Jump to content

Recommended Posts

True (though I do like the faction specific names more than just seeing "objective secured" as nids aren't going to care about objectives in that sense. Plus, given that GW want each thing to have their own 'thing' it would require the creation of even more special rules.

4 hours ago, jimbo1701 said:

I don’t understand why the sticky objectives rule wasn’t just called objective secured and put in the core rules. I thought hey were moving away from needless repetition and using different names for the same rule and this one comes up so often it would have made sense. 

Same with suppressing fire

D-cannons? Devastating wounds on an army that can guarantee Crtical Wounds? Somebody needs to be fired at GW. That combination is broken beyond fixing and extremely unfun.

 

And even without MW it is beyond saving. It is true antitank, and such profile should never have INDIRECT.

Edited by prava

Well, that looks like it won't be fun to play against. Reroll hit and wound, use 6s for Devastating Wounds when you decide something needs deleting. 

 

Use a Farseer next to them for added cheese.

 

When I called Eldar have broken the game, I didn't want to be right :laugh:

Edited by Captain Idaho
17 hours ago, Khornestar said:

Haven’t even seen the full rules yet and I’m tired of eldar shenanigans. :laugh:


I was being only somewhat cheeky at the time, but wow. This is going to be a really good army. I am a little skeptical that the power of these units will be offset by high points costs, but that’s the only thing left.

 

I freely admit my anti-elf bias, but yikes. I don’t want to see any complaints from Eldar players! :biggrin:

When I said Marines would get a way to mitigate Battleshock within a few months of Xth release, I was told that there was no way that would happen.

 

Dark Angels got a way to do just that before the Core Rules even dropped. :rolleyes:
 

If we’re flaunting our prediction track records. :biggrin:

50 minutes ago, Captain Idaho said:

Well, that looks like it won't be fun to play against. Reroll hit and wound, use 6s for Devastating Wounds when you decide something needs deleting. 

 

Use a Farseer next to them for added cheese.

 

To add extra salt to the wound, put a Warlock in the D-Cannon battery with Reveal so they can ignore cover. Give the Warlock the "Weeping Stones" enhancement shown on the previous page. Every time his unit destroys and enemy unit, gain 1 Fate Dice. Step 3 = Profit.

5 hours ago, Karhedron said:

War Walkers look solid but looks like they are taken individually now rather than in squadrons. Unparalleled Foresight will be really good on these.

 

Actually I have just realised I may be wrong about this. Unit composition is shown on the reverse of the data card which we have not yet seen for the War walker. So 3 squadrons of 3 Walkers may still be a thing! :eek:

2 hours ago, Captain Idaho said:

 

If the rule is used by multiple factions or units, printing a fresh copy of the rule doesn't make it unique :wink:

 

It was so early in the morning to me to find a image of Dr Evil form Austin Powers.

 

But the thing is that every unit have someting in his datacard than a few words of a core and faction rules.

52 minutes ago, Zoatibix said:

When I said Marines would get a way to mitigate Battleshock within a few months of Xth release, I was told that there was no way that would happen.

 

Dark Angels got a way to do just that before the Core Rules even dropped. :rolleyes:
 

If we’re flaunting our prediction track records. :biggrin:

they still suffer the other penalties of battleshock, its only the OC part they mitigate, which is admittedly big but its the entirety of their rule to do it.

1 hour ago, Khornestar said:


I was being only somewhat cheeky at the time, but wow. This is going to be a really good army. I am a little skeptical that the power of these units will be offset by high points costs, but that’s the only thing left.

 

I freely admit my anti-elf bias, but yikes. I don’t want to see any complaints from Eldar players! :biggrin:

 

Not too surprising, if the same person or team that wrote the 9th Ed Eldar/Harlequins codex also wrote the 10th ed Index.

 

It is going to be an interesting few months until the first round of balance changes comes out! 

41 minutes ago, Blindhamster said:

they still suffer the other penalties of battleshock, its only the OC part they mitigate, which is admittedly big but its the entirety of their rule to do it.


I know. But my wild speculation a few weeks ago was that Marines would get a way to mitigate Battleshock. I never said they’d ignore it entirely.

 

Look at it this way…folks assured me that nothing like that would happen because GW we’re going to treat Battleshock as something inviolable. We’ve already seen that it isn’t, even in a limited form for one subfaction of Marines.

Edited by Zoatibix
26 minutes ago, Zoatibix said:


I know. But my wild speculation a few weeks ago was that Marines would get a way to mitigate Battleshock. I never said they’d ignore it entirely.

 

Look at it this way…folks assured me that nothing like that would happen because GW we’re going to treat Battleshock as something inviolable. We’ve already seen that it isn’t, even in a limited form for one subfaction of Marines.

Mitigating isn’t the same as ignoring the mechanic entirely though, we have seen lots of things that have ways to increase the OC of units, stuff like terminators already ignored the penalty to hit from battleshock, the important thing is that the mechanic still does something and isn’t ignored entirely (although insane bravery strat does exactly that)

1 hour ago, Karhedron said:

 

Actually I have just realised I may be wrong about this. Unit composition is shown on the reverse of the data card which we have not yet seen for the War walker. So 3 squadrons of 3 Walkers may still be a thing! :eek:

 

The Support weapons, Warwalkers and Vypers are all single model units from the looks of the stream. As the players themselves didn't build the lists (only sent GW a list of units they had) my assumption is that these are definitely no longer Squadron units. I could be wrong mind you :biggrin:

The D-Cannon definitely shouldn't have Devastating wounds, it would be fine without it I think. Perhaps it's a typo as I'm not sure I remember the presenters talking about it, hopefully its a typo :ermm:

 

Warwalkers seem to be quite tough but T7 6W goes down to a lot of things pretty easily, a Melta shot or two, Plasma etc puts it down very quickly

Are we thinking squadron allows the same data sheet to be deployed at once? Something like that? 
 

