Tallarn Commander Posted May 9 Share Posted May 9 Thank you for the write up. I like how the Imperium does not know where the planet Mari is located. Bonehead 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6170399 Share on other sites More sharing options...
Bonehead Posted May 10 Author Share Posted May 10 On 5/9/2026 at 6:43 PM, Tallarn Commander said: Thank you for the write up. I like how the Imperium does not know where the planet Mari is located. Thanks for saying so! Yeah, I haven't got as much of a concrete lore for the Mari Landsknechts as I do for the Kur Guards. The KG just kind of appeared fully formed in my head once I'd tested the paint scheme on a model, whereas the MK were initially created as the main opposition for my Rogue trader IG army, the Ebla regiments. Ebla being an ancient Syrian city state, I read up on its history and learned about Mari, a rival city state that was essentially Ebla's mortal enemy for centuries. That's really as far as I got with the background for them- mortal enemies of Ebla. So they couldn't be a Red Hand native world, because then they wouldn't be close enough to Ebla to be proper rivals. That or, I still haven't committed to anything concrete so I didn't want to pin them down. Mind you with them having a pretty serious contempt for Kur too, their character is at least reasonably well established in terms of them being a contentious bunch of troublemakers, at any rate. Best to leave my options open, anyway. Meanwhile, modest progress: Just highlights on the brown parts, then a wash, then eyes and insignia to go. And bases. I split the eighteen models in two because it's much more encouraging to have a milestone to reach- finishing this lot will give me two full squads plus spares, and hopefully that should give me a little motivation to finish the next nine. And then hopefully my next lot of legs should arrive and I can build more, which itself ought to be a nice little motivation. Cheeps Dr_Ruminahui and Tallarn Commander 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6170553 Share on other sites More sharing options...
Bonehead Posted May 11 Author Share Posted May 11 Well, the legs arrived. I should mention beforehand that these legs are for not just the Kur Guards but also for the Mari and my Yantar loyalists too. I got so many printed because there are essentially more poses available now than before. Previously it was basically five upright and two crouching for the male and female varieties. Now with them being 3d printable, you can immediately double that by simply mirroring the files so they apprear the other way round and boom, now you have fourteen poses per gender. These are the standing male ones: So, I ordered more of the mirrored poses and sent the excess to the parts boxes for the Mari and Yantar forces. There will be yet more unique poses, which is of course always my ideal thing to have. But it doesn't end there. VM also produced .stl files for heavy weapon and ordnance crews, and I got some of those too: So now there are crouching legs in the mix as well as kneeling ones, sittting ones, and also now effectively an eleventh standing pose for either gender: Which is nice. Of course, most of them came with the large bushknife/machete bayonet modelled on, and that doens't match the Mari or the Yantar loadout, so a little saw work was in order: And I ended up with quite a few spare bayonets once I'd edited them off of every leg set I was sending to Mari or Yantar: There. Now my Kur guards can be fully armed at last. I can just glue them on to the various finished models as appropriate. But why were they painted? Well, I had the paints out already. Tying up a few loose ends: You know, I do still prefer grey, but they do grow on you. The next lot are only a little way behind, too, which is nice. Need to make a bit of money so I can get some more torsos and arms to go along with all these legs, now. Cheap Dr_Ruminahui, Gnasher, Tallarn Commander and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6170757 Share on other sites More sharing options...
Dr_Ruminahui Posted May 11 Share Posted May 11 Nice knives. I think they look much nicer with the red eyes - gives them a nice focal point and ties in nicely with the red on their bases. Bonehead 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6170763 Share on other sites More sharing options...
