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10th ed BA Metawatch


Jolemai

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Best squad for the Biologis depends on the Detachment. If you are running Gladius then Boltstorm Aggressors for Fire Discipline is great. I have tried running Flamestorm detachment and is does pretty well. In this case, the Aggressors have flamers and are led by a Gravis Captain for free Immolation Protocols. I this case the Biologis is redundant and so I put hm with the Eradicators for Lethal Hits goodness and I add Forged in Battle for a Guaranteed 6 to-Hit every turn.

 

In an SoS detachment I would probably run him with Eradicators too. Lethal Hits are nice although there are no obvious enhancements that synergise.

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Good performance in biggest event (Cherokee open) last week(but the player didn't finished top8 elimination rounds?):

 

https://40kstats.goonhammer.com/data/lists/ceb8ed282f76d89c8ff721ebb7df8bb9.json

 

Exactly the way discussed in this subforum: two large flying blob work as hammer and anvil.

 

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  • 3 weeks later...
10 hours ago, Tokugawa said:

https://bestcoastpairings.com/event/52BEDH4AGP

 

BA won the biggest event in last weekend.

 

List _ Best Coast Pairings.PDF

10 hours ago, Goranged said:

Also 1st in 40 player Australia tournament:

 

https://www.bestcoastpairings.com/event/3M90CTA95C

 

This one not using Death Company which is quite interesting. 

 

List _ Best Coast Pairings(1).PDF

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Spoiler

++ Army Roster (Imperium - Adeptus Astartes - Blood Angels) [2,000pts] ++

+ Configuration +


Battle Size: 2. Strike Force (2000 Point limit)

Detachment: Sons of Sanguinius

Show/Hide Options: Agents of the Imperium are visible, Imperial Knights are visible, Titans are visible, Unaligned Forces are visible, Unaligned Fortifications are visible

+ Epic Hero +


Lemartes [110pts]

The Sanguinor [140pts]

+ Character +


Captain [80pts]

. Pistol and Melee Weapon: Plasma Pistol, Power Fist

Captain [80pts]

. Pistol and Melee Weapon: Plasma Pistol, Power Fist

Chaplain [60pts]: Warlord

Lieutenant with Combi-weapon [70pts]

+ Battleline +


Assault Intercessor Squad [75pts]

. Assault Intercessor Sergeant: Plasma Pistol, Power Fist
. 4x Assault Intercessors: 4x Astartes Chainsword, 4x Heavy Bolt Pistol

Assault Intercessor Squad [75pts]

. Assault Intercessor Sergeant: Plasma Pistol, Power Fist
. 4x Assault Intercessors: 4x Astartes Chainsword, 4x Heavy Bolt Pistol

+ Infantry +


Death Company Marines [230pts]

. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee and Pistol: Inferno Pistol, Power Fist

Death Company Marines with Jump Packs [260pts]

. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist

Death Company Marines with Jump Packs [130pts]

. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist
. Death Company Marine

. . Melee weapon and pistol: Inferno Pistol, Power Fist

Scout Squad [65pts]

. Scout Sergeant: Astartes Chainsword
. Scout w/ Heavy Weapon: Missile Launcher
. Scout w/ Scout Sniper Rifle
. 2x Scouts w/ Astartes Shotgun: 2x Astartes Shotgun, 2x Bolt Pistol, 2x Close Combat Weapon

Scout Squad [65pts]

. Scout Sergeant: Astartes Chainsword
. Scout w/ Heavy Weapon: Missile Launcher
. Scout w/ Scout Sniper Rifle
. 2x Scouts w/ Astartes Shotgun: 2x Astartes Shotgun, 2x Bolt Pistol, 2x Close Combat Weapon

Scout Squad [65pts]

. Scout Sergeant: Astartes Chainsword
. Scout w/ Heavy Weapon: Missile Launcher
. Scout w/ Scout Sniper Rifle
. 2x Scouts w/ Astartes Shotgun: 2x Astartes Shotgun, 2x Bolt Pistol, 2x Close Combat Weapon

