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I was hoping we'd see the new henchmen models having special rules but I think this is just a quick cut and paste from late edition 9th. I will put my hand up and admit I have been very negative about 10th so far despite it being extremely early but I will also happily admit that this is most likely just a place holder like a lot of these indexes.

 

I'm hoping they flesh this out focusing on the Ordos and adding synergy to the likes of Ordo Xenos allying with Death Watch or Ordo Hereticus allying with Sororitas, nothing game breaking just more flavour. You've got five flavours if you include Rogue Traders and it'd be a great way to add different styles of play to the forces they are traditionally associated with.

 

Realistically though I can see the list being this way till late edition with their the reasoning being well these are just to let you buy and use Kill Teams in 40k rather than an official codex.

30 minutes ago, Doghouse said:

I was hoping we'd see the new henchmen models having special rules but I think this is just a quick cut and paste from late edition 9th. I will put my hand up and admit I have been very negative about 10th so far despite it being extremely early but I will also happily admit that this is most likely just a place holder like a lot of these indexes.

 

I'm hoping they flesh this out focusing on the Ordos and adding synergy to the likes of Ordo Xenos allying with Death Watch or Ordo Hereticus allying with Sororitas, nothing game breaking just more flavour. You've got five flavours if you include Rogue Traders and it'd be a great way to add different styles of play to the forces they are traditionally associated with.

 

Realistically though I can see the list being this way till late edition with their the reasoning being well these are just to let you buy and use Kill Teams in 40k rather than an official codex.


The henchmen do have special rules! It’s the last datasheet in the index. Debatable how good it is—personally I think they’re pretty flavorful without being annoyingly unique for each model, but that’s up to personal interpretation, I suppose. The unit also has options to include a Jokaero and a Daemonhost in addition to all of the models in the kill team box. 
 

Edited to add: I agree with your hopes they add more for the specific Ordos. As you fear, I too suspect it will be late edition at best. 

Edited by Brother Captain Vakarian
22 minutes ago, Brother Captain Vakarian said:


The henchmen do have special rules! It’s the last datasheet in the index. Debatable how good it is—personally I think they’re pretty flavorful without being annoyingly unique for each model, but that’s up to personal interpretation, I suppose. The unit also has options to include a Jokaero and a Daemonhost in addition to all of the models in the kill team box. 
 

Edited to add: I agree with your hopes they add more for the specific Ordos. As you fear, I too suspect it will be late edition at best. 

 

 

I think it's more of a me thing than a serious issue to be fair. Like I say hopefully the henchmen get expanded on later, it'd be a shame not to take full advantage of one of the potentially more characterful units in 40k a little more without breaking the game.

 

Oh, I agree. I would love to see them expanded upon. I think the models they did include so far, like the Mystic, the Jokaero, and the Daemonhost have pretty solid and cool rules. I wish a few more, like the Preacher or the Interrogator, had received some abilities as well. Maybe more will come with the actual codex, although that will probably be years into the edition. 

The only interest here for me is Karamazov. Cool model, with the potential to make Black Templars Ld 4+ with the right vow. :D

 

The price is absolutely bananas, even by GW standards. For an old sculpt in resin? No, GW. No.

Edited by Khornestar
1 hour ago, Doghouse said:

I was hoping we'd see the new henchmen models having special rules but I think this is just a quick cut and paste from late edition 9th. I will put my hand up and admit I have been very negative about 10th so far despite it being extremely early but I will also happily admit that this is most likely just a place holder like a lot of these indexes.

 

I'm hoping they flesh this out focusing on the Ordos and adding synergy to the likes of Ordo Xenos allying with Death Watch or Ordo Hereticus allying with Sororitas, nothing game breaking just more flavour. You've got five flavours if you include Rogue Traders and it'd be a great way to add different styles of play to the forces they are traditionally associated with.

 

Realistically though I can see the list being this way till late edition with their the reasoning being well these are just to let you buy and use Kill Teams in 40k rather than an official codex.

Hopefully we see more interaction between Inquisition and Grey Knights for their rumoured codex given they are part of the Ordo Malleus, but sadly I doubt it. In general there's been a lack of direction and vision for Inquisition as a faction in the game despite being one of the most popular elements of the universe. There just doesn't seem to be much interest in it from the main studio which is a real shame. The indices seem to have been worked on very independently from one another and there's been a lack of coordination and leadership in the rules studio, you can see this in the countless disparities between factions, the Rhinos having most recently attracted discussion. So it really doesn't surprise me that a faction that operates as somewhat of an umbrella for units from other Imperial factions would suffer in that environment.  Personally I'd like to see specialised Ordo Malleus, Hereticus and Xenos rules be included in Grey Knights, Sisters and Deathwatch codices respectively, whilst also including further rules via the Imperial agents. I was really hoping to see some interesting stormtrooper rules so I could add a full Ordo Xenos compliment to my Deathwatch but sadly that just doesn't seem to be supported in the rules as they are. That's a problem with Deathwatch being treated as a Codex Chapter rather than a separate entity akin to Grey Knights though, so it isn't entirely the fault of the Imperial Agents index but rather the Deathwatch design team. 

 

I have to agree with you though the henchman seem a little dull or underwhelming should I say by virtue of having to take four acolytes which seem to act as just ablative wounds, I already have a Jokaero so that's a win but honestly I was hoping for a little more from them. 12" S4 pistols isn't exactly exciting. The impotence of acolytes as a threat is made worse by the lack of stormtroopers/scions as an alternative. 

