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1000pts wolves list with new point costs


lonewolf81

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++updated list++

 

Gladious (995 points)

 

85 harald deathwolf   +  

90 3xthunderwolves with shields

 

90 3xthunderwolves with shields

 

85 5x incursors

 

85 5xgreyhunters (2xmelta,1xpowerfist,1xplasma pistol,4xchainswords)

 

85 5xgreyhunters (2xmelta,1xpowerfist,1xplasma pistol,4xchainswords)

 

85 3xsuppressors

 

95 3xeradicators (1xmultimelta)

 

95 3xeradicators (1xmultimelta)

 

75 3xeliminators  (3xlasfusil)

 

125x 5xhellblasters

 

 

   

 

Edited by lonewolf81
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That looks good and balanced. Only thing I may consider is breaking the TWC into 2 squads. I know a larger squad benefits from Canis’s buffs but 7 TWC bases is a large footprint. I’m not sure you need a big squad in 1000 points. It also allows you to be two places at once. 

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thnx for feedback... yea you are right about the big twc squad, i made a tweek.... 

 

I turned the infiltrators into ragnar and 3xthunderwolves into 3x bladeguard. With the 10 points leftover i turned canis into harald. Now i have  two melee threats (ragnar with bladeguard, harald with thunderwolves)

 

Thoughts??

 

Edited by lonewolf81
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I had a game yesterday against Drukhari, the list was very strong in 1000pts. Too many threats and lots of bodies on the ground ..Never fielded so many units before and i play from 5th edition... By the end of turn 2 (my opponent conceded)i destroyed about 700 points of enemy forces and i had lost about 300. If i had first turn the game would have ended even sooner. Thunderwolves and grey hunters are really good units

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hemonculus

10xkabalites in a raider (with lances blasters and the other special weapons)

2x talos (with heat lances)

1xcronos

5xscourges (4x heat lances)

2x ravager (with lances)

1x razorwing jetfighter (with lances, missiles etc)

 

Next time ill trade the 3x bladeguard with 3x thunderwolves, who are faster and tougher for the same points and ragnar for 5xincursors for more bodies on the ground, the scout move and the +1 to hit buff against an enemy other than the oath of moment one :)

 

The list gave him no choice. I had too many  units with special weapons and my melee units had all inv saves of 4+ which made all those lances count for nothing. He used to be almost autowin in the previous edition with all the mobility + survivability + cheap units but now times have changed :) 

 

For Russ and The Allfather !!!

 

 

 

 

 

Edited by lonewolf81
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