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4 hours ago, Slips said:

The wording on Linked Fire of the Fire Prism makes me think that, so long as A Singular Fire Prism is within range and LoS of a target then ANY OTHER Fire Prism on the table that can Draw LoS to that fire prism then they can be across the table or whatever and still be able to shoot because the weapon ability doesnt say you are still constrained by the weapon profiles 60" range just that, as long as you have LoS to another fire prism, you can select targets, determine vis and measure range from that chosen fire prism.

 

Even if it would be constrained by the range of the Prism Cannon, the furthest distance on the battlefield (corner to corner) is about 74" so you will pretty much always be in range of whatever target you want to shoot. :biggrin:

2 hours ago, Blight1 said:

Bah if necron warriors, skitarii, and hearthguard all got nerfed to BS4+ then guardian defenders should go back to it too.  Throw in a 5+ save like the old days too.

From a lore perspective, this still bugs me. But it does make sense from the perspective of trying to keep Aeldari armies small to lean into the "dying race" aspect. Better guardians cost more points which in turn means fewer guardians.

3 hours ago, Montford said:

 

Even if it would be constrained by the range of the Prism Cannon, the furthest distance on the battlefield (corner to corner) is about 74" so you will pretty much always be in range of whatever target you want to shoot. :biggrin:

Its not so much being in range to shoot its that, no matter what, you can probably only ever have 1 FP at risk of being destroyed at a time while also simultaneous covering any and all fire lanes on the table with ALL of them being able to shoot during a given turn. With smart placement there wont really be such a thing as "Aww man, it doesnt have LoS so it cant shoot"

7 minutes ago, Zoatibix said:

The Fire Prisms need to see each other.

 

If there is a decent amount of terrain on the board, they won’t be able to link and shoot all of the time.

 

 

Depends. If they can go up/down terrain by being Grav Vehicles then thats much easier to accomplish.

5 hours ago, Blight1 said:

Bah if necron warriors, skitarii, and hearthguard all got nerfed to BS4+ then guardian defenders should go back to it too.  Throw in a 5+ save like the old days too.

 

I say 7+ for save! What else does a dying race need other than a helping hand in the right direction?

15 minutes ago, Slips said:

Depends. If they can go up/down terrain by being Grav Vehicles then thats much easier to accomplish.


A bit easier, but if you balance your model on a building like that, then you may also make yourself more visible to enemy Overwatch or regular shooting.
 

If I understand new Overwatch correctly, they will get to shoot at the FP before it shoots, certainly before it can try to Fire and Fade.

1 minute ago, Zoatibix said:


A bit easier, but if you balance your model on a building like that, then you may also make yourself more visible to enemy Overwatch or regular shooting.
 

If I understand new Overwatch correctly, they will get to shoot at the FP before it shoots, certainly before it can try to Fire and Fade.

Per the leaks that just came out:
image.png.c3b57abcca3778eb64309e5d6340db2e.png
So, no, not really. Besides, Eldar have Fire and Fade as well as Fate dice to mitigate any movement issues your placement might have opened yourself up to.

What irks me a bit is that the Battlecannon had its range nerfed, from 72" to 48", presumably to make firing at extreme range less of an option. But the Fireprism stays at 60".

 

Edited by Jolemai
Swear filter dodge
25 minutes ago, Emperor Ming said:

If you think that's bonkers, what about oath of moment:ermm::laugh:

thats against a single target, which in practice means 1-2 units will reroll, oath of moment is amazing for taking out a single enemy, most other armies seem to get broader application abilities, which means space marines will play as they should - precision strikes on specific targets each turn.

So every unit gets a free reroll to hit and wound a turn, equating to 2 free CP per unit, whilst the army has 12 dice to fix the game alongside more dice generated by Guardian squads (and god-emperor knows what else) which can all be manipulated by Farseers so the low rolls of 1s and 2s are turned to 6s...

 

Edition not out yet and Eldar have broken the game. Must be a new record.

22 minutes ago, Blindhamster said:

thats against a single target, which in practice means 1-2 units will reroll, oath of moment is amazing for taking out a single enemy, most other armies seem to get broader application abilities, which means space marines will play as they should - precision strikes on specific targets each turn.