Rogue Traders seem nice.
Get a D3 redeploy, infiltrators and at least the voidsmen look ok. 
Depends on points tho.

Arbites got only one squad than can have an inquisitor in it. 

and maybe Greyfax for some Grey Knights. All in all, except for Henchmen, looks fine

35 minutes ago, Khornestar said:

The only interest here for me is Karamazov. Cool model, with the potential to make Black Templars Ld 4+ with the right vow. :D

 

The price is absolutely bananas, even by GW standards. For an old sculpt in resin? No, GW. No.

 

I agree, I do love the model despite the horrible price. It's one that just absolutely screams absurd bonkers 40k to me and would so good with Black Templars and their theme.

44 minutes ago, Khornestar said:

The only interest here for me is Karamazov. Cool model, with the potential to make Black Templars Ld 4+ with the right vow. :D

 

The price is absolutely bananas, even by GW standards. For an old sculpt in resin? No, GW. No.

 

I have an old Pewter one, somewhere.

5 hours ago, Khornestar said:

The only interest here for me is Karamazov. Cool model, with the potential to make Black Templars Ld 4+ with the right vow. :D

 

The price is absolutely bananas, even by GW standards. For an old sculpt in resin? No, GW. No.

 

4 hours ago, WAR said:

 

I have an old Pewter one, somewhere.

 

Got a old metal Coteaz painted up a while back, and I'm happy with how he turned out in the index.

On 6/15/2023 at 12:57 AM, N1SB said:

Hi guys :D I might be secretly pleased by this for silly reasons, assuming the following 2 conditions are true:

  • Imperial Agents don't break Faction rules like Chapter Tactics (up to 1 to 3 can be added, doesn't change the Faction)
  • AND the points cost of Voidsmen-At-Arms are around the same cost as Guardsmen, when we get those numbers

The result of this is that, for more elite armies like Loyalist Space Marines, Grey Knights and definitely Custodes, Voidsmen-At-Arms may be the go-to choice for cheap home objective sitters.  It'd be like how Chaos Space Marines use Cultists as the El Cheapo objective sitters.

 

So a Voidsmen squad as the Imperium's el cheapo home objective sitters option turned out with a few twists!  Reason:

 

  • Aside from per-model points costs, 10th ed forces players to take specific squad sizes (like 10 Tactical Marines, etc.)

 

We're going to see if it pans out, but Voidsmen as the economical choice to support other Imperial armies varies by Faction:

 

  • Sororitas: cheaper per-model and cheaper than mandatory squad size bundle of 10 Novitiates
  • Mechanicus: cheaper per-model and cheaper than mandatory squad size bundle of 10 Skitarii
  • Custodes: THIS is the surprise...no need for Voidsmen, 4 Vigilators are the same price and prolly better
  • Any Marines: cheaper per-model and cheaper than mandatory squad size bundle of 10 Tacs/Scouts
  • Guardsmen: more expensive per-model, yet cheaper than mandatory squad size bundle of 10 Guardsmen

 

And thanks to Brother Sairence for this salient point:

 

  • Imperial Knights: whoa.  I just realised, you know how Knights are supposed to have a bunch of retainers and ceremonial clingers-on.  That's this unit.  Actually...worth looking into, a lot of the Imperial Agents have all sorts of little fiddly rules all over the place, that's a really good fit for Imperial Knights, like every time a dude has to pause to check some rule 1 model of their unit has, it's like the Knight has to pause for tea and crumpets.  This is a really good idea, Brother Sairence

 

Of course, it's not a clear choice, it wouldn't be fun if it was, but it's an alternative.  10 Guardsmen are marginally more expensive, but probably a better deal.  What was surprising is I could see myself taking this for not just Marines (that's as expected), but Sororitas and even Mechanicus!  Yet on the other hand...it doesn't make sense for Custodes of all armies, because their fellow Talons the Silent Sisterhood offers 4 Vigilators, a far better deal.  Isn't that interesting?

 

image.thumb.jpeg.667c5c046ce95a535c908b4285f90ee0.jpeg

Alright, lads, looks like we got our assignment

 

Brother Tyler lead a group of us on a Rogue Trader-related conversion project, prior to the Breacher Kill Team.  Time to earn their (low, unfair) pay!

 

Edit - oh my cog, I just realised...Voidsmen will be the Outsourced Labour for Objective Sitting.  That is so meta.  Of course a Rogue Trader offers this service.

Edited by N1SB

I’ve been seriously considering a full allotment of inquisition members for my admech army. Reading the rules and points for my army I’ve been gutted and feel they’re just horrible.

 

This looks like a fun way to build some helpers and an inquisitor and it looks to go a long way in helping shore up my absolutely horrid battle line choices.

Each Assassin seems interesting enough although some might take getting used to again (Callidus and Cullexus for example). I quite often like to use one in higher point games.  However, my other current interest is the potential to take an Inquisitor with a BA Tactical Squad, but currently unsure if this is a good idea or not...

6 hours ago, librisrouge said:

If you use the new GW app, it lets you make an Agents army without a detachment.

 

Why do you rule from a throne of LIES GW?!? Why do you do this to me? We both know that isn't legal. Throw up an error message.


Well the faction focus did say you could field an entire force of these guys, but they aren’t intended to be standalone so have no detachment rules or faction rule of their own to use.

 

I plan to use my arbites as a shieldwall unit for my PDF that mops up and pacifies the remaining population after their Astartes masters subjugate a planet. Flanked by a couple Bullgryn squads they should make a fine riot police line in front of the heavy guns.

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