Wind Whistler Posted June 29, 2023 Share Posted June 29, 2023 (edited) So I’m wondering what everyone thinks about triple skull lords in this new edition? Just spitballing I came up with something like of this: Abaddon + 5 Terminators (Mark of Nurgle for Dark Obscuration) - 475 pts Lord of Skulls x 3 - 1260 pts Warpsmith x 3 - 210 pts Total 1945 pts You can throw in a cultist mob if you want or the enhancement(s) of your choice. Warpsmiths hide out next to the Lords to get Lone Operative and buff them to hitting on 2+ with a little healing on the side. Abaddon can give rerolls or just buff their invul saves to 4++. I would actually love it for my opponent to close with the lords because if I could pull off a successful Eternal Hate stratagem on a Lord of Skulls I could die happy. This looks gross to me. Is there some glaring weakness I’m missing? Edited June 29, 2023 by Wind Whistler Typo Link to comment Share on other sites More sharing options...
danodan123 Posted June 29, 2023 Share Posted June 29, 2023 Depends on who you're playing and what for I guess, that looks... quite simply a rather large pain to play against unless your opponent has a list that will counter it I guess. Link to comment Share on other sites More sharing options...
Mallios Posted June 29, 2023 Share Posted June 29, 2023 Use the cultists for sticky objectives. Run a Loss left, right, and center, and just bulldoze towards the midfield objectives. Call in Abby to their deployment zone. Wind Whistler and madlibrarian 2 Back to top Link to comment Share on other sites More sharing options...
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