Hammers, same as their PFs/CFs. Edit 2: Forgot Terminator CFs were 4+. So yeah, probably they'll hit on 4s.

Edited by Kallas
Derp
17 minutes ago, Kallas said:

Not every unit will be the OOM target though.

 

Edit: That said, we've seen Terminators with Power Fists hitting on 3s, where other units like Aggressors have the old -1 baked in. So it would stand to reason that Terminators would have 3+ Thunder Hammers, same as their PFs/CFs. Edit 2: Forgot Terminator CFs were 4+. So yeah, probably they'll hit on 4s.

My original post about there target:

1 hour ago, CCE1981 said:

Terminators with Thunder hammers using Oath of Moment are gonna do some damage.  3s to hit and 6s to wound cause mortal wounds will hurt if you have a lot of them.  Massed Thunder hammers in general, look like they will be great against just about everything,  those mortal wounds mean sweeping through single wound models pretty well.  Only thing you really need is Critical Wounds on a 5 or 6 to make those Thunder hammers really hurt.

 

Even without OoM they will hurt.

3 minutes ago, CCE1981 said:

My original post about there target:

Ah missed that, sorry.

 

3 minutes ago, CCE1981 said:

Even without OoM they will hurt.

Yeah, they'll be ok, definitely been toned down since the glory days of 8th Ed :laugh:

 

On another note, the Relic Shield adding +1W is quite interesting. I wonder if this is unique for models that already have an Invulnerable save. Will Storm Shields continue to provide an Invulnerable save or will they also go to +1W?

24 minutes ago, Karhedron said:

 

On another note, the Relic Shield adding +1W is quite interesting. I wonder if this is unique for models that already have an Invulnerable save. Will Storm Shields continue to provide an Invulnerable save or will they also go to +1W?

Vanguard with 3 wounds would be interesting.  Also Thunder hammer Terminators getting tougher to kill for 1D and 3D weapons.

With the profiles of the CC weapons for the capitan I´m 99% sure that all will cost the same (0 extra points) because all weapons are more o less the same with only minor differences: Thunder hammer have devastanting wounds but only hit at 3+, Relic weapon have 1 extra atack but only have S5, Lingthing claws have 7A and twin linked but S5 and only D1.

Mixed feelings on the Captain datasheet really.

 

Love:

• Rites of Battle.

• Relic Blades are decent.

• Relic Shields because Storm Shields (old rules) were redundant on Terminator Captains.

• Chainfists look solid.

• I still love power Fists hitting on a 2+.

 

Dislike:

• I feel the weapons have a disparity in them. Thunder Hammers in particular seem to be overshadowed by Chainfists, which doesn't feel so thematic.

• Combi-weapons... alas, so bland. Meltas aren't Flamers :cry:

 

I cut my teeth on Thunder Hammers being the most brutal weapons of 2nd edition but I don't think 5 attacks hitting on 3s will generate many Mortal Wounds unfortunately. So likely the competitive scene won't see many.

 

Rule of cool... I've got 2 Captains with them that'll still use them.

 

Anyway overall I consider it a win, but the loss of combi weapons into a rolled profile, whilst also seeing Thunder Hammers having less of a role than Chainfists or the other melee options is distressing.

6 hours ago, CCE1981 said:

Vanguard with 3 wounds would be interesting.  Also Thunder hammer Terminators getting tougher to kill for 1D and 3D weapons.

 

Going from W2 to W3 is pretty potent with all the D2 weapons floating around. W3 to W4 not as impressive.

 

5 hours ago, sandrorect said:

With the profiles of the CC weapons for the capitan I´m 99% sure that all will cost the same (0 extra points) because all weapons are more o less the same with only minor differences: Thunder hammer have devastanting wounds but only hit at 3+, Relic weapon have 1 extra atack but only have S5, Lingthing claws have 7A and twin linked but S5 and only D1.

 

Sidegrade equipment ala AoS.

 

3 hours ago, Captain Idaho said:

Dislike:

• I feel the weapons have a disparity in them. Thunder Hammers in particular seem to be overshadowed by Chainfists, which doesn't feel so thematic.

• Combi-weapons... alas, so bland. Meltas aren't Flamers :cry:

 

I cut my teeth on Thunder Hammers being the most brutal weapons of 2nd edition but I don't think 5 attacks hitting on 3s will generate many Mortal Wounds unfortunately. So likely the competitive scene won't see many.


They've definitely been rolling back the entirety of 9th edition. Does feel a bit much in some instances, really AP-2 thunder hammer? But :shrug:

5 hours ago, spessmarine said:

 

Going from W2 to W3 is pretty potent with all the D2 weapons floating around. W3 to W4 not as impressive.

 

 

Sidegrade equipment ala AoS.

 


They've definitely been rolling back the entirety of 9th edition. Does feel a bit much in some instances, really AP-2 thunder hammer? But :shrug:

Thunder hammer has been ap2 for ages, ever since they’ve done it as ap I think

13 minutes ago, tzeentch9 said:

Huh, is that the index?

It's from somewhere in 8th - found it online. Looks like the change happened at the start of 9th though, so more recent than I thought. Here's a WarCom article that mentions it before the release of the Space Marine and Necron codexes.

29 minutes ago, Doobles88 said:

They've been ap-2 for a while now, but they were ap-3 at one point:

 

image.png.42eedb349659b1fc4fd36f12569b7330.png

 

In 8Th the thunder hammers have AP-3, this is the reason the weapon cost 40p at the end of the edition and a power fist cost only 10 or 12 points. In a few words, the thunder hammer was the only weapon that a space marine capitan has. The other weapons are only printed words in the codex without any real utility.

 

 

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