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Details for Every Space Marine Leader


Valerian

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I grabbed this from Reddit.  It was originally posted by the following awesome bloke, not I.

 

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•Posted by

u/DavidBarrett82

 

Every Space Marine leader, what units it can lead, and what buffs it can give

 

Generic Space Marine Leaders

  • Primaris Captain

    • can buff its unit with

      • Rites of Battle (see Common Rules section below)

    • buffs itself with

      • Finest Hour (see Common Rules section below)

    • can join

      • Assault Intercessor Squad

      • Bladeguard Veteran Squad (if equipped with a relic shield)

      • Hellblaster Squad (if equipped with a plasma pistol)

      • Infernus Squad

      • Intercessor Squad

      • Sternguard Veteran Squad

  • Captain in Gravis Armour

    • can buff its unit with

      • Rites of Battle (see Common Rules section below)

    • buffs itself with

      • Refuse to Yield: Each time an attack is allocated to this model, halve the Damage characteristic of that attack.

    • can join

      • Aggressor Squad

      • Eradicator Squad

      • Heavy Intercessor Squad

  • Captain in Phobos Armour

    • can buff its unit with

      • Rites of Battle (see Common Rules section below)

    • can buff any eligible unit with

      • Master of Deceit: After both players have deployed their armies and determined who has the first turn, if your army includes one or more models with this ability, you can select up to three friendly Adeptus Astartes Phobos, Adeptus Astartes Scout Squad or Adeptus Astartes Scout Sniper Squad units and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.

    • can join

      • Eliminator Squad

      • Incursor Squad

      • Infiltrator Squad

      • Reiver Squad

      • Scout Squad

      • Scout Sniper Squad

  • Captain in Terminator Armour

    • can buff its unit with

      • Rites of Battle (see Common Rules section below)

      • The Imperium’s Sword: You can re-roll Charge rolls made for this model’s unit.

    • can join

      • Relic Terminator Squad

      • Terminator Assault Squad

      • Terminator Squad

  • Captain

    • can buff its unit with

      • Rites of Battle (see Common Rules section below)

    • buffs itself with

      • Finest Hour (see Common Rules section below)

    • can join

      • Assault Squad (this is NOT the jump pack version, which has its own data sheet)

      • Command Squad

      • Tactical Squad

      • Vanguard Veteran Squad (this is NOT the jump pack version, which has its own data sheet)

  • Captain with Jump Pack

    • can buff its unit with

      • Rites of Battle (see Common Rules section below)

      • Angel’s Wrath: While this model is leading a unit, each time that unit ends a Charge move, until the end of the turn, add 1 to the Strength characteristic of melee weapons equipped by models in that unit.

    • can join

      • Assault Squad with Jump Packs

      • Vanguard Veteran Squad with Jump Packs

  • Captain on Bike

    • can buff its unit with

      • Rites of Battle (see Common Rules section below)

      • Swift Assault: While this model is leading a unit, ranged weapons equipped by models in that unit have the [ASSAULT] ability.

    • can join

      • Bike Squad

      • Outrider Squad (see note 1)

  • Primaris Lieutenant

    • can buff its unit with

      • Tactical Precision (see Common Rules section below)

      • Target Priority (see Common Rules section below)

    • can join (see note 2)

      • Assault Intercessor Squad

      • Bladeguard Veteran Squad

      • Hellblaster Squad

      • Infernus Squad

      • Intercessor Squad

      • Sternguard Veteran Squad

  • Lieutenant in Reiver Armour

    • can buff its unit with

      • Tactical Precision (see Common Rules section below)

      • Deadly Terror: While this model is leading a unit, increase the range of that unit’s Terror Troops ability by 3".

    • can join (see note 2)

      • Reiver Squad

  • Lieutenant in Phobos Armour

    • can buff its unit with

      • Tactical Precision (see Common Rules section below)

      • Shoot and Fade: In your Shooting phase, after this model’s unit has shot, if it is not within Engagement Range of any enemy models, it can make a Normal move of up to D6".

    • can join (see note 2)

      • Incursor Squad

      • Infiltrator Squad

      • Reiver Squad

  • Lieutenant

    • can buff its unit with

      • Tactical Precision (see Common Rules section below)

      • Target Priority (see Common Rules section below)

    • can join (see note 2)

      • Assault Squad

      • Command Squad

      • Tactical Squad

      • Vanguard Veteran Squad (this is NOT the jump pack version, which has its own data sheet)

  • Primaris Librarian

    • can buff its unit with

      • Psychic Hood (see Common Rules section below)

      • Mental Fortess (Psychic) (see Common Rules section below)

    • can join

      • Assault Intercessor Squad

      • Desolation Squad

      • Hellblaster Squad

      • Infernus Squad

      • Intercessor Squad

      • Sternguard Veteran Squad

  • Librarian in Phobos Armour

    • can buff its unit with

      • Psychic Hood (see Common Rules section below)

      • Shrouding (Psychic): While this model is leading a unit, models in that unit have the Stealth ability and that unit cannot be targeted by ranged attacks unless the attacking model is within 12".

