Lord Marshal Posted May 12, 2023 Share Posted May 12, 2023 (edited) Bones for the Skeleton Chair... or something. Edited May 12, 2023 by Lord Marshal MithrilForge and Daemonic Brother 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/ Share on other sites More sharing options...
ZeroWolf Posted May 12, 2023 Share Posted May 12, 2023 I did wonder how they were going to handle blood tithe rules this time round. 8 D6 though seems a lot but I guess they had to work the 8 in again some where. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946977 Share on other sites More sharing options...
TrawlingCleaner Posted May 12, 2023 Share Posted May 12, 2023 I really like the look of these abilities. Definitely feel like a weight of dice army and sneakily holding objectives even after death! Needing a Triple 6 to bring Angron back has the potential to be a feelsbad but it's not basically instant guaranteed like his 9th rules Khornestar and MithrilForge 2 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946979 Share on other sites More sharing options...
Lord Marshal Posted May 12, 2023 Author Share Posted May 12, 2023 Maybe I'm misreading something but In terms of flavour this feels like an L for me. Just rolling to get a random assortment of buffs doesn't feel nearly as thematic as Blood Tithe does. Scribe, Marshal Loss, Blight1 and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946980 Share on other sites More sharing options...
RolandTHTG Posted May 12, 2023 Share Posted May 12, 2023 I'm surprised that they didn't think up 2 more blessings, so that you have 8 blessings to spend your eight dice on. Glad to see they get some ways to seep across the battlefield. Also, was this fact about transported units being battleshocked in the notes at the bottom previously known? I didn't see it in the linked article. Quote ** Note that you still can’t Blood Surge when your TRANSPORT gets destroyed – units forced to disembark when their ride goes boom are automatically Battle-shocked that turn. Dark Shepherd, tinpact and MithrilForge 3 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946981 Share on other sites More sharing options...
Nephaston Posted May 12, 2023 Share Posted May 12, 2023 ** Note that you still can’t Blood Surge when your TRANSPORT gets destroyed – units forced to disembark when their ride goes boom are automatically Battle-shocked that turn. Bit of an incentive to not laze about in your chosen carriage. MithrilForge, burningsky25, Daemonic Brother and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946983 Share on other sites More sharing options...
Zoatibix Posted May 12, 2023 Share Posted May 12, 2023 I’ve heard about tank crews being suppressed in real life - I think this is trying to represent that? templargdt 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946985 Share on other sites More sharing options...
Khornestar Posted May 12, 2023 Share Posted May 12, 2023 OOOWEEEEEE I like it a lot overall. Angron looks great! Those buffs are swell, and being able to give himself and other units those buffs in the charge phase is quite handy, especially for deep striking units. I like the icon mechanic of being able to reroll the blessing dice if the unit is on an objective. I hope jakhals get that ability, too. I wish they’d shown something other than the lord of skulls daemon gore cannon, but there aren’t a ton of other guns to show off. I am quite hyped on this preview. Looks like they’ll continue to be a fun army to play. Very much want to see juggerlord and eightbound rules. Daemonic Brother, Special Officer Doofy, WrathOfTheLion and 3 others 4 2 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946987 Share on other sites More sharing options...
de Selby Posted May 12, 2023 Share Posted May 12, 2023 (edited) edit: misread the rule, carry on! hope WE get some new units early in the edition too. Edited May 12, 2023 by de Selby Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946991 Share on other sites More sharing options...
Petitioner's City Posted May 12, 2023 Share Posted May 12, 2023 I had hoped they'd make mention of "returning" units that were missing from the codex - normal chaos lords or an equivalent, warpsmiths, bikers, vindicator, raptors in some nasty khorne version, and yes some havocs a la Lheor's rotor cannon squad in Talon. I also feel it's a real shame they didn't add back in true grit bolters, nor take the chance to give us the churigeons who add in the nails to newer recruits. Overall, fun rules, and love the 8 dice, but still such a limited take on these boys, after the depth of the death guard release. MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946994 Share on other sites More sharing options...
Borbarad Posted May 12, 2023 Share Posted May 12, 2023 The mechanic reminds me a bit of the current Winds of Chaos one, for obvious reasons. WE are gonna be a fast army, since the +2” move is pretty much guaranteed. Can anyone run the statistics on the options, pretty please? Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946996 Share on other sites More sharing options...
Special Officer Doofy Posted May 12, 2023 Share Posted May 12, 2023 Jealous! They take FNP away from Death Guard but others get it... Liking Angron at T11, hopefully that means Mortarion is T12. Berzerkers lookin' solid. I like the move after losing at least one model, and can even move into engagement range. I also like that it is battle-shock dependant, making that mechanic effect every army in some way. Triple sixes and Angron comes back is cool. I just hope my opponent obnoxiously screams YAHTZEE!!! in my face like my 11 year old daughter does whenever they put him back on the board. Warden-Paints, VengefulJan, Sea Creature and 2 others 4 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946998 Share on other sites More sharing options...
WrathOfTheLion Posted May 12, 2023 Share Posted May 12, 2023 It keeps a lot of what made Blood Tithe good, but without letting you snowball them as the game progresses. A solid change I think. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5946999 Share on other sites More sharing options...