Bonehead Posted May 13 Author Share Posted May 13 (edited) On 5/11/2026 at 10:57 PM, Dr_Ruminahui said: Nice knives. I think they look much nicer with the red eyes - gives them a nice focal point and ties in nicely with the red on their bases. Much as it pains me to admit, I have to agree that red was a damn fine choice, and it really works with the rest of the scheme in general. Meanwhile, I wasn't able to resist building a few models with the few torsos I had left in the bits box: I really like the running legs. I only wish there was a male version, honestly. They really add something to the ordinary squads, a real dynamism and sense of eagerness to get into combat. The blank helmet's impassive stare stops it from being too exteme though, whereas for the Punitary Corps, when combined with this especially manic looking head, they step a little past that into the vicinity of a more pure berserker appearance. I do regret not removing the knife sheath from the legs though- plainly there's no need for a bayonet when you already have a nasty looking machete on the go. The head is from a set of 3d printed sci-fi raiders I bought from Anvil, but found they didn't fit in with the Oppo. Various guns and hands, heads and such are being slowly bled out of those sets into other collections so they're still coming in handy. In profile the expression is especially clear: The head has two rows of studs either side of a central mohawk- I'm just going to paint them as horns and bosh, there we are, that's why she's in the PC. I have a few more heads from that set that could certainly be construed as having horns, so I'll scatter them in amongst the other mutations. More kroot hands, some Tau hands, maybe a tentacle or two, some horrible bone-spur blades, that sort of thing ought to work. I'll have to think about legs. Maybe some Tau legs wouldn't be too out of place- well, you know what I mean. Meanwhile, the rest of the troopers are just me excitedly building relatively conventional poses, just ones that weren't physically possible before the advent of mirrored 3d printing. Big knives are very much yet to be fitted. I think I'm going to have to buy the .stl for that from VM. I'll save money pretty quickly doing that, the physical ones are like a dollar each from VM. With something like 50 sets of male legs with no big knife moulded on, that would get expensive quickly. Also, not to brag or anything, but while you could be forgiven for thinking that the arms on the leftmost guy were a standard set from Anvil, they are most definitely not. Anvil don't make a left-handed set of male arms in the hi-tech style, so I had to take a set of standard anvil fatigue arms, a conventional right-handed set of hi-tech arms, and do a bunch of extremely fiddly cutting and gluing. And I'm willing to bet no-one would have noticed, and not just because my photography is terrible. It's more that probably a max of four people will read this, honestly. SIDE NOTE: this post took the thread over 500 posts. The total in the Lost and Damned sub-forum is 4.4k. Now, I'm not a mathematician. Not good at maths at all. Bad, if anything. But even I can work out that those numbers mean that this thread alone is responsible for more than ten per cent of the entire L&D content. That'll do. Chirps Edited May 13 by Bonehead Dr_Ruminahui, Tallarn Commander and Gnasher 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6171101 Share on other sites More sharing options...
Bonehead Posted May 18 Author Share Posted May 18 Thrashed it down most of the day today. Couldn't be bothered with walking through it to the gym, so I did some sculpting instead. Not massively exciting, it must be said, but the work's done and that's the important bit. As you can see on the two sets of resin legs in the shot, the legs I've been using for the Mari Landsknechts come with a sort of knee-pad type of detailing on them. It's quite distinctive, and while you have to know to look for it, my feeling is that it contributes at least a little bit to their visual identity. And the .stl files I had printed up don't have the detailing on them, which is fine for the Kur Gaurds and the loyalist Yantar light infantry, but it's not going to work for the Mari lads. Remarkably petty of me, but there you go. Thus, out came some really very nearly aged out green stuff that only mixes up in the most grudging and slow fashion. And, out came my new silicon sculpting tools. It really has to be said that they makea huge difference. Initially it was quite a surprise how non-rigid they are; they have a ton of give and flex a lot with light pressure. But that's kind of the beauty of them; with all the flexing, you can sculpt much softer lines, and the cloth I've done on these various knees is the best I've ever managed by a pretty big difference. I did carry on using the blunt craft knife as the main vehicle for smearing the GS into its initial position, and then dipping it in water to press the putty out onto the surface of the model without sticking to the knife; basically I made the knee-pads all roughly square with the knife, and then swapped to the silicon sculpting tools to make it actually look like I wanted it to. I reckon this whole sculpting thing might actually catch on, you know. Chorley Dr_Ruminahui, Tallarn Commander and Gnasher 3 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6171836 Share on other sites More sharing options...
