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Necron Unit of the Week Series: Doomsday Ark


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Welcome to the Necron Unit of the Week series for 10th edition! Each week will see a different unit from the Codex, Imperial Armour, and Legends datasheets featured for discussion. The goal here is to discover and chronicle tactics for the featured unit so that new players and veterans alike can use this database to inform their strategies with the wider knowledge of the forum. The game of Warhammer 40,000 is ever changing though, and as the rules evolve throughout the edition everyone should feel free to return to older threads with the release of new FAQs/errata, changes in points values, information gathered from games played, and of course the Codex being released. These threads are also great places for newcomers to the Necrons to post their questions about tactics related to the featured units.

Please note that the purpose of this series is not to lament what the current meta deems “ineffective”, or that another unit “does it better”. Those units will get their own threads.


This week’s unit is:

Doomsday Ark


Do you take one or more in your lists?

Do you find the Doomsday Cannon best suited for vehicles or heavy infantry?

Has [HEAVY] and D6+1 attacks helped with shooting consistency?

Are they effective at sitting on Objectives with OC5 and two Flayer Arrays?



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They've been staples for me. They perform a lot better in my experience than they did in 9th. They could still probably be better and not be a problem, though. But if you encounter vehicles often I don't think you can do any better.


I haven't been sitting mine on objectives usually. If they're on an objective, they definitely get killed because it's way too juicy of a target. At least for my meta.

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  • 1 month later...

I've been pleased at how my solo Ark has preformed in my games. The cannon has been more consistent and the damage output at a flat 4 has kept the threat level high. It's also been surprisingly tough to take out for my opponents, getting a 4+ invulnerable save and regenerating d3 wounds per turn is great. When given the opportunity to shoot at 2+Sv 3W models I was happy to be hitting and wounding on 2+, and getting the extra shot from Blast really helped remove a couple models. It was really feeling like just the right amount of kill for everything it was shooting.

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