    • can join

      • Eliminator Squad

      • Incursor Squad

      • Infiltrator Squad

      • Reiver Squad

  • Librarian in Terminator Armour

    • can buff its unit with

      • Psychic Hood (see Common Rules section below)

      • Veil of Time (Psychic): While this model is leading a unit, weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

    • can join

      • Relic Terminator Squad

      • Terminator Assault Squad

      • Terminator Squad

  • Librarian

    • can buff its unit with

      • Psychic Hood (see Common Rules section below)

      • Mental Fortess (Psychic) (see Common Rules section below)

    • can join

      • Assault Squad

      • Command Squad

      • Tactical Squad

      • Vanguard Veteran Squad (this is NOT the jump pack version, which has its own data sheet)

  • Librarian with Jump Pack

    • can buff its unit with

      • Psychic Hood (see Common Rules section below)

      • Might of Heroes (Psychic): While this model is leading a unit, improve the Armour Penetration characteristic of melee weapons equipped by models in that unit by 1.

    • can join

      • Assault Squad with Jump Packs

      • Vanguard Veteran Squad with Jump Packs

  • Primaris Chaplain

    • can buff its unit with

      • Litany of Hate (see Common Rules section below)

    • can buff any eligible unit with

      • Spiritual Leader (see Common Rules section below)

    • can join

      • Assault Intercessor Squad

      • Bladeguard Veteran Squad

      • Hellblaster Squad

      • Infernus Squad

      • Intercessor Squad

      • Sternguard Veteran Squad

  • Chaplain in Terminator Armour

    • can buff its unit with

      • Litany of Hate (see Common Rules section below)

      • Recitation of Faith: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against mortal wounds.

    • can join

      • Relic Terminator Squad

      • Terminator Assault Squad

      • Terminator Squad

  • Chaplain on Bike

    • can buff its unit with

      • Litany of Hate (see Common Rules section below)

      • Catechism of Fire: Each time this model’s unit is selected to shoot, you can select one enemy unit within 12" of and visible to this model. Until the end of the phase, ranged weapons equipped by models in this model’s unit have the [DEVASTATING WOUNDS] ability when targeting that enemy unit.

    • can join

      • Bike Squad

      • Outrider Squad (see note 1)

  • Chaplain

    • can buff its unit with

      • Litany of Hate (see Common Rules section below)

    • can buff any eligible unit with

      • Spiritual Leader (see Common Rules section below)

    • can join

      • Assault Squad

      • Command Squad

      • Tactical Squad

      • Vanguard Veteran Squad (this is NOT the jump pack version, which has its own data sheet)

  • Chaplain with Jump Pack

    • can buff its unit with

      • Litany of Hate (see Common Rules section below)

      • Exhortation of Rage: Each time this model’s unit is selected to fight, you can select one enemy unit within Engagement Range of this model’s unit and roll one D6: on a 4-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers 3 mortal wounds.

    • can join

      • Assault Squad with Jump Packs

      • Vanguard Veteran Squad with Jump Packs

  • Primaris Techmarine

    • can buff any eligible unit with

      • Blessing of the Omnissiah (see Common Rules section below)

    • can buff itself with

      • Techmarine (see Common Rules section below)

      • Vengeance of the Omnissiah (see Common Rules section below)

    • can join

      • Assault Intercessor Squad

      • Astartes Servitors

      • Intercessor Squad

  • Techmarine

    • can buff any eligible unit with

      • Blessing of the Omnissiah (see Common Rules section below)

    • can buff itself with

      • Techmarine (see Common Rules section below)

      • Vengeance of the Omnissiah (see Common Rules section below)

    • can join

      • Astartes Servitors

      • Tactical Squad

  • Primaris Company Champion

    • can buff its unit with

      • Honour or Death: While this model is leading a unit, add 1 to Advance and Charge rolls made for that unit and you can target that unit with the Heroic Intervention Stratagem for 0CP, even if you have already used that Stratagem on a different unit this phase.

    • can buff itself with

      • Martial Superiority: Each time this model makes a melee attack that targets a Character unit, you can re-roll the Hit roll and you can re-roll the Wound roll.

    • can join

      • Assault Intercessor Squad

      • Bladeguard Veteran Squad

      • Infernus Squad

      • Intercessor Squad

      • Sternguard Veteran Squad

  • Primaris Apothecary

    • can buff its unit with

      • Narthecium: While this model is leading a unit, in your Command phase, you can return 1 destroyed model (excluding Character models) to that unit.

    • can buff your army with

      • Gene-seed Recovery: When this model’s Bodyguard unit is destroyed, roll one D6: on a 2+, you gain 1CP.

    • can join (see note 3)

      • Assault Intercessor Squad

      • Desolation Squad

      • Hellblaster Squad

      • Infernus Squad

      • Intercessor Squad

      • Sternguard Veteran Squad

  • Apothecary Biologis

    • can buff its unit with

      • Surgical Precision: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.

    • can buff itself with

      • Vivispectrum: If this model’s unit destroys an enemy unit as the result of a melee attack, until the end of the battle, this model has an Objective Control characteristic of 9.