Tallarn Commander Posted May 19 Share Posted May 19 I've found adding some milliput to aged greenstuff helps the greenstuff become a bit more malleable. I'm glad to hear your new sculpting tools are doing a good job. Bonehead 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6171912 Share on other sites More sharing options...
Bonehead Posted May 27 Author Share Posted May 27 Been building models in general lately, rather than painting. Not only is that what I feel like doing, it's also in anticipation of having lots of stuff to pledge later on. Regardless, payday came, so I put in an order with Anvil and VM, and the Anvil one is here already: You can't see, probably, but it contained more than fifty torsos, and arms to go along. Lots of armoured legs for me to cut up, too. No chain-axes, though. Those came from VM. So I'll have to wait a while for the ability to make sergeants and officers. Or more than one, I should say, because I still have one axe left. Anyway, I sorted out a bunch of legs and had a think about poses: Basically a whole platoon worth there, and that's not half of what I have. I will be doing some weapon teams, but I've decided to go with the VM 3d print mortars and heavy bolters, so I'll have to have them printed up. I'll take the opportunity to have some of the ordnance crew legs done while I'm at it, because they'll make for a lot of really good 'riding in/on tanks/transport' poses. Anyway, I was formerly using the VM pouches to detail these guys, but I've decided to switch to Anvil ones. More on that later. What it means is I can crack on with building a bunch of troopers, which I love to do. Thus: Yeah, I know. I should love taking good photos instead, I know. Look, we can't all be good at everything, you know. The important thing is I had fun, ok? I did particularly enjoy making the Punitary Corps members, their poses just came out really nicely, but I like all of these a lot. One more didn't quite get finished: I had to prop him up at that angle so his gun didn't fall out of his hands. Not going to blame him, he's doing remarkably well considering. This trooper will have to have armour for his arms transplanted from other sets. Fiddly, but satisfying. Now, I did put in the order with VM, as previously stated. But I was disappointed to note that a lot of the resin kits are now being discontinued. I presume it's due to 'ole Teflon Don's stupid tarriffs. The point is, I was aghast to discover that the chestpiece I use for the Mari guys is no longer available, as well as a few other useful kits. Not happy. Going to have to make a blue stuff mould, and that's a pain in the bum. Boo. I do have a good few in, but not enough for the number of models I wanted to make. There will still be probably three platoons, plus the heavy trooper platoon, which is a decent amount, but it's always better to have the possibilty of more. I wanted to do a heavy bolter squad and a mortar squad. I'll have to see how I can manage. Choo Dr_Ruminahui and Tallarn Commander 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6172881 Share on other sites More sharing options...
Dr_Ruminahui Posted June 3 Share Posted June 3 Been a while since I posted, but I wanted to tell you I really like all the work you've been putting into your minis' legs to make them your own - both the knee pads and leg armour look great. Plus, it makes me feel less excessive for giving all my models capes - though, I suppose as a slannesh collector, I should feel bad about that. Looking forward to seeing what you do for CtA - less than 2 weeks until vows open. Bonehead 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6173633 Share on other sites More sharing options...
