spessmarine Posted May 19, 2023 Share Posted May 19, 2023 1 hour ago, Malakithe said: Im not a fan of the changes to powers and casting being gone in general. Hopefully we can still choose from a list of powers and hopefully the restriction to using the same power per turn is gone otherwise TSons players that use 5 units of Rubrics will just have another color of basic marines that stand there and shoot. Thats not why I like playing TSons I'm conflicted. Magic can be a real fun thing, but a full-fledged magic system feels a more fantasy thing where wizards and the like are more a staple. Where most of the setting would dabble in it with some exceptions. In 40k magic ends up being the domain of a few groups and so it ends up being the dull phase for a bunch of people. Either you need to amp up magic as being more interactive and used more heavily, or do what GW did and streamline it significantly. Cactus and VengefulJan 2 Back to top Link to comment Share on other sites More sharing options...
Slips Posted May 19, 2023 Share Posted May 19, 2023 At the very least, to me, splitting up the usage of powers to their appropriate phase (Buffs during command/Movement, Witchfires being shooting, etc.) makes sense since sitting there in a dedicated psychic phase while a mini turn-within-a-turn takes place isnt the most fun. Karhedron, Daimyo-Phaeron Lenoch, Dr_Ruminahui and 2 others 1 4 Back to top Link to comment Share on other sites More sharing options...
Subtleknife Posted May 19, 2023 Share Posted May 19, 2023 8 hours ago, SkimaskMohawk said: @Subtleknife some people really don't like it when you talk about how the game is getting more abstract in various ways, or losing mechanics. If its not praise for the 8th+ style of design, it gets a disagree Edit: in before khornstar hits this one with a disagree Oh I completely agree which I think is a shame. Happy to hear why people disagree as it is always interesting to get other peoples viewpoints. What I don't have time for though are those who engage in bad faith. Luckily there is a mute button. Sea Creature and tzeentch9 1 1 Back to top Link to comment Share on other sites More sharing options...
Doctor Perils Posted May 19, 2023 Share Posted May 19, 2023 WRT choosing psychic powers or not, iirc they've been mentioned as one of the elements in detachments, so perhaps there's a more mechanised infantry focused detachment which proposes mechanical powers (perhaps some to repair or damage vehicles for example), or a close quarters detachment that allows you to take torrent psychic powers... This should hopefully bring more variety to the likes of thousand sons (different detachments will build different-playing psykers) or space marine chapters (that salamanders librarian can rain down his hellfire whereas the mechanised Imperial Fists and the Iron Hands will be able to ensure their land raiders and repulsor executioners work at their best) Link to comment Share on other sites More sharing options...
Karhedron Posted May 19, 2023 Share Posted May 19, 2023 I was kind of expecting something along the lines of the AOS approach where the Battletomes list extra spells that you can swap in for the ones that wizards come with by default. Was the SM codex planned for September? If so we should start to see the first batch of "full fat" Psychic powers in that. Link to comment Share on other sites More sharing options...
Khornestar Posted May 19, 2023 Share Posted May 19, 2023 (edited) 10 hours ago, SkimaskMohawk said: @Subtleknife some people really don't like it when you talk about how the game is getting more abstract in various ways, or losing mechanics. If its not praise for the 8th+ style of design, it gets a disagree Edit: in before khornstar hits this one with a disagree Oh man now I feel like I missed out by not respectfully disagreeing in time. I gotta up my game. ;) Edited May 19, 2023 by Khornestar ZeroWolf, Mechanicus Tech-Support, Sea Creature and 5 others 7 1 Back to top Link to comment Share on other sites More sharing options...
FarvegNugan Posted May 19, 2023 Share Posted May 19, 2023 I think it's good psychic powers are going back to the way they were in 3e. Still useful but not overwhelming Interrogator Stobz, tzeentch9, mel_danes and 1 other 3 1 Back to top Link to comment Share on other sites More sharing options...
