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10th ed BA Metawatch


Jolemai

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Good performance in biggest event (Cherokee open) last week(but the player didn't finished top8 elimination rounds?):

 

https://40kstats.goonhammer.com/data/lists/ceb8ed282f76d89c8ff721ebb7df8bb9.json

 

Exactly the way discussed in this subforum: two large flying blob work as hammer and anvil.

 

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  • 3 weeks later...
10 hours ago, Tokugawa said:

https://bestcoastpairings.com/event/52BEDH4AGP

 

BA won the biggest event in last weekend.

 

List _ Best Coast Pairings.PDF

10 hours ago, Goranged said:

Also 1st in 40 player Australia tournament:

 

https://www.bestcoastpairings.com/event/3M90CTA95C

 

This one not using Death Company which is quite interesting. 

 

List _ Best Coast Pairings(1).PDF

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Spoiler

++ Army Roster (Imperium - Adeptus Astartes - Blood Angels) [2,000pts] ++

+ Configuration +


Battle Size: 2. Strike Force (2000 Point limit)

Detachment: Sons of Sanguinius

Show/Hide Options: Agents of the Imperium are visible, Imperial Knights are visible, Titans are visible, Unaligned Forces are visible, Unaligned Fortifications are visible

+ Epic Hero +


Lemartes [110pts]

The Sanguinor [140pts]

+ Character +


Captain [80pts]

. Pistol and Melee Weapon: Plasma Pistol, Power Fist

Captain [80pts]

. Pistol and Melee Weapon: Plasma Pistol, Power Fist

Chaplain [60pts]: Warlord

Lieutenant with Combi-weapon [70pts]

+ Battleline +


Assault Intercessor Squad [75pts]

. Assault Intercessor Sergeant: Plasma Pistol, Power Fist
. 4x Assault Intercessors: 4x Astartes Chainsword, 4x Heavy Bolt Pistol

Assault Intercessor Squad [75pts]

. Assault Intercessor Sergeant: Plasma Pistol, Power Fist
. 4x Assault Intercessors: 4x Astartes Chainsword, 4x Heavy Bolt Pistol

+ Infantry +


Death Company Marines [230pts]

. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist

Death Company Marines with Jump Packs [260pts]

. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist

Death Company Marines with Jump Packs [130pts]

. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist

Scout Squad [65pts]

. Scout Sergeant: Astartes Chainsword
. Scout w/ Heavy Weapon: Missile Launcher
. Scout w/ Scout Sniper Rifle
. 2x Scouts w/ Astartes Shotgun: 2x Astartes Shotgun, 2x Bolt Pistol, 2x Close Combat Weapon

Scout Squad [65pts]

. Scout Sergeant: Astartes Chainsword
. Scout w/ Heavy Weapon: Missile Launcher
. Scout w/ Scout Sniper Rifle
. 2x Scouts w/ Astartes Shotgun: 2x Astartes Shotgun, 2x Bolt Pistol, 2x Close Combat Weapon

Scout Squad [65pts]

. Scout Sergeant: Astartes Chainsword
. Scout w/ Heavy Weapon: Missile Launcher
. Scout w/ Scout Sniper Rifle
. 2x Scouts w/ Astartes Shotgun: 2x Astartes Shotgun, 2x Bolt Pistol, 2x Close Combat Weapon

+ Vehicle +


Gladiator Lancer [160pts]: 2 Storm Bolters, Icarus Rocket Pod, Ironhail Heavy Stubber

Land Raider Redeemer [260pts]: Hunter Killer Missile, Multi-melta, Storm Bolter

+ Dedicated Transport +


Rhino [75pts]: Hunter Killer Missile

++ Total: [2,000pts] ++

 

And the 2nd one

 

Spoiler

Space Marines
Blood Angels
Strike Force (2000 points)
Sons of Sanguinius


CHARACTERS

Captain (80 points)
• 1x Heavy bolt pistol
1x Power fist

Captain with Jump Pack (95 points)
• 1x Heavy bolt pistol
1x Power fist
• Enhancement: Icon of the Angel

Sanguinary Priest (80 points)
• 1x Astartes chainsword
1x Bolt Pistol

Sanguinary Priest (80 points)
• 1x Astartes chainsword
1x Bolt Pistol

Sanguinary Priest with Jump Pack (90 points)
• Warlord
• 1x Astartes chainsword
1x Bolt Pistol

The Sanguinor (140 points)
• 1x Encarmine broadsword


BATTLELINE

Assault Intercessor Squad (150 points)
• 1x Assault Intercessor Sergeant
• 1x Heavy bolt pistol
1x Power fist
• 9x Assault Intercessor
• 9x Astartes chainsword
9x Heavy bolt pistol