Malakithe Posted May 12, 2023 Share Posted May 12, 2023 21 minutes ago, Khornestar said: OOOWEEEEEE I like it a lot overall. Angron looks great! Those buffs are swell, and being able to give himself and other units those buffs in the charge phase is quite handy, especially for deep striking units. I like the icon mechanic of being able to reroll the blessing dice if the unit is on an objective. I hope jakhals get that ability, too. I wish they’d shown something other than the lord of skulls daemon gore cannon, but there aren’t a ton of other guns to show off. I am quite hyped on this preview. Looks like they’ll continue to be a fun army to play. Very much want to see juggerlord and eightbound rules. With how easy it is to bring daemons you can probably add a couple of the bloodletter skull launcher thingies instead of that massive tracked points sink Khornestar and MithrilForge 2 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947003 Share on other sites More sharing options...
Nephaston Posted May 12, 2023 Share Posted May 12, 2023 (edited) Fascinating how GW keeps messing the quick links to the old faction foci up while forgetting to update the up next. This time they're full size, note the regular size text on the bottom. Quote They just managed to update it. It's Admech up next. Edited May 12, 2023 by Nephaston ZeroWolf, Borbarad, danodan123 and 1 other 3 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947004 Share on other sites More sharing options...
Blight1 Posted May 12, 2023 Share Posted May 12, 2023 Suppose it is equally useful no matter the point total for the game and won't have us running single spawns just so they die. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947006 Share on other sites More sharing options...
Ammonius Posted May 12, 2023 Share Posted May 12, 2023 How do World Eaters players feel about the change to Righteous Slaughter? Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947008 Share on other sites More sharing options...
burningsky25 Posted May 12, 2023 Share Posted May 12, 2023 5 minutes ago, Nephaston said: Fascinating how GW keeps messing the quick links to the old faction foci up while forgetting to update the up next. This time they're full size, note the regular size text on the bottom. Definitely a bit of a mystery why they can't get the links right repeatedly. WE looking pretty great, from the little I know of them. Angron resurrect on triple 6 is a little surprising, even if I think it integrates mechanically wonderfully - that's a massive swing later in the game if you manage to get that, which generally you won't? Hopefully it doesn't feel too swingy. Battle Shock on transport destruction is another great tidbit. Working this through and through the game really is a good thing, and it's much more appropriately themed compared to previous morale checks where it essentially did just represent fear. I had always hoped they would move the mechanic more towards representing your control as a commander over your forces and their ability to respond/take orders as that's something that can much more easily be rolled out to all the factions without it feeling bad, and honestly they've done something pretty close to that so far. Troop bonuses continue to look good also, and not generally generic, but often keyed into faction mechanics (sisters, WE, necrons, etc) which is a great direction. Give troops meaningful and fun utility bonuses and people will take them because they want to, not because they have to. Bit tangential but, will be interesting to see if/how they differentiate bonuses for factions with a lot of troop choices, like SM. Khornestar and Dr_Ruminahui 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947011 Share on other sites More sharing options...
Muck1ng Posted May 12, 2023 Share Posted May 12, 2023 8 minutes ago, Ammonius said: How do World Eaters players feel about the change to Righteous Slaughter? I think it's good as it gives other armies counter play to him. There's still a lot of rules etc we don't know yet so time will tell. Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947012 Share on other sites More sharing options...
01RTB01 Posted May 12, 2023 Share Posted May 12, 2023 Interesting that the next article to come is also world eaters lol. Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947013 Share on other sites More sharing options...
Khornestar Posted May 12, 2023 Share Posted May 12, 2023 8 minutes ago, Ammonius said: How do World Eaters players feel about the change to Righteous Slaughter? Well, it’s different. Preventing fallback is cool, but Angron’s increased toughness and ability to benefit from cover should keep him alive longer, which no fallback previously contributed to. Still, he killed most things he was in combat with anyway, so unless he was engaged with multiple units… meh. Less control over the opponent’s army, but so be it. It’s a good set of abilities, so overall I’m happy with them. Ammonius, MithrilForge and Sea Creature 3 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947014 Share on other sites More sharing options...
Subtleknife Posted May 12, 2023 Share Posted May 12, 2023 Looks like some good changes. Only thing I wouldn't be sold on if I played WE is the 666 thing for angron. Feels a bit random for competitive but super cool for thematic games. Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947015 Share on other sites More sharing options...
Tokugawa Posted May 12, 2023 Share Posted May 12, 2023 31 minutes ago, Petitioner's City said: I had hoped they'd make mention of "returning" units that were missing from the codex - normal chaos lords or an equivalent, warpsmiths, bikers, vindicator, raptors in some nasty khorne version, and yes some havocs a la Lheor's rotor cannon squad in Talon. I also feel it's a real shame they didn't add back in true grit bolters, nor take the chance to give us the churigeons who add in the nails to newer recruits. Overall, fun rules, and love the 8 dice, but still such a limited take on these boys, after the depth of the death guard release. TS, DG and WE all lost access to biker and raptor units, reason unknown, maybe price for becoming independent faction. Special Officer Doofy 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947016 Share on other sites More sharing options...
tzeentch9 Posted May 12, 2023 Share Posted May 12, 2023 Nice how Angron has the number of the Beast VengefulJan and Special Officer Doofy 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947019 Share on other sites More sharing options...
Karhedron Posted May 12, 2023 Share Posted May 12, 2023 36 minutes ago, Borbarad said: Can anyone run the statistics on the options, pretty please? Some of the maths is a bit convoluted but I can make a start. Chance of bringing Angron back is 13% before rerolls You are guaranteed at get at least 2 Doubles or a Triple every turn I will get some more results once my brain stops hurting. Trokair, MithrilForge, Special Officer Doofy and 2 others 1 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/378626-faction-focus-world-eaters/#findComment-5947022 Share on other sites More sharing options...
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