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Infantry and Artilery


xxxjtmxxx

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So my First try for this Edition is an all Infantry and Artilery list with some Sentinel Support.

 

Plan is to Block the enemy out of my deployment zone and shoot him with durable squads which going forward. 

 

Astra (2000 points)
Astra Militarum
Strike Force (2000 points)
Combined Regiment


CHARACTER

Death Korps Marshal (75 points)
  • 1x Laspistol
    1x Power weapon
  • Enhancement: Grand Strategist

Lord Solar Leontus (125 points)
  • Warlord
  • 1x Conquest
    1x Konstantin’s hooves
    1x Sol’s Righteous Gaze

Platoon Command Squad (60 points)
  • 1x Platoon Commander
    • 1x Close combat weapon
      1x Plasma pistol
      1x Power fist
  • 4x Veteran Guardsman
    • 4x Close combat weapon
      1x Grenade launcher
      2x Lasgun
      4x Laspistol
      1x Medi-pack
      1x Plasma gun
      1x Regimental Standard

Platoon Command Squad (60 points)
  • 1x Platoon Commander
    • 1x Close combat weapon
      1x Plasma pistol
      1x Power fist
  • 4x Veteran Guardsman
    • 4x Close combat weapon
      1x Grenade launcher
      2x Lasgun
      4x Laspistol
      1x Medi-pack
      1x Plasma gun
      1x Regimental Standard

Primaris Psyker (60 points)
  • 1x Force weapon
    1x Laspistol
    1x Psychic Maelstrom

Primaris Psyker (60 points)
  • 1x Force weapon
    1x Laspistol
    1x Psychic Maelstrom

Ursula Creed (55 points)
  • 1x Duty and Vengeance
    1x Power weapon


BATTLELINE

Cadian Shock Troops (65 points)
  • 1x Shock Trooper Sergeant
    • 1x Chainsword
      1x Laspistol
  • 9x Shock Trooper
    • 9x Close combat weapon
      1x Grenade launcher
      7x Lasgun
      1x Plasma gun
      1x Vox-caster

Cadian Shock Troops (65 points)
  • 1x Shock Trooper Sergeant
    • 1x Chainsword
      1x Laspistol
  • 9x Shock Trooper
    • 9x Close combat weapon
      1x Grenade launcher
      7x Lasgun
      1x Plasma gun
      1x Vox-caster

Death Korps of Krieg (130 points)
  • 2x Death Korps Watchmaster
    • 2x Plasma pistol
      2x Power weapon
  • 18x Death Korps Trooper
    • 18x Close combat weapon
      2x Grenade launcher
      14x Lasgun
      2x Meltagun
      1x Plasma gun
      1x Vox-caster

Death Korps of Krieg (130 points)
  • 2x Death Korps Watchmaster
    • 2x Plasma pistol
      2x Power weapon
  • 18x Death Korps Trooper
    • 18x Close combat weapon
      2x Grenade launcher
      14x Lasgun
      2x Meltagun
      1x Plasma gun
      1x Vox-caster

Death Korps of Krieg (130 points)
  • 2x Death Korps Watchmaster
    • 2x Plasma pistol
      2x Power weapon
  • 18x Death Korps Trooper
    • 18x Close combat weapon
      2x Grenade launcher
      14x Lasgun
      1x Plasma gun
      2x Sniper rifle
      1x Vox-caster

Infantry Squad (65 points)
  • 1x Sergeant
    • 1x Close combat weapon
      1x Laspistol
  • 7x Guardsman
    • 7x Close combat weapon
      7x Lasgun
  • 1x Heavy Weapons Team
    • 1x Close combat weapon
      1x Laspistol
      1x Mortar


OTHER DATASHEETS

Earthshaker Carriage Battery (70 points)
  • 1x Battery close combat weapons
    1x Earthshaker cannon

Earthshaker Carriage Battery (70 points)
  • 1x Battery close combat weapons
    1x Earthshaker cannon

Field Ordnance Battery (100 points)
  • 2x Battery close combat weapons
    2x Heavy lascannon
    2x Lasgun
    2x Laspistol

Field Ordnance Battery (100 points)
  • 2x Battery close combat weapons
    2x Bombast field gun
    2x Lasgun
    2x Laspistol

Heavy Weapons Squad (60 points)
  • 3x Las small arms
    3x Lascannon
    3x Weapons team close combat weapons

Heavy Weapons Squad (60 points)
  • 3x Las small arms
    3x Lascannon
    3x Weapons team close combat weapons

Heavy Weapons Squad (60 points)
  • 3x Las small arms
    3x Lascannon
    3x Weapons team close combat weapons

Medusa Carriage Battery (65 points)
  • 1x Battery close combat weapons
    1x Medusa siege cannon

Medusa Carriage Battery (65 points)
  • 1x Battery close combat weapons
    1x Medusa siege cannon

Rapier Laser Destroyer Battery (60 points)
  • 2x Close combat weapon
    2x Laser destroyer

Rapier Laser Destroyer Battery (60 points)
  • 2x Close combat weapon
    2x Laser destroyer

Scout Sentinels (150 points)
  • 3x Close combat weapon
    3x Hunter-killer missile
    3x Lascannon
    3x Sentinel chainsaw
 

Command Squads and psyker go with 2 Dkok Squads. Leontus and Dkok Marshal going in the 3th Dkok squad. they giving a lot of Orders to nearby arty. Creed in the infantry squad, also to order units and to give some strats. both cadian squats to take objektives between arty and Frontline. Sentinels to give fire Support for arty. then a lot of arty and laser weapons to took everything.

 

 

 

 

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It's really hard to read long format battle scribe. Much easier to comment if you break it down I.e. 2 x platoon squad, 2 x psyker, creed etc etc. 

 

I'll try and get my head around it. My initial reaction is too much bang and not enough screen. Do you have all the models? 

 

Hang on big dk inf. Maybe enough inf...

Edited by Santaclauswitz
Mistake
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Not sure how much fun it'll be to play, both for you or your opponent. Masses of artillery are kinda tricky like that. :tongue:

 

But in terms of feedback, I don't see much benefit in running the Sentinels as blobs of three. You're mainly bringing them to light up targets, less so for their extra firepower. So it makes more sense to me to run them as 3 units of 1. You can tag more targets, have more board coverage and your opponent can't just focus down one unit to remove a fairly essential buff. (Yes, you can bring them back, but that option still exists if you split them up). You might also want to see, if you can squeeze a Hellhound in there, to remove cover from your arty targets.

 

The other issue you might run into, is that some deployment zones could get pretty tight. Some of thoses models have a pretty large footprint.

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