Assault Intercessor Squad (75 points)
• 1x Assault Intercessor Sergeant
• 1x Heavy bolt pistol
1x Power fist
• 4x Assault Intercessor
• 4x Astartes chainsword
4x Heavy bolt pistol

Assault Intercessor Squad (75 points)
• 1x Assault Intercessor Sergeant
• 1x Heavy bolt pistol
1x Power fist
• 4x Assault Intercessor
• 4x Astartes chainsword
4x Heavy bolt pistol

Intercessor Squad (80 points)
• 1x Intercessor Sergeant
• 1x Astartes grenade launcher
1x Bolt pistol
1x Bolt rifle
1x Power fist
• 4x Intercessor
• 4x Bolt pistol
4x Bolt rifle
4x Close combat weapon


DEDICATED TRANSPORTS

Impulsor (80 points)
• 1x Armoured hull
1x Ironhail heavy stubber
1x Shield dome
2x Storm bolter


OTHER DATASHEETS

Assault Intercessors with Jump Packs (170 points)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Heavy bolt pistol
1x Power fist
• 9x Assault Intercessors with Jump Packs
• 9x Astartes chainsword
9x Heavy bolt pistol

Assault Intercessors with Jump Packs (85 points)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Heavy bolt pistol
1x Power fist
• 4x Assault Intercessors with Jump Packs
• 4x Astartes chainsword
4x Heavy bolt pistol

Assault Intercessors with Jump Packs (85 points)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Heavy bolt pistol
1x Power fist
• 4x Assault Intercessors with Jump Packs
• 4x Astartes chainsword
4x Heavy bolt pistol

Bladeguard Veteran Squad (90 points)
• 1x Bladeguard Veteran Sergeant
• 1x Heavy bolt pistol
1x Master-crafted power weapon
• 2x Bladeguard Veteran
• 2x Heavy bolt pistol
2x Master-crafted power weapon

Bladeguard Veteran Squad (90 points)
• 1x Bladeguard Veteran Sergeant
• 1x Heavy bolt pistol
1x Master-crafted power weapon
• 2x Bladeguard Veteran
• 2x Heavy bolt pistol
2x Master-crafted power weapon

Land Raider Redeemer (260 points)
• 1x Armoured tracks
2x Flamestorm cannon
1x Hunter-killer missile
1x Multi-melta
1x Storm bolter
1x Twin assault cannon

Scout Squad (65 points)
• 1x Scout Sergeant
• 1x Astartes chainsword
1x Bolt pistol
1x Close combat weapon
• 4x Scout
• 4x Bolt pistol
3x Boltgun
4x Close combat weapon
1x Heavy bolter

Scout Squad (65 points)
• 1x Scout Sergeant
• 1x Astartes chainsword
1x Bolt pistol
1x Close combat weapon
• 4x Scout
• 4x Bolt pistol
3x Boltgun
4x Close combat weapon
1x Heavy bolter

Scout Squad (65 points)
• 1x Scout Sergeant
• 1x Astartes chainsword
1x Bolt pistol
1x Close combat weapon
• 4x Scout
• 4x Bolt pistol
3x Boltgun
4x Close combat weapon
1x Heavy bolter

 

Guess you don't need DC when every unit has a Sanguinary Priest.

 

Goranged; your linked pdfs don't work fyi.

Edited by The Unseen
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14 minutes ago, Rhavien said:

6 characters, interesting. I can remember ppl saying more bodies are always better than sinking points in chars... 

 

I don't think anyone has ever said that. The original thought trains on 10th release was to include as many babysitters as possible as people saw the characters as force multipliers.

 

The truth is more in the middle; some lists/detachments/armies are more reliant than others. I don't think there's a easy answer either way. 

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29 fast power fists hitting S10 with extra attacks probably will do some damage. 

 

I'm amazed anyone has 25 inferno pistols. I understand "why not?" Points wise, but I'd love to hear how often they were used as shooting.

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On 3/21/2024 at 7:15 PM, Father Mapple said:

I'm amazed anyone has 25 inferno pistols. I understand "why not?" Points wise, but I'd love to hear how often they were used as shooting.

 

I suspect someone was either proxying or has 3D printed a bunch. I run 5 in my VanVet squad (with the other 5 having Storm Shields) and I have found them pretty useful. I ran into AdMech last week with lots of tough Robots and walkersl. While they are not my primary source of anti-tank, having extra units that can threaten armour at a pinch is definitely handy, especially given that tanks are much more viable in 10th than they were in 8th/9th.

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  • 4 weeks later...