 

I'd argue both abilites probably wash out near enough the same in the amount of rerolls, Unparalelled Foresight just means they all don't have to target the same thing and definitely favours smaller more elite units to try and get more rerolls. Warwalkers, Wraithlords and Tanks absolutely love that ability :laugh:

 

12 minutes ago, Captain Idaho said:

So every unit gets a free reroll to hit and wound a turn, equating to 2 free CP per unit, whilst the army has 12 dice to fix the game alongside more dice generated by Guardian squads (and god-emperor knows what else) which can all be manipulated by Farseers so the low rolls of 1s and 2s are turned to 6s...

 

Edition not out yet and Eldar have broken the game. Must be a new record.

 

Edition not out yet and only 12 out 20 odd Faction Focuses shown before claims of one breaking the game. Must be a new record :biggrin:

The game has changed a lot, the factions have changed a lot and we have such a small scope of context. In my opinion, it's definitely worth waiting until everything is out, Indexes are in hand and we've played some games. I don't think anyone is good enough at the game to make a shot call on the quality of the armies with so little shown off

That's my 2 credits anyways

We have the core rules, we have comparisons of faction and Detachment rules and we have plenty of units to make decent estimates of other units (a Space Marine isn't going to be much different from Intercessors to Infiltrators to Incursors in states), so we know with a degree of good probability what is going to be decent in the game if it is notably higher than all around it.

 

As an example, a -1 Toughness on objectives for Death Guard that is removed soon as the opponent takes the objective, just doesn't compare at all to the Detachment ability of a free reroll for hits and wounds whenever it attacks.

Edited by Captain Idaho

Let me get this all straight.

 

If I play space marines. I can nominate one enemy unit per turn, and every model that attacks that unit, can re-roll the hit roll and wound roll.

 

If I play Eldar, every unit can once per turn re-roll one single hit roll and one single wound roll.

 

Is that right?

No you're comparing the wrong rules. The Detachment rules for Space Marines are the whole army can once per game use one or 3 actions to choose from. Incidentally those rules are generally useful for one or two units at any time.

 

Comparatively speaking the Eldar Detachment rules are relevant for every unit every turn, throughout the game and in multiple phases (whenever they roll to attack).

Edited by Captain Idaho
45 minutes ago, Captain Idaho said:

We have the core rules, we have comparisons of faction and Detachment rules and we have plenty of units to make decent estimates of other units (a Space Marine isn't going to be much different from Intercessors to Infiltrators to Incursors in states), so we know with a degree of good probability what is going to be decent in the game if it is notably higher than all around it.

 

As an example, a -1 Toughness on objectives for Death Guard that is removed soon as the opponent takes the objective, just doesn't compare at all to the Detachment ability of a free reroll for hits and wounds whenever it attacks.

 

But that's still very little in the grand scheme of things, no? Eldar have another 60 ish datasheets, weapons profiles, all of their points, abilites, 5 strats, 3 Enhancements, Death Guard have another 30 ish datasheets (including their core troops unit), weapons profiles, all of their points, abilities, 5 strats, 3 Enhancements. Times by about 20 because all factions'll be in the same state, plus we haven't really seen what the mission state is yet. In fact, we don't even know when you actually score/control objectives

 

We know such a small scope about this edition and factions as a whole when there are a whole miriad of different things that actually effect faction power and balance

 

8 minutes ago, Sword Brother Adelard said:

Let me get this all straight.

 

If I play space marines. I can nominate one enemy unit per turn, and every model that attacks that unit, can re-roll the hit roll and wound roll.

 

If I play Eldar, every unit can once per turn re-roll one single hit roll and one single wound roll.

 

Is that right?

 

That's correct, fantastic for Bright Lance totting War Walkers, not so great for mass fire

Thank you.

 

So just to be clear. Every unit getting to re-roll two dice per turn is broken. And every model being potentially able to re-roll every hit roll and wound roll is fine.

 

Seems legit.

But we don’t have points costs…?!… Aeldari could be more expensive perhaps..a smaller force but hard hitting … who knows, I’ll definitely wait till after June before I call in Henny penny  for an air strike :tongue:

 

M. 

Oath esp combined with Gman, is going to white wash most squads and certainly big entities like ctan/other primarchs will just melt in the face of full rerolls to hit and wound with everything:yes:

 

Eldar ability should prob be hit or wound:smile:

 

I guess there has to be something that's slightly too good for the balance dataslates to change:laugh:

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