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18 minutes ago, Xenith said:

 

No doubt mourning his dead progeny! 

 

I'm inagining the Patriarch doing some kind of moody stalk across the battlefield now, dragging his claws, all four shoulders hunched, eyes down.

 

"I don't want to fight the Imperial oppressors. You can't make me. Muuummmm!"

If we have a unit with a leader, and the regular guys are all killed, leaving the leader alive, does that trigger the placing of a blip? Or do we need to wait for the character to be dead too? 

 

My assumption is that we don't, and the character is now an independent unit rather than a continuation of the mostly-dead unit they were previously leading.

 

Anyone care to clarify?

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They are counted as one unit for the purposes of attacks made against them etc but as soon as the Bodyguard unit dies, they essentialy seperate. If the Bodyguard unit dies you get 1 blip if the character dies afterwards, you get another blip

Another question, although I think the answer is "No, obviously not".

 

A bodyguard unit dies, but the leader survives. The bodyguard unit reappears via Cult Ambush. Can it still be attached to the leader? 

 

Leaders don't return via Ambush, but that's not an issue here as the leader is still on the board. The Leader rules state that the leader is attached to the bodyguard unit for the duration of the battle.

 

We already ascertained somewhere that a returning unit is the same unit (in rules terms), so a returning bodyguard unit is the same unit that was attached to the leader for the duration. 

 

So are they reattached? Do they have the choice (assuming the leader is close enough to the blip)? Or does the attachment expire permanently once the bodyguard unit dies?

That’s a very good question.

 

Effectively, our characters and vehicles don’t get an Army rule. The Cult Ambush keyword only appears on some sheets. Which is a bit lame. 
 

Itnwould need a FAQ, but I would  hope that our orphaned leader models can rejoin an appropriate bodyguard unit my moving into coherency range of them.

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I think because there's a specific step to attach units and there's no rules to reattach, you can't reattach units? It's a weird one as they're technically attached for the duration of the battle, not until they die?

Would that also mean if you were to put the previously attached unit out of coherency of the character, the unit as a whole including the character would be out of coherency? :sweat:

Interesting. Why that combination? I'm not sure the Nexos benefits from infiltrating up the table, and neither of his special rules need him to be attached to a unit. What am I missing?

 

Edit: what I'm missing is the bit where his free stratagem ability only applies to himself or an attached unit - so hanging around at the back on his own means that he can only affect himself. Whereas attaching him to a combat unit means free access to 2CP stratagems. Fair enough.

 

Edited by Rogue
Can't read very well, apparently.
On 7/1/2023 at 4:41 AM, Rogue said:

Interesting. Why that combination? I'm not sure the Nexos benefits from infiltrating up the table, and neither of his special rules need him to be attached to a unit. What am I missing?

 

Edit: what I'm missing is the bit where his free stratagem ability only applies to himself or an attached unit - so hanging around at the back on his own means that he can only affect himself. Whereas attaching him to a combat unit means free access to 2CP stratagems. Fair enough.

 

Genestealer Cults are very thirsty for CP's. We need that bonus CP every battle round more than any other faction.

 

A Nexos with Inscrutable Cunning generates free CP on a 4+ every time you target his unit with his free stratagem; and with a free stratagem every turn, you'll be rolling that often, even in your opponent's turn.

Inscrutable Cunning and Neophytes on BO's are GSC's only way to generate bonus CP at the current time, and its not even a sure thing (4+ roll).

 

A Nexos lets us capitalize on the second ability granted by Inscrutable Cunning to gain true, reliable bonus CP generation, instead of I.C. just refunding spent CP.

Edited by Abominant

Makes sense. Who do you put him with, then? A Nexos can't run with our more survivable units (aberrants and gensstealers), so he's either with a fragile combat unit (who will want to be in combat to maximise the free stratagems), or at the back with a neophyte unit.

 

How are you playing it?

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