Bonehead Posted June 4 Author Share Posted June 4 Much appreciated, Doctor. Assuming I can get enough cash together, I expect to be pledging at least two dracosans and hopefully another russ, if I can get another hull cheaply enough. The number of infantry i pledge is likely to be limited only by how many I feel like building, and whether or not the VM parts get here on time. It'll probably end up being just a mass of troopers as opposed to actual squads, honestly, but every little helps. Talking of which: More specialist troops ready for paint. I do like how, with the printed legs, the armour and fatigues have the same colour scheme in the raw materials that they'll have when finished. It gives me a good idea of how they'll come out. I'm also pretty keen on the way the Punitary Corps berzerkers are all in pretty high-energy, super-active poses. I'll definitely have to try and keep that up. It's going to be a fun challenge doing that while maintaining a commitment to unique poses, especially on the male models, which don't have any running legs to use and give me a leg up. Pun intended. I've also built some more basic troopers. The honest truth is that I just love to build a ton of troops for any collection, as I've said. Specialist troops and all-elite armies are fun, and more importantly they can look really cool. But nothing beats the photo potential of a mass of consistently modelled and painted troopers. This selection, with its several grenade chuckers, missile loader, left handers and one in the middle crouching to get a better look up -presumably at a window or doorway- really adds nicely to the overall variety of the troops built so far. There's room yet for plenty more firing/advancing troopers among the masses, but I'm going to try and increase the disparity in pose types as I build for all the reasons I've been into at length before. More posey makey goodey photo, to sum it up in as infantile a way as possible. Meanwhile, I did get a better photo of the last set I built, to try and make up for the ungodly crapness of the previous set of shots: As you can see, the two left-handed male troopers have had armour grafted into position. If these had been Mari models, I might well have just left it off, as their erratic, more classically chaotic feel makes it more acceptable. Here, it becomes truly maddening that I couldn't find one trooper's left elbow pad. Damn thing pinged off into the void when I tried to pick it up. Now he's going to get a thorough dressing down at the next inspection. In case anyone's wondering, the patches of lighter colour on top of most of the helmets are where I've sanded them to smooth out the print lines. I'm in no way pedantic enough to sand out all of the lines, I mean, look at the legs, but the tops of the helmets get sprayed white and then a grey wash and it really picks out the print lines. Given that this is the part of the model most often seen, it's just worth about 4 seconds' attention with some 400 grit. Cheam Gnasher, Tallarn Commander and Dr_Ruminahui 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6173827 Share on other sites More sharing options...
Bonehead Posted June 9 Author Share Posted June 9 Ok, so first things first: I've begun the process of Blue Stuff moulding more torsos for the Mari guardsmonsters. Here is the before: Yep, I did indeed forget to take a photo before I closed the mould up, so I opened it and then closed it again, and no, astonishingly, it does not seem to have completely bollocksed the moulding up, because here is the 'after': Different light, because it was hours later in the day, of course. That aside, it basically seems to have just gone really well. With a bit of luck I ought to be able to churn out a good few of these- certainly enough to finish off the company, anyway. One more regular platoon, the grenadier platoon, some heavy weapon squads and the HQ unit. I need probably about thirty-forty more torsos for that. Should be very doable. I did an entire loyalist army moulding the heads two at a time every day, I can do this. Annoying, but at least it's cheaper than just buying them. Much less convenient though. Right, on to the Call to Arms. I want a whole squad of Punitary Corps berzerkers, so I've been working on the whole 'no male running legs' issue. The way I see it, now that I have a way of essentially having infinite legs what with 3d printing, I can ruin as many printed sets as I like through experimentation. They're about 50p a pair paying someone else to print them and send them to me, so I can afford to be a little experimental in my approach. That whole paragraph was a way of preventing people going 'hang on, why's he hacking up those things he just paid someone to make?', because that would otherwise be a totally valid response: See the problem is that the VM legs all have two feet touching the ground, and that just screams 'walking'. So waht I did was, I had a little bit of a think and identified the two leg poses most