Rain Posted May 19, 2023 Share Posted May 19, 2023 A psychic phase was always a stupid idea in my opinion. Psychic powers generally do one of 3 things: (1.) Buff your dudes; (2.) Move your dudes; (3.) Kill the other guy’s dudes. 1 can be done in the Command Phase, 2 can be done in the movement phase, and 3 can be done in the shooting phase. Magic jazz hands do not need their own phase. phandaal, Interrogator Stobz, Xanthous and 15 others 1 4 11 2 Back to top Link to comment Share on other sites More sharing options...
andes Posted May 19, 2023 Share Posted May 19, 2023 (edited) 53 minutes ago, Rain said: Magic jazz hands do not need their own phase. That's the most World Eaters thing I've read in a long while Edited May 19, 2023 by andes typo Papewaio, Daimyo-Phaeron Lenoch, HolyPestilience and 6 others 1 8 Back to top Link to comment Share on other sites More sharing options...
Slat3 Posted May 19, 2023 Share Posted May 19, 2023 16 minutes ago, Khornestar said: Handy little keyword reference. Thanks for the cheat sheet. Forgot psychic though. It means: psychic. Khornestar 1 Back to top Link to comment Share on other sites More sharing options...
Sir Clausel Posted May 19, 2023 Share Posted May 19, 2023 (edited) 46 minutes ago, Khornestar said: Handy little keyword reference. Some bits seems a little off to me. The anti wording should be that they crit on the roll given. And lethal hits should note it auto wounds on critical hits right? Or am I thinking it all wrong? If i am correct then this might be a playtesting copy or at least an early copy where they havent totally proof read it. Edit: i am right about the anti rule as this was from the terminator datasheet article Edited May 19, 2023 by Sir Clausel Dr_Ruminahui 1 Back to top Link to comment Share on other sites More sharing options...
Blurf Posted May 19, 2023 Share Posted May 19, 2023 12 minutes ago, Sir Clausel said: Some bits seems a little off to me. The anti wording should be that they crit on the roll given. And lethal hits should note it auto wounds on critical hits right? Or am I thinking it all wrong? If i am correct then this might be a playtesting copy or at least an early copy where they havent totally proof read it. Edit: i am right about the anti rule as this was from the terminator datasheet article In the reddit thread, they pointed that out too and he fixed it in the updated one. Khornestar 1 Back to top Link to comment Share on other sites More sharing options...
Khornestar Posted May 19, 2023 Share Posted May 19, 2023 53 minutes ago, Blurf said: In the reddit thread, they pointed that out too and he fixed it in the updated one. only saw this one, so will delete since it has an inaccuracy. Link to comment Share on other sites More sharing options...
Lemondish Posted May 20, 2023 Share Posted May 20, 2023 17 hours ago, Doctor Perils said: WRT choosing psychic powers or not, iirc they've been mentioned as one of the elements in detachments You choose your powers by choosing which psyker units to bring, at least given how the playtester described it on Discord. That means your customization comes from your list and unit selection, not by choosing from a list of powers on a page. Bit different, but cool anyway imo. Khornestar 1 Back to top Link to comment Share on other sites More sharing options...
spessmarine Posted May 20, 2023 Share Posted May 20, 2023 (edited) Tangential to the psyker talker. We don't have too many faction articles left now I think, since the space marine flavours sans GKs aren't getting articles. Leaving 3 aliens, Custodes, and our two magic men GK and TS. So the psyker marine articles can't be far off now. Talking of course after Monday's Chaos Knights. Edited May 20, 2023 by spessmarine Link to comment Share on other sites More sharing options...
Nephaston Posted May 20, 2023 Share Posted May 20, 2023 I wouldn't be surprised if GW bundled the non codex chapters into one article seeing as all of them would boil down to "you are marines, but this bit is different" Very interested in seeing the jazz hands factions; after seeing drones getting turned into wargear I would not be surprised to see some of the units still retaining some choice. Like an exalted sorcerer kind of makes sense to have some choice while the aspiring ones probably won't. Link to comment Share on other sites More sharing options...
