40k_fan Posted August 2, 2023 Share Posted August 2, 2023 (edited) Painfully Realistic Weapons, Teaser 1: Laser Cannon Type: Superheavy Attacks: D6 (Beam, Arc, Cooldown) Arc Range: 15 degrees/attack Strength: 30 (Falloff -1/48") Range: 960" Armor Piercing: 0 (Focused Fire, Ignores Invulnerable Save) Damage: 6 Gyrifle (Gyrojet Rifle) Type: Rapid Fire Assault Attacks: 10 Strength: 1 (Accelerate +1/60"/<120", Falloff -1/60"/>120") Range: 240" Armor Piercing: 0 Damage: 1 Other Abilities: Specialty Ammunition (Gyrojets) Fragmentation Grenade Type: Thrown Attacks: 10 (Blast) Blast Radius: 12" Strength: 9 (Falloff 1/3") Range: 24" Blast Radius: 12" Armor Piercing: -2 Damage: 1 (Disrupt Senses -1) Thunder Hammer Type: Melee Attacks: Melee Strength: x5 Range: Melee Armor Piercing: 0 (Concussive) Damage: 2 What do all these new random keywords I just made up mean? You will find out soon... It will be very interesting, it's an evolution of the 40k rules, just made needlessly more complex, purely for the reason that some people such as myself are nerds and want the silly tabletop game to align with real world physics. Very fun to make. Edited August 3, 2023 by 40k_fan Link to comment https://bolterandchainsword.com/topic/379924-painfully-realistic-weapons/ Share on other sites More sharing options...
40k_fan Posted August 23, 2023 Author Share Posted August 23, 2023 I feel that you all deserve an explanation for some of these, since I just left you hanging when this got migrated The idea of arc weapons is that each attack means making an attack role again all closest enemies in range in the arc traveled, or all enemies within arc in range if it's a arc-beam weapon focused fire means for every subsequent attack against an enemy, the AP value of the attack improves (0, -1, -2, -3, etc...) grenades work in such a way that a single location is selected in range then it explodes hitting all enemies in radius or 10 if there are more than 10 total enemies in blast, if there are half or less as many enemies as there are attacks, each attack deals x2 regular damage melee weapons have absurdly high strength, because melee weapons in real life are actually stronger than a lot of people give them credit for a baseball bat weighting nearly a kilogram swung at a speed of nearly 47 meters per second? I'd rather just be shot. concussive means that it automatically wounds any target unless that target has invulnerable resistance why are ranges longer? they just are in real life, the effective range of bullets isn't short and so what would realistic-weapons warhammer look like? you'd need a very big room to play it in, that's what. Link to comment https://bolterandchainsword.com/topic/379924-painfully-realistic-weapons/#findComment-5982988 Share on other sites More sharing options...
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