likely to work with a little bit of the old foot-off, foot-on switcheroo action. So you go from the above to this: Now, that's one guy who's undeniably doing faster than a walk, and one other guy who's up on his toes, which is a great way to make a pose look dynamic, busy, active. Reactive, even. All those good words. I should probably say 'paradigm' at some point, that's another word people like to hear. The prints being mirrored, of course, you can do the same thing but the other way round, right? Right: Hopefully this different angle can give you a better idea about what I mean when i say the up-on-the-toes legs have a certain dynamism. With one leg slightly forward of the other, they suggest to me at least that there's a potential to create a pose where the model seems like it's abruptly turning to one side, maybe off its own bat, maybe as a reaction, but either way it definitely suggests active movement. See what you think: The second set of running legs look better too- I managed to get the rear leg higher off the ground when I pinned it in place this time. Pinning is, to my mind, an absolute necessity here. These are resin 3d prints and the one thing we know about those is that they just love to shatter. Having weakened them by sawing bits off, glue on its own just doesn't feel secure enough for me. Anyway, back to the tippy-toes legs, I hope the completed PC troopers here help to demonstrate what I meant about the active pose: Hopefully he has the feel of being in the middle of a melee, perhaps swinging to face a new opponent (ooh, is that the actual first time in this log I've used that word unabbreviated?) or maybe aggressively rounding a corner? More photo angles would probably have helped with that. Well, I have another idea for a pose that's even more mid-melee, so I'll try and build that and we'll see how they compare. Bonus sentry bloke at the rear for scale. I've decided to do a squad of Kur in static, but actively looking around poses. While I'd be totally happy to build a squad of Mari lads taking relative ease while on sentry duty, the idea really doesn't fit the character of disciplined fanaticism that I want the Kur to have. I might see if I can do one of them sort of fidgeting with a knife though. It'd be an interesting challenge to see if I can suggest a sort of dangerous nervous energy. Anyway, on we go... Chords Gnasher, Dr_Ruminahui and Tallarn Commander 3 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6174783 Share on other sites More sharing options...
Dr_Ruminahui Posted June 9 Share Posted June 9 (edited) Looking great, good way to get interesting poses. For some reason, though, the "tippy toe" legs made me think of this famous photo, despite being completely different poses - I guess because they communicated "he's about to face plant" to me. Edited June 9 by Dr_Ruminahui Tallarn Commander and Bonehead 2 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6174789 Share on other sites More sharing options...
Gnasher Posted June 12 Share Posted June 12 On 6/9/2026 at 11:39 PM, Bonehead said: Yeah I can see the good Doctors point, those 2 at the top & the 2 on the right in the 2nd pic would be great for "getting shot|hit" poses. Just glue the other leg to the base for the recline backwards. Bonehead and Tallarn Commander 2 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6175256 Share on other sites More sharing options...
Bonehead Posted June 13 Author Share Posted June 13 Good point. I might see if I can do something about plain old 'lying dead' poses to make for good objective markers, come to think of it, but the 'actively being made dead this second' pose is somewhat limited-utility. Not that i've ever let that stop me before, I suppose. Tallarn Commander and Dr_Ruminahui 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6175320 Share on other sites More sharing options...
Bonehead Posted June 15 Author Share Posted June 15 Ok. Sort of progress of a very minor kind. You may recall I built a running bloke for the Kur Punitary Corps squad. I fairly quickly came to dislike his pose. The arms just didn't look right to me, the poses being somewhat limited; it looked very much as if his forward arm ought to have been his backward arm, and vice versa. The forward arm didn't have much bend in the elbow, and it looked off. Thus, I sliced him up a treat and made the arms look right on a different body, which I built anew, with the rear leg on the opposite side so that I could have the forward and backward arms look better. This being due to the principle that when you run, your arms move in opposition to your legs, therefore if your right leg is forward in the stride cycle, then your left arm will also be forward. Observe he within this image: Yes, the one second from the left, not counting the set of legs that also got made as a natural consequence of the old switcheroo de foot as detailed previously. The second full bodied model form the left is the new legs, torso and head