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IFF's First 10th Edition Iron Hands Army


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Sometimes called "The Gravis Armor and Heavy Tank Appreciation Society of Clan Company Haarmek"

 

- Gravis Captain with boltstorm gauntlet, power weapon, Artificer Armor

- Apothecary Biologis with Bolter Discipline

- Iron Father Feirros

 

- 5x Heavy Intercessors with heavy bolter

- 5x Heavy Intercessors with heavy bolter

- 6x Aggressors with auto boltstorm gauntlets & fragstorm grenade launchers

 

- Dreadnought with twin lascannon, heavy flamer

- Ironclad Dreadnought with 2x heavy flamers, 2x HKMs, assault launchers, Dreadnought combat weapon, seismic hammer

 

- Land Raider with stormbolter, HKM, multimelta

- Land Raider Redeemer with stormbolter, HKM, multimelta

- Vindicator with stormbolter, HKM

 

- Thunderfire Cannon

- Thunderfire Cannon

 

 

The Captain joins a HINT squad and rides in the Land Raider Phobos.  The Apothecary joins the Aggressors and rides in the Redeemer.  Feirros joins the other HINT squad and sits on a home objective, with the Dreadnought standing by.  The two TFCs can deploy out of LOS and/or sitting on other home objectives if necessary.  The army's hammer -- the Ironclad, Vindicator, and Land Raiders -- won't necessarily be deployed together, but they will certainly be kept close enough to support each other on the advance into the mid-field.  There's enough firepower there to beat on a lot of stuff especially with Oaths active on priority targets, and the Aggressors/Ironclad combination should be able to drive almost any kind of infantry threat off of an objective in close combat.

 

The Thunderfires are there for chip damage to heavy infantry, clearing chaff infantry, and more generally to slow down enemy advances/responses via the Shaken mechanic.  You only need to hit a target to inflict Shaken on them, which makes it a very low bar to clear.

 

So let me know if you have any questions or comments!

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