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Viability of triple Lord of skulls army in 10th


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So I’m wondering what everyone thinks about triple skull lords in this new edition? Just spitballing I came up with something like of this:

 

Abaddon + 5 Terminators (Mark of Nurgle for Dark Obscuration) - 475 pts

 

Lord of Skulls x 3 - 1260 pts

 

Warpsmith x 3 - 210 pts 

 

Total 1945 pts

 

You can throw in a cultist mob if you want or the enhancement(s) of your choice. 
 

Warpsmiths hide out next to the Lords to get Lone Operative and buff them to hitting on 2+ with a little healing on the side. Abaddon can give rerolls or just buff their invul saves to 4++. I would actually love it for my opponent to close with the lords because if I could pull off a successful Eternal Hate stratagem on a Lord of Skulls I could die happy.  
 

This looks gross to me.  Is there some glaring weakness I’m missing?

Edited by Wind Whistler
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