I assembled with the original arms attached. With the straighter left arm angled naturally backwards, the pose reads properly. Hooray for obsessing over tiny details. He remains a mystery as to his unforgiveable mutation- maybe it's something dull like just having an ungodly high voice all of a sudden. No such mystery regarding the model I made from the original legs and torso: the big, weird hands are clue enough. Get more of an eyeful of them thus: Yes, yes indeed, I love how dynamic these models are coming out. Add in the two that are halfway through being painted, and there's eight of the buggers. I reckon standard squad sizes are good enough for the PC, so I think a sergeant with a chain-axe and a trooper with a flamer ought to fill them out nicely. Being as they're essentially an entirely custom unit, I can finish off the squad however I want, and this way I can save a couple of autopistols, which are proving tricky to come by these days. And of course, if I build two more ordinary PC troopers, then I can pledge the squad of ten what with the first two being half-painted already and not viable. If I'd been smart, I wouldn't have decided they looked good with the Anvil sword-machete obviously inspired by the recent Dune films. Why? because you get one per hi-tech command arms set, and they come in at about a fiver each. Still, I do want all the arm poses from the sets, so I'll just have to put up with it. Still waiting on parts from VM for sergeants and officers, so it's still building season. Hopefully they'll arrive in time for me to cobble together officers and sergeants for a second platoon of basic infantry and get them painted for the Call to Arms. Meanwhile, I'm up to eight perfectly useable torsos for the Mari Landsknechts made with blue stuff press moulds, and two more are curing as I type. That'll be an entire squad's worth, for free or close to it, made almost exactly in a week. Not bad, I reckon. Why didn't I do it this way every time? I already said, it's a pain in the arse. Fiddly, time-consuming, and sooner or later the mould stops making good copies and you have to make it again. It is the only option I have though, so it'll have to do. Got lots more Mari guys to make. Like I said, one more infantry platoon, more heavy weapon squads, more heavy troopers, and probably a bunch of guys riding on the new tanks. Got to have guys riding on tanks, it's basically the law. Chutes Tallarn Commander and Dr_Ruminahui 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6175665 Share on other sites More sharing options...
Bonehead Posted June 16 Author Share Posted June 16 Brief update- as promised, here is documentary evidence that the promised ten home-moulded Mari torsos exist: I only said proof they exist, not that they were ready to use. They're just a little deeper front to back than the originals are, it being almost impossible to mix up exactly the right amount of putty, but they are very much good enough to use. If I can make ten in a week, I reckon I don't really need to worry very much about running out any time soon. Those of you actually using your eyes will have noticed the figures in the background. Well, I watchlisted some aspirational models on eBay- ForgeWorld apostate preachers of Nurgle, from back in the Vraks era, and to my surprise the seller immediately put me in an offer that was low enough that frankly I don't care if they're recasts. I figured I'd never have a chance to own these, that it was too late by a decade, but here we are. Nice. Of course, they did arrive in pieces: Specifically, conehead's speakers were snapped off as well as his sword. Here they're just pinned in place, and below everything's glued back up: Great models, really characterful. They'll make a great addition to the nurgle cult. They can definitely double up as sorcerors too. Just need some mouldline cleanup and basing and they're ready to go. Chains Dr_Ruminahui, Tallarn Commander, Gnasher and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6175842 Share on other sites More sharing options...
Dr_Ruminahui Posted June 17 Share Posted June 17 Your cast torsos look great - the details are really crisp. Great grab on the nurgle guys, even as recasts. The guy with the speakers, in particular, is such a great sculpt. I feel the banner guy would fit great with those metal cloaked cow skull models you got a while back. Just as a reminder, you need to post an unstarted photo of the models you vowed in the CtA stronghold - and decide on an actual number of them for your vow. Tallarn Commander and Bonehead 2 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6176085 Share on other sites More sharing options...
kabaakaba Posted June 18 Share Posted June 18 Grandfather take my eyes!! Those preachers of Nurgle are great! it's an amazing nurglites. Now waiting to see them finished! Tallarn Commander and Bonehead 2 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6176147 Share on other sites More sharing options...
