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5 hours ago, Captain Idaho said:

I found this interesting in the recent article:

 Screenshot_20230718_140014_SamsungInternet.thumb.jpg.2f5119fc3dd3566508682450ae0d140c.jpg

 

I don't know Space Marine well but it appears that it is a major influence. So rules might share some commonality.


Not my favourite edition, but there were some bits I liked – such as the order counters being issued at the start of the turn, which seems to be returning; and the large number of units on the board.
 

They’ve alluded to alternating activation – from E:A – in another article, so perhaps this is like AT, and a blend of the best (we hope!) bits from previous editions.

 

 

 

Edited by apologist
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32 minutes ago, Urauloth said:

I wanna play BFG again so bad now. They need to make a Heresy BF so we can have planetary invasion campaigns and a Heresy Kill Team for boarding actions. Come on, GW, I don't really need to pay my mortgage.

 

To be fair, there is nothing stopping you doing that - BFG is available to play, since the PDFs were released onto the net in the old Specialist Games era, and suitable 3d printed ships easily found; there are fantastic "kill team" fan editions for heresy - the Decurion mode in Panoptica (based on the old black book mode), Ossified Mods's version, and a very modern version called Momentum

 

You can always make this work, rather easily - that mortgage doesn't need paying :p

 

 

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17 hours ago, Bung said:

 

You probably get them as STLs to Print before the GW Release in 28 mm.

True (No 3D printer yet though :( ), but I was more just hoping that we'll get a full-size one once Solar Aux get some love in 30K.

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Yeah no need for a half arsed Heresy version of Gothic, the full shebang is simplicity to play right now, our group did it a little while ago for less than a start collecting a pop on STLs and resin for silly big fleets.

Honestly, if you have a group this is probably a better time to play than if they do reboot.

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4 hours ago, Urauloth said:

I wanna play BFG again so bad now. They need to make a Heresy BF so we can have planetary invasion campaigns and a Heresy Kill Team for boarding actions. Come on, GW, I don't really need to pay my mortgage.


As someone who’s old gaming group used to incorporate the various games together in a campaign, I can say it’s a lot of fun. Especially when you have the games interacting with one another in real time… like BFG fleets raining hell down on the 40K map or a Kill Team sabotage objective effecting the other ones. 
 

It made for a much more immersive and engaging experience. 
 

Edit: I would love for a 30K BFG. I believe that there were rumors of it at one point and I really hope it happens. Let me control the Endurance and Terminus Est (pre-Plague Fleet). 

Edited by DuskRaider
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13 hours ago, apologist said:


Not my favourite edition, but there were some bits I liked – such as the order counters being issued at the start of the turn, which seems to be returning; and the large number of units on the board.
 

They’ve alluded to alternating activation – from E:A – in another article, so perhaps this is like AT, and a blend of the best (we hope!) bits from previous editions.

 

 

 

It is my favourite edition by far. As well epic space marine 2e  had alternating activation and the article stated it would, as well as order counters and CAF.   

 

   So that's all confirmed. Likely will use roux 2e saves and weapons as well.

 

      I don't think I've ever been so happy with a upcoming gw releases news. 

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53 minutes ago, FarvegNugan said:

It is my favourite edition by far. As well epic space marine 2e  had alternating activation and the article stated it would, as well as order counters and CAF.   

 

   So that's all confirmed. Likely will use roux 2e saves and weapons as well.

 

      I don't think I've ever been so happy with a upcoming gw releases news. 

Hey Brother,

Forgive my ignorance, what is CAF and can you elaborate on how saves and weapons from Epic 2e worked for me?

I have a bunch of notions in my noggin, but as I never played the small game back then they blur in the old man mind.

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Re: blast markers we don't know what they'll look like but I'm pretty sure there aren't any in the LI box from what we've seen. That implies that they won't be a mechanic the game uses. There's a sheet of card tokens but they look like orders, not blasts. Incidentally I don't know why they're doing the orders with AI-style tokens rather than AT dice, but whatever.

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The hidden half of that sheet might be a row or two of blast markers and it wouldnt be beyond the realm of possibility we get a plastic sprue of blast markers to buy separately but not in the initial box. They might be wary of needing lots of plastic tokens after the AT plastic set was hard to get outside of the Grandmaster set in some regions right after the AT launch. 

Edited by Marshal Rohr
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31 minutes ago, Mandragola said:

Re: blast markers we don't know what they'll look like but I'm pretty sure there aren't any in the LI box from what we've seen. That implies that they won't be a mechanic the game uses. There's a sheet of card tokens but they look like orders, not blasts. Incidentally I don't know why they're doing the orders with AI-style tokens rather than AT dice, but whatever.

 

Maybe cost? AT only needs about 5-7 orders markers per player. LI looks like it will need a lot more, which is a lot of dice to produce.

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43 minutes ago, Mandragola said:

Re: blast markers we don't know what they'll look like but I'm pretty sure there aren't any in the LI box from what we've seen. That implies that they won't be a mechanic the game uses. There's a sheet of card tokens but they look like orders, not blasts. Incidentally I don't know why they're doing the orders with AI-style tokens rather than AT dice, but whatever.

 

Orders on counters rather than dice allows you to have hidden orders, which could be a really nice addition along with alternating activations.

 

Rik

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