MaximusTL Posted May 12, 2023 Share Posted May 12, 2023 i think both of these have niches. the barbgaunt's damage output is fine for a semi-chaff unit, but the movement penalty they inflict is huge. no matter what game you're playing, affecting your enemy's movement and positioning is huge. As long as the nuerogaunts are cheaper than termagaunts, i can see them being used. giving a prime/tyrant/nuerotyrant/etc. 11 ablative wounds and a bigger synapse footprint is definitely good. Link to comment Share on other sites More sharing options...
sitnam Posted May 12, 2023 Share Posted May 12, 2023 (edited) I thought the Nuerogaunts would be a bit more armored; they definitely look tougher then the classic gaunts Edited May 12, 2023 by sitnam tzeentch9 1 Back to top Link to comment Share on other sites More sharing options...
Tokugawa Posted May 13, 2023 Share Posted May 13, 2023 It seems that in 10th, cheap blast shooting weapons have even better efficiency than flamers against horde units, as they usually have much longer range than flamers. +4 attacks for each gun when targeting 20 models is attractive. Link to comment Share on other sites More sharing options...
jimbo1701 Posted May 13, 2023 Share Posted May 13, 2023 Hold on, so in theory nothing to stop you targetting 5 units at once with a single barbgaunt unit and slowing all of them down. Xenith 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted May 13, 2023 Share Posted May 13, 2023 25 minutes ago, jimbo1701 said: Hold on, so in theory nothing to stop you targetting 5 units at once with a single barbgaunt unit and slowing all of them down. Assuming units can still split fire in 10th, that looks to be correct. Link to comment Share on other sites More sharing options...
Karhedron Posted May 13, 2023 Share Posted May 13, 2023 10 hours ago, MaximusTL said: As long as the nuerogaunts are cheaper than termagaunts, i can see them being used. giving a prime/tyrant/nuerotyrant/etc. 11 ablative wounds and a bigger synapse footprint is definitely good. We don't know what the rules for big models joining units are fully yet. Normal sized Characters can join units with similar armour to themselves. Monsters don't look like they can join units. Guilliman gains the Lone Operative ability when near SM infantry. My guess is that small models like Gaunts won't be able to protect bigger beasties. Tyrant Guard will probably have some sort of special rule to cover it since that is literally their MO. Link to comment Share on other sites More sharing options...
Zoatibix Posted May 13, 2023 Share Posted May 13, 2023 If I remember rightly, Neurogaunts leap in the way of enemy shooting to protect other Synapse creatures. Link to comment Share on other sites More sharing options...
jimbo1701 Posted May 13, 2023 Share Posted May 13, 2023 2 hours ago, Karhedron said: Assuming units can still split fire in 10th, that looks to be correct. indeed. That’s very powerful against melee armies if so. A couple of units of barbgaunts can effectively neuter your ability to get into melee for an extra turn with careful positioning given their short range. Most units have an effective charge range of 8-16 (presuming charge mechanic still the same) and this will reduce it to 6-12. Link to comment Share on other sites More sharing options...
TheMawr Posted May 13, 2023 Share Posted May 13, 2023 (edited) 4 hours ago, Karhedron said: We don't know what the rules for big models joining units are fully yet. Normal sized Characters can join units with similar armour to themselves. Monsters don't look like they can join units. Guilliman gains the Lone Operative ability when near SM infantry. My guess is that small models like Gaunts won't be able to protect bigger beasties. Tyrant Guard will probably have some sort of special rule to cover it since that is literally their MO. The Swarmlord and the SoB diorama both have the Leader ability though. So size and monster keyword at least dont matter wether something can lead units or not, and with the swarmlord being T10 sv2+ ... what type of tyranid unit has those stats thats not a single monster ? edit: Though I can see Tyranids being an exception rather than a rule to what is standard when it comes to vastly different features for leaders and the units they lead. Edited May 13, 2023 by TheMawr Link to comment Share on other sites More sharing options...
tzeentch9 Posted May 13, 2023 Share Posted May 13, 2023 3 hours ago, TheMawr said: The Swarmlord and the SoB diorama both have the Leader ability though. So size and monster keyword at least dont matter wether something can lead units or not, and with the swarmlord being T10 sv2+ ... what type of tyranid unit has those stats thats not a single monster ? edit: Though I can see Tyranids being an exception rather than a rule to what is standard when it comes to vastly different features for leaders and the units they lead. Tyrant guard presumably DemonGSides and Xanthous 2 Back to top Link to comment Share on other sites More sharing options...
Xenith Posted May 14, 2023 Share Posted May 14, 2023 On 5/13/2023 at 7:52 AM, jimbo1701 said: Hold on, so in theory nothing to stop you targetting 5 units at once with a single barbgaunt unit and slowing all of them down. Yea, this seems the most potentially broken thing we've seen so far, depending on the point cost: -2M and -2" advance is effectively -4 movement, an advancing unit has a 1/3 chance of gaining zero movement from the advance, and an advance and charging banshee say goes from a 19" reliable threat range to 13", which is huge, especially when you can potentially hit a different unit with each barbgaunt. Link to comment Share on other sites More sharing options...
