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Mine have seemed kinda brittle (due to anti-fly and lack of invulnerable) and 24” max range hurts in an anti tank duel.
 

it’s funny, I spent all of 9th wishing that they had the fly keyword now I’d like them to lose it again!

 

(obligatory pics of one of mine)9E28C9EE-DF88-4AC4-8179-7F3300C053EA.thumb.jpeg.f33c3933ede5c8af3c87b89cb3bb989e.jpeg

Just do what I do and play opponents who struggle with anti armor, easy!

 

In seriousness, I did have a few games where they did amazingly well but my opponents have just brought more anti tank weaponry as a result. Most of our games have been overall kind of light on tanks but I think that's changing and will probably change my feelings about the Monolith. But it was great while it lasted!

Vehicles are tougher in 10th edition but only up to a point. I have found that my Land Raiders normally need to be run in pairs to be effective as most opponents don't struggle to take down 1. I don't know how feasible 2 Monoliths is but you could consider including other threats such as Doomsday Arks etc.

4 hours ago, Karhedron said:

I don't know how feasible 2 Monoliths is but you could consider including other threats such as Doomsday Arks etc.

I actually ran two monoliths in my last game.  One died t1, the other t2.  

(C’tan and immortals saved me.)

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