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The 1.3 MFM is upon us, and with it quite a few (way more than I expected) point changes. Some small, some large, some justifiable and some ... peculiar. 

 

What went down in cost:

 

Characters (15):

Spoiler

- Agatone: 100 -> 90 pts (-10 ppm)

- Cpt. in Gravis Armour : 95 -> 80 pts (-15 ppm)

- Cpt. Sicarius: 95 -> 85 pts (-10 ppm)

- Chief Librarian Tigurius: 85 -> 80 pts (-5 ppm)

- Darnath Lysander: 115 -> 105 pts (-10 ppm)

- Iron Father Feirros: 105 -> 95 pts (-10 ppm)

- Kayvan Shrike: 110 -> 105 pts (-5 ppm)

- Kor'sarro Khan: 80 -> 75 pts (-5 ppm)

- Lt. in Reiver Armour: 65 -> 60 pts (-5 ppm)

- Lt /w Combi-weapon: 80 -> 70 pts (-10 ppm)

- Marneus Calgar: 205 -> 185 pts (-20 ppm)
- Pedro Kantor: 100 -> 95 pts (-5 ppm)

- Tor Garadon: 100 -> 90 pts (-10 ppm)

- Uriel Ventris: 85 -> 75 pts (-10 ppm)
- Vulkan He'stan: 95 -> 80 pts (-15 ppm)

 

Infantry/Mounted (18):

Spoiler

- Aggressors: 110/220 -> 100/200 pts (-3,33 ppm/-9%)

- Assault Intercessors: 90/180 -> 80/160 pts (-2 ppm/-11%)

- Bladeguard Veterans: 100/200 -> 90/180 pts (-3,33 ppm/-10%)

- Centurion Assault Squad: 175/350 -> 150/300 pts (-8,33 ppm/-14%)

- Centurion Devastator Squad: 205/410 -> 175/350 pts (-10 ppm/-15%)
- Eliminator Squad: 95 -> 75 pts (-6,67 ppm/-21%)
- Heavy Intercessors: 110/220 -> 105/210 pts (-1 ppm/-4%)

- Incursor Squad: 90/180 -> 85/170 pts (-1 ppm/-6%)

- Infernus Squad: 90/180 -> 85/170 pts (-1 ppm/-6%)

- Intercessor Squad: 95/190 -> 85/170 (-2 ppm/-11%)

- Outrider Squad: 115/230 -> 105/210 (-3,33 ppm/-9%)

- Invader ATV: 80 -> 70 pts (-10 ppm/-12%)

- Reiver Squad: 95/190 -> 85/170 pts (-2 ppm/-11%)

- Scout Squad: 70/140 -> 65/130 pts (-1 ppm/-7%)

- Suppressor Squad: 95 -> 85 pts (-3,33 ppm/-11%)

- Tactical Squad: 175 -> 160 pts (-1,5 ppm/-9%)
- Terminator Squad: 205/410 -> 190/380 pts (-3 ppm/-7%)
- Vanguard Veteran /w JP Squad: 130/260 -> 105/210 pts (-5 ppm/-19%)

 

Vehicles (14):

Spoiler

- Ballistus Dreadnought: 170 -> 150 pts (-20 ppm/-12%)
- Brutalis Dreadnought: 220 -> 175 pts (-45 ppm/-20%)

- Dreadnought: 160 -> 135 pts (-25 ppm/-18%)

- Gladiator Reaper: 155 -> 150 pts (-5 ppm/-3%)

- Gladiator Valiant: 155 -> 150 pts (-5 ppm/-3%)

- Impulsor: 95 -> 85 pts (-10 ppm/-11%)

- Invictor Tactical Warsuit: 160 -> 150 pts (-10 ppm/-6%)

- Land Raider Godhammer: 275 -> 240 pts (-35 ppm/-13%)

- Land Raider Crusader: 255 -> 230 pts (-25 ppm/-10%)

- Land Raider Reeemer: 295 -> 260 pts (-35 ppm/-12%)

- Predator Destructor: 135 -> 130 pts (-5 ppm/-4%)

- Redemptor Dreadnought: 225 -> 210 pts (-15 ppm/-7%)

- Rhino: 85 -> 75 pts (-10 ppm/-6%)

- Vindicator: 205 -> 190 pts (-15 ppm/-7%)

 

 

What went up in cost: 

 

Infantry (4):

Spoiler

- Desolation Squad: 170 -> 200 pts (+6 ppm/+17%) + locked to sqads of 5.