Or a vehicle that can be taken in numbers greater than 1 per slot?

 

I feel like the latter doesn’t make a whole lot of sense. But I possess a mere Mon-keigh brain.

1 hour ago, TrawlingCleaner said:

Warwalkers seem to be quite tough but T7 6W goes down to a lot of things pretty easily, a Melta shot or two, Plasma etc puts it down very quickly

 

True but a 4++ backed up by Fate dice could make them a lot more durable than they look. And the 3+ save makes them reasonable durable against small arms fire.

Edited by Karhedron
1 hour ago, Khornestar said:

Are we thinking squadron allows the same data sheet to be deployed at once? Something like that? 
Or a vehicle that can be taken in numbers greater than 1 per slot?

I feel like the latter doesn’t make a whole lot of sense. But I possess a mere Mon-keigh brain.

 

Honestly, I don't see why people are expecting 1-3 War Walker Squadrons going away. Unit Composition is on the 'back' of a Datasheet, so we haven't seen it. I fully expect (but could of course be wrong) that WWs can still be taken 1-3, very likely the same for Vypers.

 

Personally, looking at the sheets we've seen now, I think Eldar will be strong, though I don't necessarily agree with the cries of broken that some folks seem to be calling. Some of the more powerful stuff (eg, D-Cannon Support Platforms) are still heavily limited by range and a flimsy platform (T6, 5W, Sv4+ is fine, but not exactly tough) with a mighty Mv3", meaning it will need to be central to be a persistent threat or be relatively easy to outmanoeuvre; plus, it will not take much to be able to bring it down - although the Vehicle keyword does mean that they can fire out of combat with Big Guns Never Tire, which is the only thing that seems too strong to me.

 

Point being: they're meant to be powerful weapons, but they are still pretty fragile.

 

Edit: Forgot to add about the WWs: they're definitely strong, and 4++ is probably too good, but I still don't think they're broken.

Edited by Kallas

D-Cannon can indirect fire though and hide away whilst putting those shots, using fate dice, onto anything and wiping it easily.

 

To make it worse the tables are smaller so 24" is plenty to get into range of anything wanting to move forward and take objectives.

 

Whilst some armies will be fine up against one (or heavens forbid squadrons/batteries of them), others will be hurt so badly it's feel badsies level will be felt worse than the jedi feeling the death of Alderaan.

2 minutes ago, Captain Idaho said:

To make it worse the tables are smaller

They're smaller than 8e, same as 9e.

 

3 minutes ago, Captain Idaho said:

D-Cannon can indirect fire though and hide away whilst putting those shots, using fate dice, onto anything and wiping it easily.

Yes, and the Fate dice will definitely be well spent on them, but leaves other stuff lacking the buffs. It's a give and take: if the opponent doesn't have big targets to bring down (eg, an infantry horde) or can protect their big stuff (eg, Leaders/Bodyguards) then the D-Cannons will still be relatively limited.

 

Yes, Fate Dice are strong for these low volume/high damage weapons, especially with Devastating Wounds. It remains to be seen if they're broken, as points are a large factor, as is the capability of enemy units - if SWs cost nearly as much as a Russ and take multiple to bring one down with Fate Dice...that seems like a lot of investment if Russ are relatively cheap (again, an assumption, but as much of one as assuming SWs are outright broken).

 

A lot will come down to how much Eldar cost: they shouldn't be swamping the board with bodies, which would make it easier to get to SWs and kill them off (and again, T6/5W is not tough for a half decent melee unit to deal with)

21 minutes ago, Kallas said:

They're smaller than 8e, same as 9e.

 

Yes, and the Fate dice will definitely be well spent on them, but leaves other stuff lacking the buffs. It's a give and take: if the opponent doesn't have big targets to bring down (eg, an infantry horde) or can protect their big stuff (eg, Leaders/Bodyguards) then the D-Cannons will still be relatively limited.

 

Yes, Fate Dice are strong for these low volume/high damage weapons, especially with Devastating Wounds. It remains to be seen if they're broken, as points are a large factor, as is the capability of enemy units - if SWs cost nearly as much as a Russ and take multiple to bring one down with Fate Dice...that seems like a lot of investment if Russ are relatively cheap (again, an assumption, but as much of one as assuming SWs are outright broken).

 

A lot will come down to how much Eldar cost: they shouldn't be swamping the board with bodies, which would make it easier to get to SWs and kill them off (and again, T6/5W is not tough for a half decent melee unit to deal with)

 

D-Cannons do not need Fate dice. That is just a cherry on top. They are still bonkers with the smorgasbord of rules on their basic profile, plus the reroll hit/wound from the detachment ability.

 

Regarding the points, should be easy enough to compare what was on the table to at least see how many points of "9th Eldar" are equivalent to 2k points in 10th edition. Hell, for all we know it might be more stuff on the table than they get now.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.