+ Vehicle +


Gladiator Lancer [160pts]: 2 Storm Bolters, Icarus Rocket Pod, Ironhail Heavy Stubber

Land Raider Redeemer [260pts]: Hunter Killer Missile, Multi-melta, Storm Bolter

+ Dedicated Transport +


Rhino [75pts]: Hunter Killer Missile

++ Total: [2,000pts] ++

 

And the 2nd one

 

Spoiler

Space Marines
Blood Angels
Strike Force (2000 points)
Sons of Sanguinius


CHARACTERS

Captain (80 points)
• 1x Heavy bolt pistol
1x Power fist

Captain with Jump Pack (95 points)
• 1x Heavy bolt pistol
1x Power fist
• Enhancement: Icon of the Angel

Sanguinary Priest (80 points)
• 1x Astartes chainsword
1x Bolt Pistol

Sanguinary Priest (80 points)
• 1x Astartes chainsword
1x Bolt Pistol

Sanguinary Priest with Jump Pack (90 points)
• Warlord
• 1x Astartes chainsword
1x Bolt Pistol

The Sanguinor (140 points)
• 1x Encarmine broadsword


BATTLELINE

Assault Intercessor Squad (150 points)
• 1x Assault Intercessor Sergeant
• 1x Heavy bolt pistol
1x Power fist
• 9x Assault Intercessor
• 9x Astartes chainsword
9x Heavy bolt pistol

Assault Intercessor Squad (75 points)
• 1x Assault Intercessor Sergeant
• 1x Heavy bolt pistol
1x Power fist
• 4x Assault Intercessor
• 4x Astartes chainsword
4x Heavy bolt pistol

Assault Intercessor Squad (75 points)
• 1x Assault Intercessor Sergeant
• 1x Heavy bolt pistol
1x Power fist
• 4x Assault Intercessor
• 4x Astartes chainsword
4x Heavy bolt pistol

Intercessor Squad (80 points)
• 1x Intercessor Sergeant
• 1x Astartes grenade launcher
1x Bolt pistol
1x Bolt rifle
1x Power fist
• 4x Intercessor
• 4x Bolt pistol
4x Bolt rifle
4x Close combat weapon


DEDICATED TRANSPORTS

Impulsor (80 points)
• 1x Armoured hull
1x Ironhail heavy stubber
1x Shield dome
2x Storm bolter


OTHER DATASHEETS

Assault Intercessors with Jump Packs (170 points)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Heavy bolt pistol
1x Power fist
• 9x Assault Intercessors with Jump Packs
• 9x Astartes chainsword
9x Heavy bolt pistol

Assault Intercessors with Jump Packs (85 points)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Heavy bolt pistol
1x Power fist
• 4x Assault Intercessors with Jump Packs
• 4x Astartes chainsword
4x Heavy bolt pistol

Assault Intercessors with Jump Packs (85 points)
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Heavy bolt pistol
1x Power fist
• 4x Assault Intercessors with Jump Packs
• 4x Astartes chainsword
4x Heavy bolt pistol

Bladeguard Veteran Squad (90 points)
• 1x Bladeguard Veteran Sergeant
• 1x Heavy bolt pistol
1x Master-crafted power weapon
• 2x Bladeguard Veteran
• 2x Heavy bolt pistol
2x Master-crafted power weapon

Bladeguard Veteran Squad (90 points)
• 1x Bladeguard Veteran Sergeant
• 1x Heavy bolt pistol
1x Master-crafted power weapon
• 2x Bladeguard Veteran
• 2x Heavy bolt pistol
2x Master-crafted power weapon

Land Raider Redeemer (260 points)
• 1x Armoured tracks
2x Flamestorm cannon
1x Hunter-killer missile
1x Multi-melta
1x Storm bolter
1x Twin assault cannon

Scout Squad (65 points)
• 1x Scout Sergeant
• 1x Astartes chainsword
1x Bolt pistol
1x Close combat weapon
• 4x Scout
• 4x Bolt pistol
3x Boltgun
4x Close combat weapon
1x Heavy bolter

