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Personally I don't like that the Eldar's re-roll ability is an inbuilt driver to constantly take two small units instead of one larger one - it's a really big thumb on that scale when you are giving up a pair (hit and wound) of re-rolls by taking one unit of 10 instead of two fives.

6 minutes ago, Cleon said:

Personally I don't like that the Eldar's re-roll ability is an inbuilt driver to constantly take two small units instead of one larger one - it's a really big thumb on that scale when you are giving up a pair (hit and wound) of re-rolls by taking one unit of 10 instead of two fives.


Rule of 3 makes that harder though.. 

In theory smaller units are more vulnerable to battleshock as it's easier to get them below 50%. We also don't know how awesome warlock leaders will be. There might be another thumb on the other side of the scale.

 

Edit: Rule of 6 for battleline units.

Edited by Cactus
27 minutes ago, Cleon said:

Personally I don't like that the Eldar's re-roll ability is an inbuilt driver to constantly take two small units instead of one larger one - it's a really big thumb on that scale when you are giving up a pair (hit and wound) of re-rolls by taking one unit of 10 instead of two fives.

 

I suppose it lends itself more towards the Eldar way of war of death by 1000 cuts like the Space Marine's Oath of Moment being the overwhleming, brutal hammerblow.

 

It will be interesting to see how/if it skews list building for sure. The upside to small units is, as you mentioned, more Hit and Wound rerolls as well as smaller footprints. The downside being that you lose efficency on Strats, Farseer's Fortune as well as Characters being more exposed to being killed and Battleshock for the unit is particularly easy, barring Wraiths our units are notoriously fragile! :biggrin:

1 hour ago, Muck1ng said:

Rule of 3 makes that harder though.. 

 

Eldar have so may units though that is unlikely to be a problem. If you want fast moving firepower you are spoiled for choice with Fire Prisms, Falcons, Serpents and Vypers. With a bit of creativity, you are likely to run out of points before you run out of slots.

  • 2 weeks later...

Between Unparalled Foresight and Crystal Matrix, the Fire Prism is going to be putting out a lot of super-reliable firepower.

 

Not entirely sure how this fits with 10th's "fewer rerolls" philosophy. :unsure:

4 minutes ago, Zoatibix said:

Was expecting a higher Toughness on a tank. 

 

Agreed. Glass cannon for sure. On the other hand, it was the same toughness as a Rhino in 8th and 9th and it is the same in 10th. It is still tough enough that most small arms will need a 6 to wound, HBs and Assault Cannons need 5s, Autocannons need 4s and dedicated anti-tank guns like Lascannons need a 3+. Most of those numbers are pretty much the same as in the last edition.

5 minutes ago, Zoatibix said:

I take your point, but when we’re moving into an edition where vehicles are meant to be harder to kill, I was expecting something like a tank to have a higher Toughness than an APC

 

Same toughness as a Marine APC though. It's not surprising Eldar stay a little more frail. I would imagine tanks like the Predator to probably sit around T10, Leman Russ probably T11 still.

2 minutes ago, Zeruel said:

 

Same toughness as a Marine APC though. It's not surprising Eldar stay a little more frail. I would imagine tanks like the Predator to probably sit around T10, Leman Russ probably T11 still.


 

Yes, but also the same Toughness as a Storm Speeder, which has an exposed crew and is just as swift.

 

If Aeldari vehicles were faster than Marine ones, I wouldn’t mind as much. 


 

33 minutes ago, Zoatibix said:

Was expecting a higher Toughness on a tank. 

I was expecting it to be *squishier* honestly. I feel like Eldar and Dark Eldar vehicles should remain in the T6-9 range since they're supposed to the light tanks in 40k.

Then you’d be happy with it being M 20”?

 

Folks saying ‘well Aeldari are meant to be fragile’ seem to be ignoring that these are more fragile but not any faster than other factions.

 

If we get stuck with the fragile, we should darned well get the fast, too.

 

The Drukhari Venom traded its 5++ vs Ranged for a straight 6++. It already had ‘Stealth’. It only went up in Toughness by a single point…but lost two inches of Movement. 

Edited by Zoatibix
2 minutes ago, TrawlingCleaner said:

The skyrunner is the same abilities wise as the foot version?

Screenshot_20230602_205111_Twitch.thumb.png.fb8275ada9df48b8ca79e15b585becef.png

 

No, the Footseer has Fortune while the Jetseer has Guide! Will this be common that the actual psychic power will be tied to the flavour of the caster? 

2 hours ago, Karhedron said:

Agreed. Glass cannon for sure.

Which is pretty thematic, considering the, you know... glass cannon it has :biggrin:

 

I'll see myself out...

49 minutes ago, TrawlingCleaner said:

The skyrunner is the same abilities wise as the foot version?

Screenshot_20230602_205111_Twitch.thumb.png.fb8275ada9df48b8ca79e15b585becef.png

Because i know little of eldar but im trying to learn more about other armies, are the units it can lead good? I was surprised to see it couldn't lead say shining spears etc. 

32 minutes ago, Ultramarine1999 said:

Because i know little of eldar but im trying to learn more about other armies, are the units it can lead good? I was surprised to see it couldn't lead say shining spears etc. 

 

They can be good. Windriders can be armed with a lot of Shuriken Cannons which has the Sustained Hits 1 rule (meaning every 6 you roll becomes 2 hits). Combined with rerolls to Hit, you can potentially generate a hefty rain of firepower if the Farseer casts it on a large squad. Interestingly, the Farseer can cast Guide on any unit within 12", not just his own. So while he cannot lead a squad of Shining Spears, he can certainly buff them ready for the charge.

 

I am not entirely surprised he cannot lead a unit of Shining Spears. Traditionally, Warlocks and Farseers led the Guardian-based elements of the army while Exarchs, Autarchs and Phoenix Lords led the Aspect Warriors.

 

We haven't seen the rules for Warlocks yet so I can't comment on whether they are any good. I confess I never run them because at £25 per model, I could never afford to buy a complete squad of them. :sad:

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