- Infiltrator Squad: 90/180 -> 100/200 pts (+2 ppm/+11%)
- Sternguard Veteran Squad: 105/210 -> 110/220 pts (+1 ppm/+5%)

- Terminator Assault Squad: 200/400 -> 205/410 pts (+1 ppm/+3%)


Vehicles (3):

Spoiler

- Gladiator Lancer: 145 -> 160 pts (+15 ppm/+10%)

- Stormspeeder Hailstrike: 130 -> 140 pts (+10 ppm/+8%)

- Stormspeeder Thunderstrike: 160 -> 170 pts (+10 ppm/+10%)

 

Characters (1):

Spoiler

- Roboute Guilliman: 355 -> 380 pts (+25 ppm/+7%)


(I might've forgotten something, feel free to let me know.)

I'm honestly surprised at the amount of changes.
I expected some tweaks (with a few being quite heavy) - not more or less changes to the entire Index (with the exception of some characters, vehicles and a bunch of units where sadly, most are likely not going to make it into the codex. Vanguard on foot not being changed and as such now being noticeably more expensive than Vanguard /w JP is a big "hmmmMMMM?"-red flag.)

Some of the things that desperately needed to go down in price did: the Box-Dread, the Brutalis Dread and both flavours of Centurions all needed a serious reduction.


I'm positively surprised by some of it: I didn't expect both Aggressors or regular Terminators to go down in price by ~3 ppm. Land Raiders getting a big (+10%) reduction was a surprise as well, seeing as people seems to field them and I've seen no complaints about them being too expensive. Sadly LR's going down just (imo) furthers the divide that already existed between them and Repulsors. I already thought that Land Raiders where the better choice most of the time, and now even more so....

All is not great news though. I expected some small point-increase on the Lancer and Sternguard (and Hellblasters, kinda surprised they remained completely unchanged), but at this point I'm starting to think GW regrets even making the Desolation Marine - and this is coming from someone who owns 0. Locking them at 5 (and at 40 ppm no less) seems a bit steep. Why not just prevent characters from being able to join them?
Assault Teminators going up in cost (even if it's just by 1 ppm) also feels... weird, especially considering that regular Terminators went down by 3 ppm. Did I miss something in regards to Assault Terminators? They've just seemed like the inferior choice to regular Terminators, even when they where 1 ppm cheaper, and now they're 4 ppm more expensive...

All in all I'm pleased with our changes, time to start playing around with lists. My Dread-list can probably fit an extra Dread or two now! :thumbsup:

 

Edited by Minsc

My Gravis Terminator army just added a unit I think. wow

 

As far as the Assault Terminators ... I think the price reduction on Land Raiders might be part of that equation. I know I'm looking to buy a Redeemer when they're back in stock.

 

 

 

I don't like what they did to Captains. I don't think they were burning up the Meta with that free CP.

 

My drop pod list that I have been using is a wash. I was able to use the few points reductions in it to add bolter discipline to my strike master. My Ironwing force with its land raider and redeemer on the other hand along with some changes here and there now has both raider types, a cerebus, a spartan and I added an assault terminator squad. Yeah it only has an LT for the Hellblasters but I think dropping the chaplain who rode with the assault intercessors was worth it.

 

My minotaur list(space wolves) just gave me 125 points to spend. Thinking maybe some inceptors since my list is mostly ground pounders and I have the models lying around somewhere waiting for a home.

46 minutes ago, Forté said:

I completely missed that change to 0CP stratagem abilities. Only being able to choose Battle Tactic ones is really limiting.

 

I'm totally okay with it.  The constant arguments with Overwatch over the once-per-phase versus once-per-turn were getting tiresome. 

Being right all the time.gif

17 hours ago, Iron Father Ferrum said:

 

I'm totally okay with it.  The constant arguments with Overwatch over the once-per-phase versus once-per-turn were getting tiresome. 

Being right all the time.gif

I suppose is can be a bit powerful if the ability is spammed.

I do like that I had said a few months ago Dreadnoughts were 20-50 points over costed and almost all dreadnoughts were reduced in points.  Just need to see if it is enough.

Agreed 2x Brutalis for more points than 3x Armiger Warglaives was such a horrible feeling.   When the Warglaives were faster, have an invulnerable, and a stronger, longer range, heavier damage gun.  Yeah, just straight up feels bad.

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