Bonehead Posted June 25 Author Share Posted June 25 Still not got anything painted- it's too hot here right now. But I've built loads of kur troopers for the Call to Arms. Best of all is how the Punitary Corps squad is shaping up. Got two more models partially done for it today- poses sorted, need leg armour and arms armour on one of them- but how the finished things will look is clear already, and it's giong to be pretty damn cool, though I do say so myself: Yeah, man. I dig it much. The sergeant is going to look badass once he's done. The other trooper isn't bad either: I'm confident that absolutely no-one at Anvil assumed the pistol arms would be used this way, but man, it just works: Now, of course, you can't see much of the sergeant's bare mutated head, which seems like a waste, but the thing is you can see the mouth between the arms, and it's full of nasty teeth. Nice little hidden touch, I think. Mostly though, it's because a helmeted head wouldn't fit with the arms like that. Anyway, I got an email saying the VM package is in the country, so hopefully not long until I get more officer parts, chain-axes and other goodies. Chimes Tallarn Commander, Dr_Ruminahui, Gnasher and 1 other 2 2 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6177222 Share on other sites More sharing options...
kabaakaba Posted June 25 Share Posted June 25 (edited) I've seen the news, look like half the world burns alive. There even casualties. They looks great. Wish we see them painted soon. Love the axe wielding guy, the pose is great and he is actually chop with his weapon and not just posing in anime stile movie. Good job. Edited June 26 by kabaakaba Bonehead 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6177223 Share on other sites More sharing options...
Bonehead Posted June 28 Author Share Posted June 28 You weren't wrong mate. Bad times in most of Europe, record temperatures and that. I know many people didn't mind it, but I'm absolutely huge, 6 foot 5/196 cm, 250 pounds/ 120 kilos. It's physically impossible for me to enjoy hot weather. I just overheat so quickly. It was a tough week. Got the squad of Punitary Corps berzerkers built: As you say, I'm very happy with the sergeant. It's a real high-energy pose and sits very well among the other 'in combat' poses. So in due course, I'll build four more running models and four more in-combat models, add the two I have half-painted already and split them into themed squads. But for now these ten will make a whole squad for the call to Arms challenge. These are the most recent four: I think I got them nicely sorted, a decent mix between high and low-energy poses. And with them being on street bases, they're all ready for paint already. And it's finally cool enough to do a spray undercoat. I've said it before, but I really do like how with these models, the raw materials unpainted give you a pretty strong idea of how the paint scheme is going to look when finished. It's nice to see where you're going, as it were. And finally, a view showing the basing scheme working somewhat, thanks to me actually thinking about it a little bit, as opposed to just chucking things together: Of course, this means that one day I'm goign to have to make a board using tons of expensive Slaters plasticard, but we all make sacrifices. Cheam Dr_Ruminahui, kabaakaba, Tallarn Commander and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6177760 Share on other sites More sharing options...
kabaakaba Posted June 28 Share Posted June 28 This gang are great. As of basing I found out that carton covered with varnish works great for basing, building terrain, etc. cheaper and easy to work. As of weather this hot is always bad thing. On other hand we have 16° and rain here and it's bad too Bonehead 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6177803 Share on other sites More sharing options...
Bonehead Posted June 28 Author Share Posted June 28 Thanks again mate! While the PC squad are the only finished unit for the CTA challenge, I've also been working on the standard infantry. I did promise at least 25 of them, and I've been building those too. They're much easier to put together, for the most part. Thus: I've actually got a few more than even that, as we'll see later. I've been building them in several 'themes' as discussed. These are the 'advancing' ones: The loader still needs his armour fitting- that being such a fiddly job, it often waits a while. Between these and the ones I've already built, I'm aiming to have two squads of advancing-themed models: one lot running, and one lot being more wary. I'm also aiming for a couple of squads' worth of 'action' poses: They add a nice bit of variety to a collection, and of course they make for good photos. Here's a quick example: A door-breaching team about to clear a building via the old tried and true 'whack a grenade through the door and ask questions later' methodology. The other models in this category are a mix of similar poses facing the other way and more 'at ready' poses like the guy at the back above: Pointing is an under-used pose in my collections up to the present. It seems obvious now I think about it that models would be pointing things out to each other all the time. Finally, because I seem to have accidentally deleted my photo of the models in 'firing line' poses, we have a new category for this collection, the 'standing guard' models. I didn't think resting at ease fit with the Kur lore, but these on the other hand, are more in line. They'll make great sentries for another raid scenario: The sergeant on the end there is obviously from an earlier batch, but she'll be the boss of this unit. It's a tricky challenge to make models in exclusively rigid, static poses look engaged and switched on, but I hope I've done alright. Just a loader and two more ordinary troopers to go. I reckon one ought to be using binoculars, which makes the pose very easy as there's a set of arms for that; that leaves just the loader and another ranker. The loader will just have the missiles on their back, so the challenge here is to make two more riflemen standing on the alert without repeating poses. Hard to see how to do that right now, honestly, but inspiration will come. Probably. And of course, I get to enjoy cutting up thousands of little styrene bricks for the basing. Man alive, the basing. Bollocks. Chute Dr_Ruminahui and Tallarn Commander 2 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6177816 Share on other sites More sharing options...