This one came third going 4-1 in a 35 player event:

 

Lyle-Dixon-3rd-Place-Wild-Hunt-GT-Spring-2024-–-Blood-Angels.pdf (bloodofkittens.com)

 

SoS Detachment:

  • 2x Captain
  • Chaplain
  • Lemartes
  • Sanguinor
  • 2x AIS
  • 2x Flamerbaal
  • 1x10 DC in Rhino
  • 1x10 Jump DC
  • 1x5 Jump DC
  • Infiltrators
  • Redeemer
  • Scouts

Similar style to the above, more of a counter attacking playstyle imo

 

*** *** ***

 

This one was also third placed out of 30 this time, going 4-1

 

Juuso-Sipilainen-3rd-Place-Glory-GT-2024-–-Blood-Angels.pdf (bloodofkittens.com)

 

SoS Detachment:

  • 2x Captain
  • Chaplain
  • Lemartes
  • Combi-weapon Lieutenant
  • Sanguinor
  • 2x AIS
  • 2x Impulsor
  • 1x10 DC in Rhino
  • 1x10 Jump DC
  • 2x5 Jump DC
  • Flamerbaal
  • 3x5 Scouts

Slight variation again, but still a counter attack and evasive style that's akin to Razorspam in places.

 

*** *** ***

 

This one came first going 5-0 in a 31 player field:

 

Frank-Viruet-1st-Place-Tarheel-Charity-GT-2024-–-Blood-Angels.pdf (bloodofkittens.com)

 

SoS Detachment:

  • 2x Captain
  • Chaplain
  • Lemartes
  • Sanguinor
  • 2x5 AIS
  • 2x Impulsor
  • 1x10 DC in Rhino
  • 2x5 Jump DC
  • 2x5 JAI
  • 2x Flamerbaal
  • 2x5 Scouts
  • Callidus

Again, similar theme and variation, using JAI as one would have used RAS back in the day.

 

*** *** ***

 

As you can see, there's a theme emerging for us and for me this is encouraging as it's how I have played for years...

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  • 3 weeks later...

A BA Ironstorm list went 4-1 and finishing 2/44 recently:

 

Manuel-Wieczorek-2nd-Place-ELBCOAST-CUP-X-2024-–-Blood-Angels.pdf (bloodofkittens.com)

  • Lemartes
  • Sanguinor
  • 3x5 JAI
  • 1x10 Jump DC
  • 1x5 Jump DC
  • 3 Gladiator Reapers
  • 2 Destructors
  • Repulsor Executioner
  • 1x5 Scouts
  • 1x5 VAS

Quite interesting to see this type for us - and no Baals, but I guess the CPs are needed for the Ironstorm Stratagems. Perhaps the MSU start in reserves too.

 

*** *** ***

 

A SoS list went 5-0 and finished top of 28 players:

 

Francois-Lalonde-1st-Place-Red-Dragon-April-GT-2024-–-Blood-Angels-Allies.pdf (bloodofkittens.com)

  • 2 Captain
  • 2 Jump Priests
  • Lemartes
  • 1x10 JAI
  • 2x5 DC & Rhino
  • 1x10 Jump DC
  • 2x5 Jump DC
  • 1x5 Infiltrators
  • 2x5 Scouts
  • 1x10 VAS
  • Callidus

Bit of variation from previous lists here with the Priests going with the large jump blocks. Infiltrators guarding the home objective and the rest doing actions/distracting.

 

*** *** ***

 

This SoS list went 5-0 and came top of 37 players:

 

Aidan-Brocklehurst-1st-Place-War-At-The-Westward-IV-2024-–-Blood-Angels.pdf (bloodofkittens.com)

  • Lemartes
  • Sanguinor
  • Chaplain
  • 2 Jump Priests
  • 1x5 AIS
  • 1x10 JAI
  • 1x5 JAI
  • 1x10 DC & Rhino
  • 1x10 Jump DC
  • 1x5 Jump DC
  • 1x5 Infiltrators
  • 1x5 Scouts
  • 1x10 VAS

Again, it's a straightforward ABC style SoS list, but the DC in Rhino concept is gaining popularity, certainly.

 

*** *** ***

 

This SoS also went 5-0, winning in a field of 57 players:

 

Chris-Green-1st-Place-St.-Louis-Annual-Last-Minute-Tournament-2024-–-Blood-Angels.pdf (bloodofkittens.com)

  • Captain
  • Chaplin
  • Lemartes
  • Sanguinor
  • 2x5 AIS
  • 1x10 DC & Rhino
  • 1x10 Jump DC
  • 2x5 Jump DC
  • Lancer
  • 2x5 Infiltrators
  • Redeemer

Not entirely sure what's in the Redeemer for this one, but it's again similar to the above in play (albeit with the Overwatch trick)

 

*** *** ***

 

 

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Posted (edited)
14 minutes ago, Jolemai said:

This SoS also went 5-0, winning in a field of 57 players:

 

Chris-Green-1st-Place-St.-Louis-Annual-Last-Minute-Tournament-2024-–-Blood-Angels.pdf (bloodofkittens.com)

  • Captain
  • Chaplin
  • Lemartes
  • Sanguinor
  • 2x5 AIS
  • 1x10 DC & Rhino
  • 1x10 Jump DC
  • 2x5 Jump DC
  • Lancer
  • 2x5 Infiltrators
  • Redeemer

Not entirely sure what's in the Redeemer for this one, but it's again similar to the above in play (albeit with the Overwatch trick)

 

*** *** ***

 

My gut says its empty, but my heart is hoping it's got 5 JP DC and Lemartes in it, but that seems like a bit of a waste of Lemartes instead of sticking him with the 10 man.

