TrawlingCleaner Posted July 5, 2023 Share Posted July 5, 2023 As Foretold last week, updates to 10th edition are here already Quote First, the Aeldari Strands of Fate army ability receives a change to limit its power early in the game, and prevent several Fate dice being used to overcharge a single powerful attack. Now limited to just one use per phase, Aeldari players will need to think carefully about when to best apply their prognostications – though units who can manipulate the dice, like Farseers, will remain as valuable as ever. Quote Early games have shown that the ability for particularly massive war machines to loom over terrain and blast vulnerable units to pieces is particularly powerful, especially when entire armies of Towering units like Imperial and Chaos Knights bring the big guns. This is also true of weapons with the Indirect Fire ability, where the cover-ignoring antics of the Desolation Squad are proving tricky for many armies to deal with. MithrilForge, Interrogator Stobz and Dark Shepherd 1 2 Back to top Link to comment Share on other sites More sharing options...
Orange Knight Posted July 5, 2023 Share Posted July 5, 2023 Wow, the Desolation Marines were hit hard. I'll have to go back to the drawing board for the list I was about to run tomorrow. It irks me how quickly it has happened, and how once again the tournament scene is having an impact on the casual. Yes - 30 Desolators were a problem. A single smaller unit without character support was not. Cruor Vault, MithrilForge, Toxichobbit and 6 others 8 1 Back to top Link to comment Share on other sites More sharing options...
phandaal Posted July 5, 2023 Share Posted July 5, 2023 Sisters of Battle looking at their Exorcist like "what did we do wrong?" Subtleknife, skylerboodie, Sea Creature and 10 others 1 5 6 1 Back to top Link to comment Share on other sites More sharing options...
Minsc Posted July 5, 2023 Share Posted July 5, 2023 GW tweaking the game with a sledgehammer again by upping the prices on ALL forms of indirect and not just the units that are an actual problem. Heck, even the Deathstrike went up by 35 pts... This lazy approach to balancing the game ("dont take the time to sort out the actual troublemakers, just nerf everything!") makes me worried for the future of 10th... Kastor Krieg, Toxichobbit, MithrilForge and 17 others 6 2 12 Back to top Link to comment Share on other sites More sharing options...
Scribe Posted July 5, 2023 Share Posted July 5, 2023 Imperial Knights points increase. Will have to review after my work call... Link to comment Share on other sites More sharing options...
Rain Posted July 5, 2023 Share Posted July 5, 2023 Plague Marines can now be taken in units of 7 without wasting points. Death Guard buffs coming in hard and fast. Good job Gee Dub! MithrilForge, Doctor Perils, Subtleknife and 10 others 3 9 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted July 5, 2023 Share Posted July 5, 2023 This is a pretty blunt balance update. They have simply hiked the prices of units people were trying to spam. Overpriced units like Sanguinary Guard have not been touched. Mildly annoying as I have just acquired a squad of Desolators to split between my BAs and SWs. I will still add them but they have just gone up by 50 points before even leaving the sprues. Orange Knight, Sea Creature, crimsondave and 3 others 1 5 Back to top Link to comment Share on other sites More sharing options...
MagicHat Posted July 5, 2023 Share Posted July 5, 2023 The 2 direct fire options of the Field Ordinance Battery: but why. Almost like it is a mistake to have 1 single cost for all options. MasterDeath, phandaal, Trokair and 20 others 7 1 2 13 Back to top Link to comment Share on other sites More sharing options...
TrawlingCleaner Posted July 5, 2023 Author Share Posted July 5, 2023 (edited) To sum it up: Fate Dice took a hit to the knees; Can only use 1 Fate Dice a turn Points increases for pretty much everything with the Towering keyword including IK, CK, WK but even Morkanauts and Lord of Skulls Points increases for most of Guard's Indirect tanks Points increases for Desolators and Whirlwinds Plague marines can take 7 man squads now Some interesting changes for Eldar, it'll be interesting to see what this changes for them especially with Wraithknights going up 105 points! 1 Fate Dice per *phase is definitely a change, definitely not the one I was hoping for to be honest. Towering and Indirect didn't change just the units that use them (not applied consistently either). They should have gone further with both IMO and included rules changes not just points changes but perhaps this could be due in the quarterly updates. DevWounds will continue to be a problem Edited July 5, 2023 by TrawlingCleaner Corrected Turn to Phase MithrilForge and skylerboodie 1 1 Back to top Link to comment Share on other sites More sharing options...
Evil Eye Posted July 5, 2023 Share Posted July 5, 2023 Game's barely out and already getting patched. And not even especially well. GW truly has become the EA of tabletop. Lexington, Ming the Merciless, MegaVolt87 and 22 others 3 5 5 12 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted July 5, 2023 Share Posted July 5, 2023 Just now, TrawlingCleaner said: Some interesting changes for Eldar, it'll be interesting to see what this changes for them especially with Wraithknights going up 105 points! 1 Fate Dice per turn is definitely a change, definitely not the one I was hoping for to be honest. It is one per phase rather than one per turn so not quite as bad. If it was 1 per turn you would be unable to spend your 12 dice in a single game. I think this is probably fair and brings Fate Dice into line with the Reroll stratagem. TrawlingCleaner, Sergeant Bastone, MithrilForge and 1 other 3 1 Back to top Link to comment Share on other sites More sharing options...
Interrogator Stobz Posted July 5, 2023 Share Posted July 5, 2023 (edited) 11 minutes ago, Minsc said: GW tweaking the game with a sledgehammer again by upping the prices on ALL forms of indirect and not just the units that are an actual problem. Heck, even the Deathstrike went up by 35 pts... This lazy approach to balancing the game ("dont take the time to sort out the actual troublemakers, just nerf everything!") makes me worried for the future of 10th... Indirect fire becomes less of an issue if they fix the terrain LoS rules. But that would never happen. Edited July 5, 2023 by Interrogator Stobz Sp. tzeentch9 1 Back to top Link to comment Share on other sites More sharing options...
