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Necron Unit of the Week Series: Canoptek Reanimator


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Welcome to the Necron Unit of the Week series for 10th edition! Each week will see a different unit from the Codex, Imperial Armour, and Legends datasheets featured for discussion. The goal here is to discover and chronicle tactics for the featured unit so that new players and veterans alike can use this database to inform their strategies with the wider knowledge of the forum. The game of Warhammer 40,000 is ever changing though, and as the rules evolve throughout the edition everyone should feel free to return to older threads with the release of new FAQs/errata, changes in points values, information gathered from games played, and of course the Codex being released. These threads are also great places for newcomers to the Necrons to post their questions about tactics related to the featured units.

Please note that the purpose of this series is not to lament what the current meta deems “ineffective”, or that another unit “does it better”. Those units will get their own threads.


This week’s unit is:

Canoptek Reanimator


Do you take multiple Reanimators in your army?

What unit do you try to keep them nearby to?


Series Index

Edited by NTaW
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Only played a couple of 10th ed games, taking a breather really, but I found the Reanimator much better than in 9th. The d3 extra Wounds per Reanimation really helped out in keeping a few key units (Warrior and/or Lychguard bricks) topped up and healthy. It also seems to be a little bit more durable, or at least it felt that way. It will never be really useful as anything other than a support piece, but for me I think it is well worth the price right now.



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  • 4 months later...

The Reanimator got a little bit of a smack from the nerf bat with the Codex. Has the reanimation beam still been useful triggering RP rolls in games these days?

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I keep meaning to try it now, but it always ends up cut for something else. The range makes me worried it won't keep up since my Immortals tend to be my vanguard.

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