MIght just be the 5 man JP DC squad for some charging chicanery.

My real guess is that it's the 2x5 Assault Intercessors + Captain.  Chaplain with the Rhino DC, everything else is blasting off.

Edited by DemonGSides
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Last ones pre-MFM.

 

This SoS list went 6-0 coming first out of 198 players:

 

Zaak-Kerstetter-1st-Place-Rocky-Mountain-Open-2024-–-Blood-Angels.pdf (bloodofkittens.com)

  • Lemartes
  • Sanguinor
  • 2x Captain
  • Chaplain
  • Lieutenant with combi-weapon
  • 2x5 AIS
  • 1x10 Jump DC
  • 1x5 Jump DC
  • 1x10 DC & Rhino
  • 3x5 Scouts
  • Lancer
  • Redeemer

Pretty sure a similar version of this has won something before and it's all fairly obvious what's doing what at this point.

 

*** *** ***

 

A SoS list went 4-0-1 yet still finishing top out of 40 players:

 

Joshua-McGowan-1st-Place-CQ-Exterminatus-2024-–-Blood-Angels.pdf (bloodofkittens.com)

  • Captain
  • 2x Priest
  • Jump Captain
  • Jump Priest
  • Sanguinor
  • 3x5 AIS
  • 1x5 Intercessors
  • 1x10 JAI
  • 2x5 JAI
  • Impulsor
  • 2x3 Bladeguard
  • Redeemer 
  • 3x5 Scouts

This one it a little bit different. Jump Captain and Priest with the large JAI. Foot Priests and Captain(?) with the AIS. Lots of movement, actions, etc.

 

*** *** ***

 

This one came 3rd out of 39 players, going 4-1:

 

Owen-Bissell-3rd-Place-OP-March-Madness-GT-2024-–-Blood-Angels-Allies.pdf (bloodofkittens.com)

  • Lemartes
  • Chaplain
  • 2x5 AIS
  • 1x10 DC
  • 1x10 Jump DC
  • 1x5 Jump DC
  • 1x3 Eradicators
  • 1x3 Inceptors
  • 1x5 Infiltrators
  • 1x5 Scouts
  • Flamerbaal
  • Redeemer
  • Lancer
  • Callidus

A few staples, but light on the HQ choices as as it opts for some specialist ones instead. Similar theme, but with the foot DC taking the centre-ramming Redeemer instead.

 

*** *** ***

 

 

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Interesting to see the Jump Assault Intercessors doing so well. I favour Van Vets myself as they they have +1S and can take either storm shields or Inferno Pistols. Mind you, since the latest MFM, they are now 5ppm more than JAIs. It is getting to the point where I cannot decide if the extra cost is still justified.

 

Van Vets get Lethal Hits on the charge while JAIs get MWs on a 4+ so both can potentially "punch up" to threaten tough targets.

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On 5/11/2024 at 12:30 AM, Karhedron said:

Interesting to see the Jump Assault Intercessors doing so well. I favour Van Vets myself as they they have +1S and can take either storm shields or Inferno Pistols. Mind you, since the latest MFM, they are now 5ppm more than JAIs. It is getting to the point where I cannot decide if the extra cost is still justified.

 

Van Vets get Lethal Hits on the charge while JAIs get MWs on a 4+ so both can potentially "punch up" to threaten tough targets.



Ran some numbers for you, and you may  be surprised (I know I was). 

 

 

Numbers assume 5man squads. 


Buffed = Red Rampage + Oath

Basic = Charging + Oath


Marine(M), Terminator(T) and Rhino (R) equivalent target. 


VAN VETS Basic: 

 

MEQ - 8w

TEQ - 5w

REQ - 5w


VAN VETS Buffed: 

 

MEQ - 10w

TEQ - 6w

REQ - 7w

 

JAI Basic (2.5 for the MW charge with powerfist)

 

MEQ - 6+4+2.5 
TEQ - 2 + 4+ 2.5

REQ - 3 + 4 + 2.5

 

JAI Buffed: 
 

MEQ - 8+4+2.5 
TEQ - 5 + 4+ 2.5

REQ - 5 + 4 + 2.5 

TL;DNR - RAI win out every time on the charge.  


Vanvets will benefit more over time and in big squads with a priest and shield for resilience and extra AP.  

 

But, the 5mans in SoS are gold. 

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