ZeroWolf Posted May 20, 2023 Share Posted May 20, 2023 2 hours ago, Nephaston said: I wouldn't be surprised if GW bundled the non codex chapters into one article seeing as all of them would boil down to "you are marines, but this bit is different" Very interested in seeing the jazz hands factions; after seeing drones getting turned into wargear I would not be surprised to see some of the units still retaining some choice. Like an exalted sorcerer kind of makes sense to have some choice while the aspiring ones probably won't. I think GW said they werent getting an article at all, even mushed together with the others. Link to comment Share on other sites More sharing options...
tzeentch9 Posted May 20, 2023 Share Posted May 20, 2023 So we have chaos knights, dark eldar, harlequins, gsc, orks, thousand sons, grey knights and custodes left? That takes us to the end of the month. So wonder what they will show in those ten days before preorders start. Link to comment Share on other sites More sharing options...
Rune Priest Jbickb Posted May 20, 2023 Share Posted May 20, 2023 6 hours ago, ZeroWolf said: I think GW said they werent getting an article at all, even mushed together with the others. Unless they've said something new there was room in GWs comments for a combined article. They used the phrase "seperate article" and "their own article" on their post regarding divergent chapters. So theoretically they could do a combined article. Its a small hope of course, but its there. Dark Shepherd 1 Back to top Link to comment Share on other sites More sharing options...
Mogger351 Posted May 20, 2023 Share Posted May 20, 2023 25 minutes ago, tzeentch9 said: So we have chaos knights, dark eldar, harlequins, gsc, orks, thousand sons, grey knights and custodes left? That takes us to the end of the month. So wonder what they will show in those ten days before preorders start. Likely drop the core rules for free on one of them, possibly more info on crusade or combat patrols. Given all rules are free on launch, they may distribute some early. Link to comment Share on other sites More sharing options...
Ming the Merciless Posted May 20, 2023 Share Posted May 20, 2023 (edited) 29 minutes ago, tzeentch9 said: So we have chaos knights, dark eldar, harlequins, gsc, orks, thousand sons, grey knights and custodes left? That takes us to the end of the month. So wonder what they will show in those ten days before preorders start. Ynarri, Inquisition/Assassins? Edited May 20, 2023 by Ming the Merciless Link to comment Share on other sites More sharing options...
KnightofSigismund Posted May 20, 2023 Share Posted May 20, 2023 For some reason I expected harlequins to get folded back into one eldar book, color me surprised. Link to comment Share on other sites More sharing options...
ZeroWolf Posted May 20, 2023 Share Posted May 20, 2023 16 minutes ago, KnightofSigismund said: For some reason I expected harlequins to get folded back into one eldar book, color me surprised. They are currently folded into the 9th Aledari book, same with the ynead stuff. Would be odd for them to receive full codexs again, but I suppose if they're to play completely different then maybe detachment rules wouldn't be enough for them and would need unique army rules. Link to comment Share on other sites More sharing options...
spessmarine Posted May 20, 2023 Share Posted May 20, 2023 3 hours ago, tzeentch9 said: So we have chaos knights, dark eldar, harlequins, gsc, orks, thousand sons, grey knights and custodes left? That takes us to the end of the month. So wonder what they will show in those ten days before preorders start. 2 hours ago, KnightofSigismund said: For some reason I expected harlequins to get folded back into one eldar book, color me surprised. They don't even exist separately on the store page, definitely still rolled in. And forgotten about for the Eldar preview too of course ZeroWolf 1 Back to top Link to comment Share on other sites More sharing options...
Indy Techwisp Posted May 20, 2023 Share Posted May 20, 2023 14 hours ago, spessmarine said: Tangential to the psyker talker. We don't have too many faction articles left now I think, since the space marine flavours sans GKs aren't getting articles. Leaving 3 aliens, Custodes, and our two magic men GK and TS. So the psyker marine articles can't be far off now. Talking of course after Monday's Chaos Knights. On the one hand, I'm excited to see how the dusty bois play in 10th. On the other hand there's a 60% chance based on GW's track record that our Army Rule and Detachment are gonna be Tzaangor based and thus entirely useless. Malakithe 1 Back to top Link to comment Share on other sites More sharing options...
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