    • can join (see note 2)

      • Aggressor Squad

      • Eradicator Squad

      • Heavy Intercessor Squad

  • Primaris Ancient

    • can buff its unit with

      • Astartes Banner (see Common Rules section below)

    • can buff itself with

      • Unbreakable Duty: While this model is within range of an objective marker and/or within 6" of the centre of the battlefield, this model has the Feel No Pain 4+ ability.

    • can join (see note 3)

      • Assault Intercessor Squad

      • Desolation Squad

      • Hellblaster Squad

      • Infernus Squad

      • Intercessor Squad

      • Sternguard Veteran Squad

  • Bladeguard Ancient

    • can buff its unit with

      • Astartes Banner (see Common Rules section below)

      • Deeds of Heroism: Once per battle, when this model is selected to fight, it can use this ability. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in this model’s unit.

    • can join (see note 3)

      • Bladeguard Veteran Squad

  • Ancient in Terminator Armour

    • can buff its unit with

      • Astartes Banner (see Common Rules section below)

      • Keep the Banner High: While this model is leading a unit, each time a model in that unit makes an attack, add 1 to the Hit roll if that unit is below its Starting Strength, and add 1 to the Wound roll as well if that unit is Below Half-strength.

    • can join (see note 3, note 4)

      • Relic Terminator Squad

      • Terminator Assault Squad

      • Terminator Squad

  • Judiciar

    • can buff its unit with

      • Tempormortis: While this model is leading a unit, that unit has the Fights First ability.

    • can buff itself with

      • Silent Fury: Each time this model destroys an enemy Character model, until the end of the battle, add 1 to the Attacks characteristic of its executioner relic blade.

    • can join

      • Assault Intercessor Squad

      • Bladeguard Veteran Squad

      • Infernus Squad

      • Intercessor Squad

      • Sternguard Veteran Squad

 

Notes

  1. Outrider Squads can contain up to one Invader ATV

  2. This unit can join a squad even if one Captain or Chapter Master has already been attached to it.

  3. This unit can join a squad even if one Captain or Chapter Master, or Lieutenant model has been added to it. This implies that you cannot add them to squads that already contain a Lieutenant AND a Captain or Chapter Master.

  4. Interestingly, this allows for a Lieutenant in Terminator Armour, which doesn’t yet exist, but I wouldn’t read too much into this.

Common rules

  • Rites of Battle: Once per battle round, one unit from your army with this ability can be targeted by a Stratagem for 0CP, even if another unit from your army has already been targeted by that Stratagem this phase.

  • Finest Hour: Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 3 to the Attacks characteristic of melee weapons equipped by this model and those weapons have the [DEVASTATING WOUNDS] ability.

  • Tactical Precision: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability.

  • Target Priority: This model’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back.

  • Psychic Hood: While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against Psychic Attacks.

  • Mental Fortress (Psychic): While this model is leading a unit, models in that unit have a 4+ invulnerable save.

  • Litany of Hate: While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll.

  • Spiritual Leader: Once per battle, at the start of any phase, you can select one friendly Adeptus Astartes unit that is Battle-shocked and within 12" of this model. That unit is no longer Battle-shocked.

  • Techmarine: While this model is within 3" of one or more friendly Adeptus Astartes Vehicle units, this model has the Lone Operative ability.

  • Blessing of the Omnissiah: In your Command phase, you can select one friendly Adeptus Astartes Vehicle model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that Vehicle model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.

  • Vengeance of the Omnissiah: If a friendly Adeptus Astartes Vehicle model is destroyed within 12" of this model, until the end of the battle, this model’s Omnissian power axe has an Attacks characteristic of 7.

  • Astartes Banner: While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit.

Weirdness

  • The Primaris Captain can be equipped with a power fist AND with a bolt pistol and master-crafted bolt rifle. This is a new load out.

 

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Also if he's attached to a Hounds of Morkai unit, the Howl of Morkai ability does go from 12' (native) to 18' (+LT) to 21' (+Terror Troops). May not be great but gives a very big bubble of options to potentially turn a squad off from holding an objective that turn, may not hit hard, but could be a major pain making your opponent divert resources to deal with them

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Reivers are not especially killy in themselves but the increased importance of Characters and Ld in 10th does give them a solid role in messing up the enemy. Plenty of armies that rely on fragile buffing Characters will fear these guys. Eldar Pyskers, Tau Ethereals, Guard are all going to be nervous around a squad of these guys. MEQ characters won't have so much to fear but even so, failing a Battleshock test at an inconvenient moment could easily cost you 5 VPs.

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1 hour ago, Starlight_Wolf said:

 

Edit- oops, I remembered wrong, just double checked.   Never mind 

Edited by Valerian
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9 minutes ago, yan said:

Does that mean he can be shot anytime?

 

yuuup

 

You hide him (waste of points) or operation dumbo drop him from a storm raven using rapid ingress

 

But he isn't worth it...I'm gonna see if I can make murderfang work with the storm raven (if the points aren't stupid high)

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