kabaakaba Posted June 28 Share Posted June 28 (edited) 7 minutes ago, Bonehead said: Thanks again mate! While the PC squad are the only finished unit for the CTA challenge, I've also been working on the standard infantry. I did promise at least 25 of them, and I've been building those too. They're much easier to put together, for the most part. Thus: I've actually got a few more than even that, as we'll see later. I've been building them in several 'themes' as discussed. These are the 'advancing' ones: The loader still needs his armour fitting- that being such a fiddly job, it often waits a while. Between these and the ones I've already built, I'm aiming to have two squads of advancing-themed models: one lot running, and one lot being more wary. I'm also aiming for a couple of squads' worth of 'action' poses: They add a nice bit of variety to a collection, and of course they make for good photos. Here's a quick example: A door-breaching team about to clear a building via the old tried and true 'whack a grenade through the door and ask questions later' methodology. The other models in this category are a mix of similar poses facing the other way and more 'at ready' poses like the guy at the back above: Pointing is an under-used pose in my collections up to the present. It seems obvious now I think about it that models would be pointing things out to each other all the time. Finally, because I seem to have accidentally deleted my photo of the models in 'firing line' poses, we have a new category for this collection, the 'standing guard' models. I didn't think resting at ease fit with the Kur lore, but these on the other hand, are more in line. They'll make great sentries for another raid scenario: The sergeant on the end there is obviously from an earlier batch, but she'll be the boss of this unit. It's a tricky challenge to make models in exclusively rigid, static poses look engaged and switched on, but I hope I've done alright. Just a loader and two more ordinary troopers to go. I reckon one ought to be using binoculars, which makes the pose very easy as there's a set of arms for that; that leaves just the loader and another ranker. The loader will just have the missiles on their back, so the challenge here is to make two more riflemen standing on the alert without repeating poses. Hard to see how to do that right now, honestly, but inspiration will come. Probably. And of course, I get to enjoy cutting up thousands of little styrene bricks for the basing. Man alive, the basing. Bollocks. Chute Heh, we're here to help each other, if you share your riflemen up close we can brainstorm them and find out solution. You don't have any with rifle on their shoulder and no one set rifle on the ground parallel to leg for example And again use carton. I use carton box of chicken nuggets to add details to storm lord) Edited June 28 by kabaakaba Bonehead 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6177818 Share on other sites More sharing options...
Bonehead Posted July 13 Author Share Posted July 13 Busy with work and then holiday, that's the reason for no record of progress since last time. There has been a little though. First, a lucky ebay find got more autopistols and yet another model of lasgun to spread amongst the limitless hordes of the lost and damned: Also, I got a few things from VM, including 12 chain axes: That ought to last a while. Also more knives for the Mari: And more arms and general gumph for them: Those being the ones on the left, largely. I also got the ten Punitary Corps models undercoated, which begun like this: And then rapidly moved on to washing the white parts and then drybrushing them back up: And that's where they'll stay for a bit because I'm still on holiday, and I'm driving off somewhere for a few days tomorrow. Chorus Tallarn Commander, Dr_Ruminahui and Gnasher 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/379639-the-oppo-boneheads-lost-damned-and-in-all-likelihood-disappointed/page/21/#findComment-6179383 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now