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Huh well then this week might be busier with info (or at least new pictures) after all! I expected this to be the heresy thursday article. 

 

I have the completely unfounded hope that the large amount of articles now means the release will be early August. Feels like they would space them more if they had more time until launch. 

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16 minutes ago, apologist said:
Quote

the Heavy Sentinel [provides] a vital fire support asset for its vanguard companies, putting up a respectable fight against rival recon units like

Legion Outriders and Scimitar jet bikes.

 

I completely zapped this one.

If they speak about it, there is a reality behind it. This is probably the complimentary spue that expand the range of units of the starter box: on SM side, jet bikes, and probably speeders etc... and on the auxilia side, the cavalry. There is a good hope that we'll see them close to the launching period.

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54 minutes ago, Bung said:

 I doubt you get much rules for psychic Powers.

Epic has always been really simple with such rules to not getting to complicated.

Expect something like Smite as an extra Shooting Attack with low range ich you Upgrade to a Librarian or something Like rerolling a failed save Roll.

Psykers arent that powerfull in an Epic sized Game.

How were powerful characters like Primarchs handled in old editions? I assume that the HH setting of this new version of Epic makes it mandatory that they are released at some point.

 

E9MaNgH.jpg.547e7dccd5184d104e813d784718af23.jpg

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Good God those Sentinels are hideous. 
 

I would expect this to release at the end of August so we still have over a month until at the very least it’s up for preorder. 
 

I honestly don’t expect them to release an Imperator Titan, at least not any time soon. The Warmaster is pushing the limits of the base it’s on. An Imperator would need a much larger footprint to accommodate its size (which I assume at this scale would be around the height of a 28mm Cerastus Knight). You also have to take into account the amount of space it would take up on a board not even accounting for terrain and other units. 

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I wish they'd invest in some higher quality paint jobs and a few largish product shots to give a sense for the quality of the models. 

 

It's hard to tell how good the models are when they're shot from a middle-distance and buried under the b-team Forgeworld paint jobs.

 

For example, this is one of Hasbro's micromachines. it's not hard to take pictures that give one a sense for the quality of the product's design, in Hasbro's case, poor, and hopefully in LI's case, superlative.

Screen Shot 2023-07-17 at 10.02.10 AM.png

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7 minutes ago, Flaherty said:

I wish they'd invest in some higher quality paint jobs and a few largish product shots to give a sense for the quality of the models. 

 

It's hard to tell how good the models are when they're shot from a middle-distance and buried under the b-team Forgeworld paint jobs.

 

For example, this is one of Hasbro's micromachines. it's not hard to take pictures that give one a sense for the quality of the product's design, in Hasbro's case, poor, and hopefully in LI's case, superlative.

 

 

Keep in mind that the painting team often works with resin prototypes or 3dprints so the final product might be a bit different. Especially at this scale I'd imagine.

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2 hours ago, lansalt said:

How were powerful characters like Primarchs handled in old editions? I assume that the HH setting of this new version of Epic makes it mandatory that they are released at some point.

 

They were treated much the same as any other unit – though with some powerful stats and unusual weapons. Below is a picture from the reference sheet from Renegades, the SM2 expansion for Eldar and Chaos. I've included the Greater and Lesser daemons, so you can compare. As you can see, their stats are roughly equivalent to those of their patron's Greater Daemon (with the exception of Mortarion), and are only distinguished by their unique weapons.

 

Their psychic powers/nature is reflected in their weaponry and saving throw etc., rather than any special rules.

 

image.thumb.png.49cf9afe74b7e77190fd6d9875aad358.png

 

Primarchs have become far more influential and important than they ever were when first introduced, so I imagine the modern rules won't bear the slightest resemblance to these.

 

If they do take inspiration from the SM2 vision of Primarchs, then it's worth noting that all were very similar – the four brothers are more like each other than they are to their respective patrons' Greater Daemon, and very closely matched in terms of raw stats. Secondly, they're all comparatively slow. Unlike the LoC and BT, none have the Skimmer rule. My memory is very hazy, as I only played against Chaos once or twice, and that a very long time ago, but I seem to remember that some of their rules revolved around morale – Angron's Fearsome Roar and Fulgrim's Soporific Musk weren't direct attacks, but could do stuff with break points or morale checks, I think.

 

If that's the case, perhaps we'll see the Primarchs as combat blenders, but relatively restricted in terms of speed; their presence instead buoying up their allies and dismaying their enemies. 

Edited by apologist
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2 hours ago, Marshal Rohr said:

If psychic powers were included I hope it functions at a macro-scale that we read about in the novels and background books instead of fancier shooting attacks and buffs (which feels appropriate for squad based games like AoD).

 

I have some bad news for you if they follow with how Psy and corrupted titans work in AT...

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I don't know the lore about psychic titans or anything, but I would hope that if there is game changing psychic powers involved then it comes from the 'right' source.

At this level you need Magnus, Emperor, Psi-Titan or the Genie from Aladdin level psykers. 

 

Let my little librarian reroll misses or something, but have the proper psykers unleash hell.

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that article seemed to imply that we are getting jetbikes and outriders sooner rather than later.  I was expecting at release that the only units available would be in the starter box and probably a transport box or two.

 

Does this indicate that there will a basic product line for both marines and solar auxillia at release?

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18 minutes ago, Black Cohort said:

that article seemed to imply that we are getting jetbikes and outriders sooner rather than later.  I was expecting at release that the only units available would be in the starter box and probably a transport box or two.

 

Does this indicate that there will a basic product line for both marines and solar auxillia at release?


I’d not bet the house on it. Usually the boxed games come out and the releases tick out over successive months. The big Titanicus box (Grandmaster) was released alongside the rules, templates and Questoris Knights; with the Warhounds, Reaver and Warlord following over successive months.

 

That said, GW’s release plans are murky and opaque, so perhaps we will see the various boxes come out simultaneously. Personally, I’d expect the Marines and Solar Auxilia to come out in separate boxes in September and October, with relatively few kits each month. A big Christmas money-saver box in December, too.

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8 hours ago, Redcomet said:

 God in heaven this is ugly

 

Slightly True :tongue: But it's not supposed to be pretty, it's industrial functional, kinda reminds me of WW2 Russian tanks -ugly but very good at what they did.

It is solar Aux not Marine... and it looks to be mainly anti troop/light vehicle unit.

I see also the hint of Outriders and jet bikes.... C'Mon GW ...  I wanna see what the planes can do though :laugh:

 

M.  

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I think Imperial Psi Titans go right back to OG Titanicus, but were always a big vague, they didnt have rules in Epic 40k onwards, the editions i played to death, i was a scrub kid in the earlier editions so its entirely possible i missed them :D 

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1 hour ago, Marshal Rohr said:

I might be reading too much into it but the article mentions fuel and power issues. I wonder if those will be mechanics?

It could relate to a short Movement and short weapon range ?...  I tend to think (just my assumption) that they want to keep this games Mechanics quite basic...and not too bogged down... I could be very wrong :tongue: ...  

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2 hours ago, Marshal Rohr said:

I might be reading too much into it but the article mentions fuel and power issues. I wonder if those will be mechanics?

I did the same with the "vulnerable sides" of tanks.

I doubt there will be arcs or fuel based mechanics, there could be limited ammo on some weapons like missile pods etc. I hope they keep things simple but this is GeeDub.... :devil:

 

So everything is on the table until it's not.

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