Orange Knight Posted July 5, 2023 Share Posted July 5, 2023 2 minutes ago, Evil Eye said: Game's barely out and already getting patched. And not even especially well. GW truly has become the EA of tabletop. This kind of sledgehammer approach simply makes me want to play the game less until they actually find the right balance for things. It's very off-putting, and there is clearly no method to the changes. MegaVolt87, Aarik, caladancid and 4 others 4 3 Back to top Link to comment Share on other sites More sharing options...
Minsc Posted July 5, 2023 Share Posted July 5, 2023 8 minutes ago, phandaal said: Sisters of Battle looking at their Exorcist like "what did we do wrong?" IG FOBs assembled as Malleuses and Heavy Lascannons wonder the same. (Not that I've seen anyone complain about the Bombast to begin with.) GW: "How dare you have an indirect option on your datasheet!?" Kallas, Emperor Ming, Toxichobbit and 2 others 2 3 Back to top Link to comment Share on other sites More sharing options...
Redcomet Posted July 5, 2023 Share Posted July 5, 2023 GW - throwing the baby out with the bathwater since 1999 Kallas, Toxichobbit, Sea Creature and 7 others 1 5 3 1 Back to top Link to comment Share on other sites More sharing options...
phandaal Posted July 5, 2023 Share Posted July 5, 2023 2 minutes ago, Orange Knight said: It's very off-putting, and there is clearly no method to the changes. Yeah, especially when you see things like the Morkanaut and Exorcist getting hit. Guess I should be glad Votann did not cop another nerf somehow just because. Orange Knight, Toxichobbit, MithrilForge and 1 other 2 2 Back to top Link to comment Share on other sites More sharing options...
Rain Posted July 5, 2023 Share Posted July 5, 2023 3 minutes ago, Interrogator Stobz said: Indirect fire becomes less of an issue if the fix the terrain LoS rules. But that would never happen. Feels like they specifically did not want to errata the core rules. This release has been a massive cluster from a rules standpoint. One would hope that this will be a teachable moment for GW about the importance of playtesting prior to release. Then again, hope is the first step on the road to disappointment. Lexington, Interrogator Stobz, Kallas and 10 others 1 1 11 Back to top Link to comment Share on other sites More sharing options...
Blindhamster Posted July 5, 2023 Share Posted July 5, 2023 was going to test 5 desolators in a small game with my son lol, they dont fit in the list now :D VengefulJan 1 Back to top Link to comment Share on other sites More sharing options...
Dark Shepherd Posted July 5, 2023 Share Posted July 5, 2023 Limiting the Missile Marines to units of 5 wouldve been an idea skylerboodie, VengefulJan, Rusted Boltgun and 4 others 2 5 Back to top Link to comment Share on other sites More sharing options...
Minsc Posted July 5, 2023 Share Posted July 5, 2023 2 minutes ago, phandaal said: Yeah, especially when you see things like the Morkanaut and Exorcist getting hit. Guess I should be glad Votann did not cop another nerf somehow just because. I actually expected Berserks to go up in price since they do have a whooping D6 S4 indirect shot per 5. Honestly, I think the reason they din't go up in cost is because GW forgot they exist. phandaal, Kallas, sonsoftaurus and 3 others 1 5 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted July 5, 2023 Share Posted July 5, 2023 Just now, Dark Shepherd said: Limiting the Missile Marines to units of 5 wouldve been an idea I am not sure that would have helped without points changes. Desolators are pretty good and do not rely on Leader support to operate. In fact they can't take very many Leaders and the once they can take are largely defensive (Librarian and Apothecary). In terms of their damage output 2 x 5 is pretty much the same as 1 x 10. Although I suppose that it would have stopped people spamming 30 since they are not Battleline. Dark Shepherd 1 Back to top Link to comment Share on other sites More sharing options...
Orange Knight Posted July 5, 2023 Share Posted July 5, 2023 2 minutes ago, Dark Shepherd said: Limiting the Missile Marines to units of 5 wouldve been an idea A better approach would be to limit certain units to 1 per list. Oh well, now everyone gets punished. Toxichobbit 1 Back to top Link to comment Share on other sites More sharing options...
JimboSlice11B Posted July 5, 2023 Share Posted July 5, 2023 Lord Of Skulls increased 105 pts in World Eaters, because apparently we aren't allowed to participate in the shooting phase at all... startidenexus, MithrilForge, Orange Knight and 4 others 7 Back to top Link to comment Share on other sites More sharing options...
Tokugawa Posted July 5, 2023 Share Posted July 5, 2023 Desolation marine was 35pts per model in 9th and seen 30 models in some lists. Now it is 34pts. DG and Admech indirect don't get nerfed; their faction performance is too miserable. Karhedron and Jalleo 1 1 Back to top Link to comment Share on other sites More sharing options...
Karhedron Posted July 5, 2023 Share Posted July 5, 2023 Just now, Orange Knight said: A better approach would be to limit certain units to 1 per list. Oh well, now everyone gets punished. Just personally I would rather reduce the incentive to spam rather than introduce artificial caps. Ultimately good internal and external balance will lead to more varied and interesting lists. If you have a dozen too-good units capped at 1 each, you will get a lot of armies featuring 1 of every capped unit and then anything else is just makeweight. Disruptor_fe404, Doctor Perils, MithrilForge and 8 others 4 7 Back to top Link to comment Share on other sites More sharing options...
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