Scout Squad (65 points)
• 1x Scout Sergeant
• 1x Astartes chainsword
1x Bolt pistol
1x Close combat weapon
• 4x Scout
• 4x Bolt pistol
3x Boltgun
4x Close combat weapon
1x Heavy bolter

Scout Squad (65 points)
• 1x Scout Sergeant
• 1x Astartes chainsword
1x Bolt pistol
1x Close combat weapon
• 4x Scout
• 4x Bolt pistol
3x Boltgun
4x Close combat weapon
1x Heavy bolter

 

Guess you don't need DC when every unit has a Sanguinary Priest.

 

Goranged; your linked pdfs don't work fyi.

Edited by The Unseen
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14 minutes ago, Rhavien said:

6 characters, interesting. I can remember ppl saying more bodies are always better than sinking points in chars... 

 

I don't think anyone has ever said that. The original thought trains on 10th release was to include as many babysitters as possible as people saw the characters as force multipliers.

 

The truth is more in the middle; some lists/detachments/armies are more reliant than others. I don't think there's a easy answer either way. 

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29 fast power fists hitting S10 with extra attacks probably will do some damage. 

 

I'm amazed anyone has 25 inferno pistols. I understand "why not?" Points wise, but I'd love to hear how often they were used as shooting.

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On 3/21/2024 at 7:15 PM, Father Mapple said:

I'm amazed anyone has 25 inferno pistols. I understand "why not?" Points wise, but I'd love to hear how often they were used as shooting.

 

I suspect someone was either proxying or has 3D printed a bunch. I run 5 in my VanVet squad (with the other 5 having Storm Shields) and I have found them pretty useful. I ran into AdMech last week with lots of tough Robots and walkersl. While they are not my primary source of anti-tank, having extra units that can threaten armour at a pinch is definitely handy, especially given that tanks are much more viable in 10th than they were in 8th/9th.

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  • 4 weeks later...

This one came third going 4-1 in a 35 player event:

 

Lyle-Dixon-3rd-Place-Wild-Hunt-GT-Spring-2024-–-Blood-Angels.pdf (bloodofkittens.com)

 

SoS Detachment:

  • 2x Captain
  • Chaplain
  • Lemartes
  • Sanguinor
  • 2x AIS
  • 2x Flamerbaal
  • 1x10 DC in Rhino
  • 1x10 Jump DC
  • 1x5 Jump DC
  • Infiltrators
  • Redeemer
  • Scouts

Similar style to the above, more of a counter attacking playstyle imo

 

*** *** ***

 

This one was also third placed out of 30 this time, going 4-1

 

Juuso-Sipilainen-3rd-Place-Glory-GT-2024-–-Blood-Angels.pdf (bloodofkittens.com)

 

SoS Detachment:

  • 2x Captain
  • Chaplain
  • Lemartes
  • Combi-weapon Lieutenant
  • Sanguinor
  • 2x AIS
  • 2x Impulsor
  • 1x10 DC in Rhino
  • 1x10 Jump DC
  • 2x5 Jump DC
  • Flamerbaal
  • 3x5 Scouts

Slight variation again, but still a counter attack and evasive style that's akin to Razorspam in places.

 

*** *** ***

 

This one came first going 5-0 in a 31 player field:

 

Frank-Viruet-1st-Place-Tarheel-Charity-GT-2024-–-Blood-Angels.pdf (bloodofkittens.com)

 

SoS Detachment:

  • 2x Captain
  • Chaplain
  • Lemartes
  • Sanguinor
  • 2x5 AIS
  • 2x Impulsor
  • 1x10 DC in Rhino
  • 2x5 Jump DC
  • 2x5 JAI
  • 2x Flamerbaal
  • 2x5 Scouts
  • Callidus

Again, similar theme and variation, using JAI as one would have used RAS back in the day.

 

*** *** ***

 

As you can see, there's a theme emerging for us and for me this is encouraging as it's how I have played for years...

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