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1 hour ago, Khornestar said:

Jump pack keyword… why isn’t this in the core rules? For cuss sake.

 

Maybe it's like Psyker where the keyword has no inherit Traits but other things key off it?

1 hour ago, Large and Moving Torb said:

Been watching the game. Those datasheet cards look big! I thought they'd be a bit smaller.

Gotta remember that some of them there wargamers are getting up there in the years, so you need big cards for the big enough text and so they are less droppable.

Edited by Nephaston
a word

Wave Serpent twin linked weapons- some have the number of attacks equal two two of that weapon, but others don’t.

 

I’m puzzled that Dire Avengers are only OC 1. 

Flipped the Scorpions for easier reading.

IMG_4446.jpeg

I don’t understand why the sticky objectives rule wasn’t just called objective secured and put in the core rules. I thought hey were moving away from needless repetition and using different names for the same rule and this one comes up so often it would have made sense. 

54 minutes ago, Zoatibix said:

Wave Serpent twin linked weapons- some have the number of attacks equal two two of that weapon, but others don’t.

 

I’m puzzled that Dire Avengers are only OC 1. 

 

Yes, definitely a typo, otherwise Starcannons are going to rule to roost. TL is slightly redundant though with the Unparalleled Foresight ability (although I suppose there might be other Detachment abilities in future).

 

The other thing missing from the Serpent datasheet is the Transport Capacity. I assume it will stay at 12.

 

It looks like only units that were Troops in 9th get OC 2. Avengers annoyingly got bumped in to Elites. Still, Assault 3 and Auto-wounding on 6s is quite nice, especially if a nearby Jetseer casts Guide on them.

 

Warp Spiders are insanely fast but have dropped to S4 and lost their signature 2nd move ability. Still, they will be good for snagging distant Objectives if kept alive into the late game.

 

War Walkers look solid but looks like they are taken individually now rather than in squadrons. Unparalleled Foresight will be really good on these.

 

Support Weapons look good and the suppressive fire is nice. I can see 3 Shadow Weavers hidden deep in the back field plinking away at any enemy heavy weapon squads just to keep them suppressed all game. Any wounds caused would just be a bonus.

 

Striking Scorpions look much as they did in 9th. Infiltration and shredding light infantry. 

Edited by Karhedron

I actually don't mind Dire Avengers being OC 1. They're otherwise quite good at holding an objective thanks to decent overwatch and can lay down decent anti-infantry firepower. Crucially Guardians still have a purpose. 

 

Warwalkers seem suspiciously resilient and laden with heavy weapons, they'll be awful to face.

 

Never understood why Wave Serpents have a shield that shoots lasers. What is this Austin Powers?

 

Striking Scorpions looks interesting as generate a lot of attacks. I can't make out the words exactly for their Maniblasters... is that when targeting or when not targeting monsters and vehicles? Would be confusingly strange to have them a torrent of attacks against large targets that are the threat but it is original!

 

D-Cannons look disgusting. I think they'll lose out to Warwalkers though.

 

Overall, it looks like Eldar will be a leaf-blower style army. They'll try and blow you off the board with immense firepower. Why risk Striking Scorpions when you could invest points in more shooting stuff, right?

10 minutes ago, Captain Idaho said:

Warwalkers seem suspiciously resilient and laden with heavy weapons, they'll be awful to face.

 

Assuming they are not Battleline you will only face a maximum of 3 since it looks like they cannot be squadroned anymore. I agree they do look good though.

  

10 minutes ago, Captain Idaho said:

Never understood why Wave Serpents have a shield that shoots lasers. What is this Austin Powers?

 

That goes back to the original Epic version that looked like a steam iron. The shields were meant to be good protection for the troops inside while they advanced. Then when the troops disembarked, the Serpents discharged their shields to stun nearby enemies.

  

10 minutes ago, Captain Idaho said:

Striking Scorpions looks interesting as generate a lot of attacks. I can't make out the words exactly for their Maniblasters... is that when targeting or when not targeting monsters and vehicles? Would be confusingly strange to have them a torrent of attacks against large targets that are the threat but it is original!

 

It says "when targeting units without the MONSTER or VEHICLE keywords". Slightly disappointed that Karandras is T3 and and Ld6+. Not very impressive for a millennia old reincarnating hero. Looks like the Phoenix Lords will be easy targets for Epic Challenge.

  

10 minutes ago, Captain Idaho said:

D-Cannons look disgusting. I think they'll lose out to Warwalkers though.

 

why-not-both-why-not.gif

Ah didn't realise Warwalkers can't be squadroned anymore. Thank goodness as that would be too strong.

 

Liking the Striking Scorpion rules in that case. Always a favourite of mine, they'll be very dangerous with a torrent attacks to everything just about.

 

Also, I totally forgot about the old Iron shaped Wave Serpents! Though I'd prefer the shock wave element to a ranged attack. Actually is more cinematic to pin opposition etc. Perhaps impose a -1 to shooting and movement?

 

Karandras was one of my favourites alongside the striking scorpions. He doesn't particularly feel tough but if my poor eyes can just make out, on the charge he gets to cause a lot of Mortal Wounds?

20 minutes ago, Captain Idaho said:

Karandras was one of my favourites alongside the striking scorpions. He doesn't particularly feel tough but if my poor eyes can just make out, on the charge he gets to cause a lot of Mortal Wounds?

 

Yeah, Phoenix Lords are not tough but will usually be hidden behind a squad of Aspect Warriors so perhaps it will work out OK. Snipers or anything with PRECISION will absolutely wreck them though. He does look like a pretty tasty MW generator. 

2 hours ago, jimbo1701 said:

I don’t understand why the sticky objectives rule wasn’t just called objective secured and put in the core rules. I thought hey were moving away from needless repetition and using different names for the same rule and this one comes up so often it would have made sense. 

 

Because GW wants that all units have at leat one special ability "unique" to the unit. You only need to see all the dataset we kwon until now.

 

If the rule you said have to be a core rule, the unit will have nothing "unique"

1 hour ago, sandrorect said:

 

Because GW wants that all units have at leat one special ability "unique" to the unit. You only need to see all the dataset we kwon until now.

 

If the rule you said have to be a core rule, the unit will have nothing "unique"

 

If the rule is used by multiple factions or units, printing a fresh copy of the rule doesn't make it unique :wink:

Edited by Captain Idaho

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