Arkhanist Posted May 14, 2023 Share Posted May 14, 2023 Yeah, Blood Angels are not going to enjoy fighting through those. Link to comment Share on other sites More sharing options...
Khornestar Posted May 14, 2023 Share Posted May 14, 2023 Do we have any idea if splitting fire is still possible in 10th? Link to comment Share on other sites More sharing options...
WrathOfTheLion Posted May 14, 2023 Share Posted May 14, 2023 I'd guess so, as I think we'd've seen split fire somewhere so far if not, such as on a baneblade or something like that. Link to comment Share on other sites More sharing options...
Zoatibix Posted May 14, 2023 Share Posted May 14, 2023 (edited) I think it’s safe to assume units can split fire. Otherwise special and heavy weapons in a squad are forced to shoot at stuff they might be inefficient against (and vice versa). But, we have had editions where that was a thing, so not without precedent. Edited May 14, 2023 by Zoatibix Link to comment Share on other sites More sharing options...
ZeroWolf Posted May 14, 2023 Share Posted May 14, 2023 Wouldn't it make more sense that splitting fire was only allowed for units that contained different weapon types within it? Thus locking the Barbgaunts to firing at the same unit but allowing a Devastator/havoc squad/etc to use their different weapons against different targets? Brother Nathan, Bash, Sarges and 2 others 3 2 Back to top Link to comment Share on other sites More sharing options...
WrathOfTheLion Posted May 14, 2023 Share Posted May 14, 2023 It just sounds more arbitrary to do it that way. For example, I'd expect the sponsons on a tank might be able to split fire. Link to comment Share on other sites More sharing options...
Brother Nathan Posted May 14, 2023 Share Posted May 14, 2023 11 minutes ago, ZeroWolf said: Wouldn't it make more sense that splitting fire was only allowed for units that contained different weapon types within it? Thus locking the Barbgaunts to firing at the same unit but allowing a Devastator/havoc squad/etc to use their different weapons against different targets? this is what id expect. this unit being a gaunt could have a poor defensive profile so until we see it all in with points ill reserve judgement on their usability before id say broken... ZeroWolf 1 Back to top Link to comment Share on other sites More sharing options...
ZeroWolf Posted May 14, 2023 Share Posted May 14, 2023 Yeah I can't see it being sturdy, like, at all. In terms of effectiveness, it'll be a glass cannon. Link to comment Share on other sites More sharing options...
Khornestar Posted May 14, 2023 Share Posted May 14, 2023 (edited) My guess/hope is that the split fire would be based on weapon. I.e. if the havocs have 4 different heavies, they can target 4 different enemy units, but if they all have the same weapon, they can only fire on the same target. I have no good reason to expect that to be the case, in fairness. Not looking forward to these bug bastards removing my blood blessing +2” bonus turn 1. :P Edited May 14, 2023 by Khornestar ZeroWolf and Brother Nathan 1 1 Back to top Link to comment Share on other sites More sharing options...
Brother Nathan Posted May 14, 2023 Share Posted May 14, 2023 if they are they would surely be the primary ranged target and being gaunts... not take much to kill them really. in current edition how does split fire work? do not the same weapons have to go into the same target? honestly cant see these spreading fire around even as base line nids that may well have extra targeting beasts built in... Khornestar and ZeroWolf 2 Back to top Link to comment Share on other sites More sharing options...
Bradeh Posted May 15, 2023 Share Posted May 15, 2023 (edited) Quote Each Neurotyrant acts as a potent Synaptic Relay, enabling two units within 12” to act as if they are within Synapse Range until the start of your next Command phase, no matter where they end up. Your deadliest melee units can stretch their legs and hunt down troublesome enemies.** ** You even get two Neuroloids to use as tokens for this ability, snazzy! Edited May 15, 2023 by Bradeh Brother Nathan and ZeroWolf 1 1 Back to top Link to comment Share on other sites More sharing options...
Jscarlos18 Posted May 15, 2023 Share Posted May 15, 2023 New article about the Neurotyrant ZeroWolf 1 Back to top Link to comment Share on other sites More sharing options...
ZeroWolf Posted May 15, 2023 Share Posted May 15, 2023 Hmm so their is benefit to taking more than one eh? Interesting. Link to comment Share on other sites More sharing options...
Blight1 Posted May 15, 2023 Share Posted May 15, 2023 2 minutes ago, ZeroWolf said: Hmm so their is benefit to taking more than one eh? Interesting. That says that if 1 or more are on the battlefield then the enemy gets -1 to the test not -1 per nuerotyrant. Link to comment Share on other sites More sharing options...
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